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Reservations about Qualitiative Models
Very little of the knwoledge that an operator of a complex physical system brings to the job is purely quantitative in form. Virtually all of an operator's knowledge can be represented as qualitative relations or quasi-quantitative relations such as rough proportionalities. The realization that computer-based Instruction syste,s need to provide instructions and explanations In terms that students can use, that is, often in qualitative terms, has led to recent efforts in cognitive science and artificial intelligence to develop qualitative simulation models of complex dynamic systems. In this paper we discuss theoretical and pragmatic problems involved in using qualitative models to support automated explanation facilities
An Action-Based Approach to Presence: Foundations and Methods
This chapter presents an action-based approach to presence. It starts by briefly describing the theoretical and empirical foundations of this approach, formalized into three key notions of place/space, action and mediation. In the light of these notions, some common assumptions about presence are then questioned: assuming a neat distinction between virtual and real environments, taking for granted the contours of the mediated environment and considering presence as a purely personal state. Some possible research topics opened up by adopting action as a unit of analysis are illustrated. Finally, a case study on driving as a form of mediated presence is discussed, to provocatively illustrate the flexibility of this approach as a unified framework for presence in digital and physical environment
Gendered endings: Narratives of male and female suicides in the South African Lowveld
This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s11013-012-9258-y. Copyright @ Springer Science+Business Media, LLC 2012.Durkheim’s classical theory of suicide rates being a negative index of social solidarity downplays the salience of gendered concerns in suicide. But gendered inequalities have had a negative impact: worldwide significantly more men than women perpetrate fatal suicides. Drawing on narratives of 52 fatal suicides in Bushbuckridge, South Africa, this article suggests that Bourdieu’s concepts of ‘symbolic violence’ and ‘masculine domination’ provide a more appropriate framework for understanding this paradox. I show that the thwarting of investments in dominant masculine positions have been the major precursor to suicides by men. Men tended to take their own lives as a means of escape. By contrast, women perpetrated suicide to protest against the miserable consequences of being dominated by men. However, contra the assumption of Bourdieu’s concept of ‘habitus’, the narrators of suicide stories did reflect critically upon gender constructs
Introducing multimodal paper-digital interfaces for speech-language therapy
After a stroke or brain injury, it may be more difficult to un-derstand language and communicate with others. Speech-language therapy may help an individual regain language and cope with changes in their communication abilities. Our research examines the process of speech-language therapy with an emphasis on the practices of therapists working with adults with aphasia and apraxia of speech. This paper presents findings from field work undertaken to inform the design of a mixed paper-digital interface prototype using multimodal digital pens. We describe and analyze thera-pists ’ initial reactions to the system and present two case studies of use by older adults undergoing speech-language therapy. We discuss the utility of multimodal paper-digital interfaces to assist therapy and describe our vision of a sys-tem to help therapists independently create custom interac-tive paper materials for their clients
Strategies for conducting situated studies of technology use in hospitals
Ethnographic methods are widely used for understanding situated practices with technology. When authors present their data gathering methods, they almost invariably focus on the bare essentials. These enable the reader to comprehend what was done, but leave the impression that setting up and conducting the study was straightforward. Text books present generic advice, but rarely focus on specific study contexts. In this paper, we focus on lessons learnt by non-clinical researchers studying technology use in hospitals: gaining access; developing good relations with clinicians and patients; being outsiders in healthcare settings; and managing the cultural divide between technology human factors and clinical practice. Drawing on case studies across various hospital settings, we present a repertoire of ways of working with people and technologies in these settings. These include engaging clinicians and patients effectively, taking an iterative approach to data gathering and being responsive to the demands and opportunities provided by the situation. The main contribution of this paper is to make visible many of the lessons we have learnt in conducting technology studies in healthcare, using these lessons to present strategies that other researchers can take up
Exploring pen and paper interaction with high-resolution wall displays
We introduce HIPerPaper, a novel digital pen and paper inter-face that enables natural interaction with a 31.8 by 7.5 foot tiled wall display of 268,720,000 pixels. HIPerPaper pro-vides a flexible, portable, and inexpensive medium for inter-acting with large high-resolution wall displays. While the size and resolution of such displays allow visualization of data sets of a scale not previously possible, mechanisms for interacting with wall displays remain challenging. HIPerPaper enables multiple concurrent users to select, move, scale, and rotate objects on a high-dimension wall display. ACM Classification: H.5.2 [Information Interfaces and Pre
Engaging the Periphery for Visual Communication on Mobile Phones
While mobile phones have become ubiquitous instruments of communication and social interaction, they still require explicit interaction, placing high demands on attention. Engaging the periphery of users’ attention offers opportunities for awareness and interaction while reducing demands on attention and risks of disruption. We explore the mobile peripheral design space with Emotipix, an application for camera phones that turns the background of the phone’s display into a place for visual conversations. We conducted an exploratory 2-week user study with 6 pairs and one 4-person group, and found that Emotipix facilitated ongoing social practices. Our study shows that there is an unexploited opportunity to use mobile phones for peripheral awareness. We provide recommendations for managing users ’ expectations, desires for control, and privacy in mobile peripheral display design. 1
Составление композиций из поверхностно активных веществ для устранения асфальтенопарофиновых отложений
International audienceWe present SLAPbook, an application using SLAP, translucent and tangible widgets for use on vision-based multi-touch tabletops in Single Display Groupware (SDG) environments. SLAP stands for Silicone ILluminated Active Peripherals and includes widgets such as sliders, knobs, keyboards, and buttons. The widgets add tactile feedback to multi-touch tables while simultaneously providing dynamic relabeling to tangible objects using the table's rear projection. SLAPbook provides multiple users the ability to add and edit content to a guestbook, browse other peoples' entries, and access personal data using a token-based personalization system. Interaction with the table takes place in the personal and public space so that users can make use of personal and shared controls to perform separate and coordinative actions
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