3,060 research outputs found
The analysis of time multiplexing systems for partial success
Time division multiplexing system analysis for partial succes
Geometric aspects of ground station/satellite communications
Geometry aspects of communications between ground station and satellite in elliptical orbi
Data Compression System with a Minimum Time Delay Unit-Patent
Minimum time delay unit for conventional time multiplexed data compression channel
An Advanced, Three-Dimensional Plotting Library for Astronomy
We present a new, three-dimensional (3D) plotting library with advanced
features, and support for standard and enhanced display devices. The library -
S2PLOT - is written in C and can be used by C, C++ and FORTRAN programs on
GNU/Linux and Apple/OSX systems. S2PLOT draws objects in a 3D (x,y,z) Cartesian
space and the user interactively controls how this space is rendered at run
time. With a PGPLOT inspired interface, S2PLOT provides astronomers with
elegant techniques for displaying and exploring 3D data sets directly from
their program code, and the potential to use stereoscopic and dome display
devices. The S2PLOT architecture supports dynamic geometry and can be used to
plot time-evolving data sets, such as might be produced by simulation codes. In
this paper, we introduce S2PLOT to the astronomical community, describe its
potential applications, and present some example uses of the library.Comment: 12 pages, 10 eps figures (higher resolution versions available from
http://astronomy.swin.edu.au/s2plot/paperfigures). The S2PLOT library is
available for download from http://astronomy.swin.edu.au/s2plo
A Framework for Supporting Immersion in Commodity Gaming
Presented here is a case for a higher level ofengagement and immersion in gaming by proposing gamingsoftware support for displays that engage the players peripheralvision. It is widely accepted that the sense of “being there” or“presence” is heightened by “removing the frame”, that is, fillingthe viewers field of view with a virtual environment. Except for afew special cases this is almost entirely unsupported in currentcommodity games, and yet the importance is readily accepted asis illustrated by the widespread use in commercial simulators andvirtual reality environments. This paper will present the generalrequirements necessary to support a range of seamless immersivedisplays, that is, displays that engage a significant portion, if notall, of the users field of view. It will further outline a softwarepipeline split into two parts, a generic section that generates thenecessary visual information followed by a section that handlesthe device/display specific details.Part of the motivation stems from the realisation that there aremany possible hardware configurations for immersive displaysand it would be too high a burden on the software developer tosupport them all. Equally the installation supplier does not haveaccess to the underlying software engine or source code. Theproposed solution then is to separate the problem into two pieces,those that are the responsibility of the software developer andthose that are the responsibility of the display provider
Systems comparison of direct and relay link data return modes for advanced planetary missions
Advanced planetary missions using direct and relay link data return mode
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The distribution of Transverse Aeolian Ridges on Mars
Abstract not available
Future Directions in Astronomy Visualisation
Despite the large budgets spent annually on astronomical research equipment
such as telescopes, instruments and supercomputers, the general trend is to
analyse and view the resulting datasets using small, two-dimensional displays.
We report here on alternative advanced image displays, with an emphasis on
displays that we have constructed, including stereoscopic projection, multiple
projector tiled displays and a digital dome. These displays can provide
astronomers with new ways of exploring the terabyte and petabyte datasets that
are now regularly being produced from all-sky surveys, high-resolution computer
simulations, and Virtual Observatory projects. We also present a summary of the
Advanced Image Displays for Astronomy (AIDA) survey which we conducted from
March-May 2005, in order to raise some issues pertitent to the current and
future level of use of advanced image displays.Comment: 13 pages, 2 figures, accepted for publication in PAS
Capturing Hiproofs in HOL Light
Hierarchical proof trees (hiproofs for short) add structure to ordinary proof
trees, by allowing portions of trees to be hierarchically nested. The
additional structure can be used to abstract away from details, or to label
particular portions to explain their purpose. In this paper we present two
complementary methods for capturing hiproofs in HOL Light, along with a tool to
produce web-based visualisations. The first method uses tactic recording, by
modifying tactics to record their arguments and construct a hierarchical tree;
this allows a tactic proof script to be modified. The second method uses proof
recording, which extends the HOL Light kernel to record hierachical proof trees
alongside theorems. This method is less invasive, but requires care to manage
the size of the recorded objects. We have implemented both methods, resulting
in two systems: Tactician and HipCam
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