551 research outputs found

    Flexible and fixed times working in the academy

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    Time : space

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    Spaces of Geographical Thought examines key ideas like space and place - which inform the geographic imagination. The text: discusses the core conceptual vocabulary of human geography: agency: structure; state: society; culture: economy; space: place; black: white; man: woman; nature: culture; local: global; and time: space; explains the significance of these binaries in the constitution of geographic thought; and shows how many of these binaries have been interrogated and re-imagined in more recent geographical thinking. A consideration of these binaries will define the concepts and situate students in the most current geographical arguments and debates. The text will be required reading for all modules on the philosophy of geography and on geographical theory

    Temporal ecologies: multiple times, multiple spaces, and complicating space times

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    It has become rightly de rigeur for critical geography to talk of spacetime as linked together. What the papers gathered here also show is that this handy linking into one term is, if useful and important, also, in some ways, a chaotic conceptualisation. In one sense this is because space and time interact in a multitude of ways—whose complex patterning this theme issue does so much to illustrate. In a rather deeper sense it is because the terms space and time actually convey many different senses. The question this collection of papers raises is what kind of ‘time’ is seen interacting with what kind of ‘space’ when we talk of spatiotemporal geographies. What kinds of times, what kinds of spaces, and what resulting timespaces do we see in these critical geographies? The timing and placing of events often reveal issues of power and inequality for sure. But I want to suggest we can see in these papers how power is etched into the kinds of times and spaces that organise events and through which events unfold. If it is commonplace to follow Lefebvre’s (1991, page 334) argument that social confl ict and power are not just a matter of social relations and contradictions in space but of space, then the same must apply to time and by extension the forms of timespace

    Illicit economies: customary illegality, moral economies and circulation

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    This paper is concerned with how to think the illicit and illegal as part of economies. Economic geography has only recently begun to address this challenge but in limited ways. The paper shows the difficulties with those approaches, chief among which is a reassertion of the legal/illegal binary of products and actors that is contested by the more open term illicit economies. We draw on work in cultural economy to move economic geography beyond this impasse by seeing economy as practice. The paper develops a conceptual account of illicit economies connecting moral economy and the opacities produced by logistically complex global trade to highlight the importance of customary illegality in doing business. Customary illegality is the tolerance or practice of illicit activities by largely legal economic actors rather than just a focus on illegal goods or criminal actors. Illicitness is thus shown to be neither a property of goods nor of particular economic actors, but rather a transient quality often linked to circulation. The argument is illustrated empirically through three examples drawn from the food sector. The conclusion makes suggestions for future research that are empirical, methodological and conceptual

    Souvenir, Salvage and the Death of Great Naval Ships

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    This paper examines the social and physical death of naval ships as a form of military material culture. It draws on ethnographic research with veteran’s associations in the UK and US, and in a UK ship breaking yard, to explore the relationship of a naval ship’s social and physical death to memorialisation, souvenir manufacture and souvenir salvage. A naval ship’s social death is argued to animate a distributed community of ex-naval personnel, for whom it is normative to memorialise ‘their ship’, and to materialise their sociality, and residue military masculinities, through a range of manufactured souvenirs worn in everyday life. The social death of naval ships has, until recently, been largely disconnected from the sites of their physical death, or destruction, but the advent of ethical disposal policies in the UK has brought about the geographical compression of the two. The paper charts three phases of ex-naval personnel’s engagement with the destruction of ‘their ship’: pilgrimage, souvenir salvage and collective memorialisation. We argue that proximate visualised destruction makes ex-naval personnel witnesses to an object death. More generally, the paper highlights that resource recovery regimes need to be thought not through recycling and the equivalence of objects as materials, but through reincarnation. As we show, the reincarnation of ‘great things’ does not always become them

    Multispeed cities and the logistics of living in the Information Age

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    We now have a wealth of data on how the use of information and digital technologies (ICTs) is unevenly mapped onto different income, gender and ethnic groups. However we remain poorly equipped to understand how ICTs, with their intrinsic abilities to transcend barriers of space and time, relate to the fine grain of people’s lives on the ground in cities and neighbourhoods. ICTs contract space in enabling us to contact distant friends, pick up voice mail and order goods. Mobile phones on the move short-circuit time to an instant. But what are the effects of these space and time manipulations on the actual logistics of our interaction with other people? And what does it mean for people and neighbourhoods who do not have access to ICTs to live in a world that is being restructured to suit those who do? This project helps to fill these and allied gaps in our knowledge by simultaneously examining how ICTs relate to social inequalities through their use in orchestrati! ng the social time-space worlds both of a privileged and of a marginalized neighbourhood in Newcastle upon Tyne. Key Findings • Measures of the “digital divide” based on ICT ownership are inadequate to depict the complex patterns of use and access to a variety of technologies. For example, respondents in the poorer area may not have had access to, say, the Internet nor used online services, but they often relied on neighbours, family or friends to provide access. ICT use is often more collective and collaborative, beyond the household level, which suggests some caution over widely used official, individualistic measures. • In the richer area ICTs formed pervasive infrastructures underpinning everyday life, to such an extent that respondents could not say when they specifically used a technology because it was on all the time. In the poorer area, ICT use tended to be for specific purposes, which were recalled as discrete events marked out by their use of advanced technology. • Research on ICTs can profitably use a conceptual framework which emphasises the way in which interactions that do and do not use ICTs inter-relate to shape the detail of subjects’ everyday life. Such an approach allows research to address the ways in which multiple ICTs are used simultaneously and in subtle and continuous combination. • The relaxing of restrictions imposed by time and space that ICTs can give offers new possibilities for structuring the rhythms of daily life. Crucially, this leads not to a disembedding from local life but to forging new interactions within cities. Other Findings • By having ICTs as an “always on” background, affluent and ICT literate groups benefitted from accelerating lifestyles and mobility patterns and are enabled to cram extremely dense and flexible patterns of transaction, communication and information exchange into the logistical framework of their lives. • ICT use in the more marginalized neighbourhood tended to offer occasional support to existing patterns of everyday life. About the Study The project deployed an innovative cascade of methods to establish how ICT- mediated and place-based activities intersect to define together the logistics of everyday life for the affluent Jesmond and a relatively marginalized “off line” Blakelaw neighbourhood in Newcastle upon Tyne

    Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security

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    In this paper we describe a pervasive game, Blowtooth, in which players use their mobile phones to hide virtual drugs on nearby airline passengers in real airport check-in queues. After passing through airport security, the player must find and recover their drugs from the innocent bystanders, without them ever realizing they were involved in the game. The game explores the nature of pervasive game playing in environments that are not, generally, regarded as playful or “fun”. This paper describes the game’s design and implementation as well as an evaluation conducted with participants in real airports. It explores the players’ reactions to the game through questionnaire responses and in-game activity. The technologies used in Blowtooth are, intentionally, simple in order for the enjoyment of the game to be reliant more on the physical environment rather than the enabling technologies. We conclude that situating pervasive games in unexpected and challenging environments, such as international airports, may provide interesting and unique gaming experiences for players. In addition, we argue that pervasive games benefit most from using the specific features and nature of interesting real-world environments rather than focusing on the enabling technologies
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