8 research outputs found
Measurement invariance of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) between Australia, the USA, and the UK
The Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) is widely used to assess Internet Gaming Disorder behaviors. Investigating cultural limitations and implications in its applicability is imperative. One way to evaluate the cross-cultural feasibility of the measure is through measurement invariance analysis. The present study used Multigroup Confirmatory Factor Analysis (MGCFA) to examine the IGDS9-SF measurement invariance across gamers from Australia, the United States of America (USA), and the United Kingdom (UK). To accomplish this, 171 Australian, 463 USA, and 281 UK gamers completed the IGDS9-SF. Although results supported the one-factor structure of the IGD construct, they indicated cross-country variations in the strength of the relationships between the indicators and their respective factor (i.e., non-invariant loadings of items 1, 2, 5), and that the same scores may not always indicate the same level of IGD severity across the three groups (i.e., non-invariant intercepts for items 1, 5, 7, 9)
The treatment of Internet Gaming Disorder: a brief overview of the PIPATIC program
Over the last decade, there has been an increase in children and adolescents accessing psychology services regarding problematic use of online videogames. Consequently, providing effective treatment is essential. The present paper describes the design process of a manualized PIPATIC (Programa Individualizado Psicoterapéutico para la Adicción a las TecnologÃas de la información y la comunicación) intervention program for 12- to 18-year-old adolescents with Internet Gaming Disorder. The design and application of the PIPATIC program integrates several areas of intervention structured into six modules: psychoeducational, treatment as usual, intrapersonal, interpersonal, family intervention, and development of a new lifestyle. The program’s goals are to reduce the addiction symptoms related to online videogames and to improve the well-being of adolescents. Preliminary findings suggest positive and encouraging effects
Differential physiological changes following internet exposure in higher and lower problematic internet users
Problematic internet use (PIU) has been suggested as in need of further research with a view to being included as a disorder in future Diagnostic and Statistical Manual (DSM) of the American Psychiatric Association, but lack of knowledge about the impact of internet cessation on physiological function remains a major gap in knowledge and a barrier to PIU classification. One hundred and forty-four participants were assessed for physiological (blood pressure and heart rate) and psychological (mood and state anxiety) function before and after an internet session. Individuals also completed a psychometric examination relating to their usage of the internet, as well as their levels of depression and trait anxiety. Individuals who identified themselves as having PIU displayed increases in heart rate and systolic blood pressure, as well as reduced mood and increased state of anxiety, following cessation of internet session. There were no such changes in individuals with no self-reported PIU. These changes were independent of levels of depression and trait anxiety. These changes after cessation of internet use are similar to those seen in individuals who have ceased using sedative or opiate drugs, and suggest PIU deserves further investigation and serious consideration as a disorder
Adolescent simulated gambling via digital and social media: an emerging problem
Abstract not availableDaniel L. King, Paul H. Delfabbro, Dean Kaptsis, Tara Zwaan
Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online gaming
Abstract not availableDaniel L. King, Dean Kaptsis, Paul H. Delfabbro, Michael Gradisa
Sleep interference effects of pathological electronic media use during adolescence
Adolescents increasingly use electronic media as a night-time activity, amid concerns about the potential negative impact on sleep and daytime functioning. The present study examined electronic media use and pathological media use in relation to sleep activity in a normative sample of Australian adolescents. A total of 1,287 high school students aged 12–18 years (50 % female) were recruited from seven secondary schools in South Australia. Adolescents completed a questionnaire assessing electronic media use, pathological media use, and sleep factors. Adolescents reported non-optimal sleep duration on weekday (71 %) and weekend nights (53 %). One in five adolescents reported nightly bedtime delay as a consequence of electronic media use. Adolescent pathological media users reported significantly more sleep problems than their non-pathological peers. These data contribute to current knowledge of how electronic media use may negatively affect adolescent sleep patterns, particularly in regard to sleep displacement and sleep-onset latency effects. Further research is needed in light of the increasing accessibility and uptake of portable electronic media devices, as well as the growing use of media as a sleeping aid, among young people.Daniel L. King, Paul H. Delfabbro, Tara Zwaans, Dean Kaptsi