3 research outputs found

    Liderazgo transformacional y calidad educativa en el Instituto de Educación Superior Tecnológico Huaycán – Ate 2019

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    En la investigación titulada: “Liderazgo transformacional y calidad educativa en el Instituto de Educación Superior Tecnológico Huaycán – Ate, 2019”, el objetivo general de la investigación fue Determinar la relación que existe entre el Liderazgo transformacional y calidad educativa en el Instituto de Educación Superior Tecnológico “Huaycán” de Ate 2019. El tipo de investigación es básica, el nivel de investigación es descriptivo correlacional, el diseño de la investigación es no experimental transversal y el enfoque es cuantitativo. La muestra estuvo conformada por 80 docentes. La técnica que se utilizó es la encuesta y los instrumentos de recolección de datos fueron dos cuestionarios aplicados al personal docente nombrado y contratado. Para la validez de los instrumentos se utilizó el juicio de expertos y para la confiabilidad de cada instrumento se utilizó el alfa de Cronbach que salió muy alta en ambas variables: (0,902) para la variable Liderazgo Transformacional y (0,906) para la variable Calidad educativa. Con referencia al objetivo general: Determinar la relación que existe entre el Liderazgo transformacional y calidad educativa según el personal del Instituto de Educación Superior Tecnológico “Huaycán” de Ate 2019, se concluye que existe relación directa y significativa entre el Liderazgo Transformacional y Calidad educativa. Lo que se demuestra con el estadístico de Spearman (sig. bilateral = .000 < 0.01; Rho = .490)

    Math Gamification and ICT for University Learning: Systematic Review Article

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    The integration of math gamification and Information and Communication Technologies (ICT) in learning has been a subject of growing interest. This approach seeks to improve student motivation and performance by transforming mathematics teaching into a more interactive and hands-on experience in university education. In this research the PRISMA method was used, 80,000 academic papers were systematically reviewed on ICT-supported math gamification in education whereof 79,994 academic papers corresponding to other fields were excluded, selecting and using at the end 55 articles to conduct this research. Studies were identified that explored the effectiveness of this combination at different educational levels, with a particular emphasis on higher education. The results highlight a significant increase in student engagement and motivation, as well as improvement in knowledge retention as shown in the figures and tables of this research. Instant ICT feedback and the application of digital educational games contributed to have a more active learning adapted to individual needs. Although the results are encouraging, challenges remain, such as the need for personalization and equity in ICT access. Continued research seeks to perfect these strategies maximizing the benefits of gamification and ICT, highlighting the importance of adapting to the diversity of learning styles in mathematics education

    Digital Competences and Artificial Intelligence in Higher Education: Systematic Review Article

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    It is observed that students and professors of the different existing universities in the world have the technological tools that would allow them to continuously carry out an education strengthened by the appropriate platforms with the necessary information to answer multiple questions and tasks, this research is a work of systematic review article. The method used was PRISMA, a very meticulous and rigorous written method performed in the structure for the construction of the research, the search for information was carried out in the following databases such as Scopus, Redalyc, SproQues, SciELO, obtaining 898,276 articles or academic papers in the entire search, excluding 898,218 and considering only 58 academic papers that were selected for the research; according to the academic works carried out in 10 years, the results shown an increasing way from year 2014 to 2023, showing a big change in 2021 corresponding to the use of the tools being more frequently in students of all educational levels, due to quarantines established by governments, being them the technological tools for a synchronous virtual education; digital skills are increasingly essential in today’s labor market. Owning these skills increases employability and career opportunities. In education, digital competences enable students to access to online learning resources, collaborate on digital projects, and adapt to online education environments. Digital competences facilitate online communication and collaboration, which is crucial in a globalized and connected world
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