24 research outputs found
Spiraling Toward Usability: An Integrated Design Environment and Management System
Decades of innovation in designing usable (and unusable) interfaces have resulted in a plethora of guidelines, usability engineering methods, and other design tools. However, novice developers often have difficulty selecting and utilizing theory-based design tools in a coherent design process. This work introduces an integrated design environment and knowledge management system, LINK-UP. The central design record (CDR) module, provides tools to enable a guided, coherent development process. The CDR aims to prevent breakdowns occurring between design and evaluation phases both within the development team and during design knowledge reuse processes. We report on results from three case studies illustrating novice designers use of LINK-UP. A design knowledge IDE incorporating a CDR can help novice developers craft interfaces in a methodical fashion, while applying, verifying, and producing reusable design knowledge. Although LINK-UP supports a specific design domain, our IDE approach can transfer to other domains
Understanding usability: investigating an integrated design environment and management system
Mining the Mine Exploratory Social Network Analysis of the Reality Mining Dataset
The year 2002 marked a turning point in the history of telecommunications. It was in that year that the number of mobile subscribers overtook the number of fixed-line subscribers on a global scale, and mobile became the dominant technology for voice communications. This revolution in communication is more then just a technological advance and has fundamentally changed the wa
Prospero Wrap Items
Wrap documentation for the Prospero project.Prospero is an infrastructure to enable public displays to reflect evolving public
participation. Public displays, that is, displays located in public spaces and
accessible to a public, constitute an increasingly important element of the
public sphere.
We will develop an infrastructure for community-aware public displays that are
controlled by users' expressed needs and preferences; we see our endeavor as
part of an ongoing, democratic reclaiming, by citizens, of control over an
increasing number of aspects of the public sphere in general.GROCS: GRant Opportunities [collaborative spaces], a Digital Media Commons program to fund student research on the use of rich media in collaborative learning.http://deepblue.lib.umich.edu/bitstream/2027.42/61378/5/prospero_doc.pdfhttp://deepblue.lib.umich.edu/bitstream/2027.42/61378/4/Prospero.jpghttp://deepblue.lib.umich.edu/bitstream/2027.42/61378/3/Prospero-Final.pdfhttp://deepblue.lib.umich.edu/bitstream/2027.42/61378/2/prospero_diagram.pdfhttp://deepblue.lib.umich.edu/bitstream/2027.42/61378/1/20070202-ProsperoDesignReview.pp
Enjoy Your Flight GROCS 2008
Collection of artifacts from the Ourbouros team as it worked to put on its performance "Enjoy Your Flight" in April 2008.As surveillance increases, both seen and unseen, the roles of spectator and spectacle become interrelated in complex ways. This relationship is the primary focus of our inquiry, experimentation, and project development. The attempt to close the "loop" on the traditional on-way path between performer and audience, spectator and spectacle, observer and observed is the heart of the project, and will be explored through software development, audiovisual interactive technology, and the creation of an installation space for theatrical production. Ouroboros, the mythical dragon or snake that eats its own tale, illustrates our idea of closing the loop on audiovisual technology by turning passive spectators into active participants. For the GROCS Projects Showcase, we will produce and present a public theatrical production (possibly in the Video Studio in the Duderstadt Center) in which on-site audience members and on-line visitors are "virtually" incorporated into the choreography or performance with surveillance cameras, LCD projectors, simulation software, and a web interface.GROCS: GRant Opportunities [collaborative spaces], a Digital Media Commons program to fund student research on the use of rich media in collaborative learning.http://deepblue.lib.umich.edu/bitstream/2027.42/62444/11/script.dochttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/10/PAannouncements.pdfhttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/9/OurobourosProposal.pdfhttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/8/IMG_3246.jpghttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/7/IMG_3244.JPGhttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/6/GROCSv2_COLOR Legal.jpghttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/5/GROCS role descriptions.dochttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/4/DSC02930.JPGhttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/3/DSC02925.JPGhttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/2/DSC02923.JPGhttp://deepblue.lib.umich.edu/bitstream/2027.42/62444/1/DSC02922.JP
CA 3: Collaborative Annotation of Audio in Academia
We present a collaborative tagging tool for audio streams. We discuss two case studies using this tool: The first case study demonstrates the usefulness of simple tags as metadata. The second case study elaborates issues discovered while allowing students to tag events during a classroom lecture, and methods for aggregating and displaying the collected tags. We conclude with insights into collaborative tagging for data retrieval in content streams