133 research outputs found
Celeste is PSPACE-hard
We investigate the complexity of the platform video game Celeste. We prove
that navigating Celeste is PSPACE-hard in five different ways, corresponding to
different subsets of the game mechanics. In particular, we prove the game
PSPACE-hard even without player input.Comment: 15 pages, 13 figures. Presented at 23rd Thailand-Japan Conference on
Discrete and Computational Geometry, Graphs, and Game
Improved Local Computation Algorithms for Constructing Spanners
A spanner of a graph is a subgraph that preserves lengths of shortest paths
up to a multiplicative distortion. For every , a spanner with size
and stretch can be constructed by a simple centralized
greedy algorithm, and this is tight assuming Erd\H{o}s girth conjecture.
In this paper we study the problem of constructing spanners in a local
manner, specifically in the Local Computation Model proposed by Rubinfeld et
al. (ICS 2011).
We provide a randomized Local Computation Agorithm (LCA) for constructing
-spanners with edges and probe complexity of
for , where denotes the number of
vertices in the input graph. Up to polylogarithmic factors, in both cases, the
stretch factor is optimal (for the respective number of edges). In addition,
our probe complexity for , i.e., for constructing a -spanner, is
optimal up to polylogarithmic factors. Our result improves over the probe
complexity of Parter et al. (ITCS 2019) that is for . Both our algorithms and the algorithms of Parter et al. use a
combination of neighbor-probes and pair-probes in the above-mentioned LCAs.
For general , we provide an LCA for constructing -spanners
with edges using neighbor-probes,
improving over the algorithm of Parter et al.
By developing a new randomized LCA for graph decomposition, we further
improve the probe complexity of the latter task to be
, for any constant . This latter
LCA may be of independent interest.Comment: RANDOM 202
Flat Folding an Unassigned Single-Vertex Complex (Combinatorially Embedded Planar Graph with Specified Edge Lengths) without Flat Angles
A foundational result in origami mathematics is Kawasaki and Justin's simple,
efficient characterization of flat foldability for unassigned single-vertex
crease patterns (where each crease can fold mountain or valley) on flat
material. This result was later generalized to cones of material, where the
angles glued at the single vertex may not sum to . Here we
generalize these results to when the material forms a complex (instead of a
manifold), and thus the angles are glued at the single vertex in the structure
of an arbitrary planar graph (instead of a cycle). Like the earlier
characterizations, we require all creases to fold mountain or valley, not
remain unfolded flat; otherwise, the problem is known to be NP-complete (weakly
for flat material and strongly for complexes). Equivalently, we efficiently
characterize which combinatorially embedded planar graphs with prescribed edge
lengths can fold flat, when all angles must be mountain or valley (not unfolded
flat). Our algorithm runs in time, improving on the previous
best algorithm of .Comment: 17 pages, 8 figures, to appear in Proceedings of the 38th
International Symposium on Computational Geometr
Lower Bounds on Retroactive Data Structures
We prove essentially optimal fine-grained lower bounds on the gap between a data structure and a partially retroactive version of the same data structure. Precisely, assuming any one of three standard conjectures, we describe a problem that has a data structure where operations run in O(T(n,m)) time per operation, but any partially retroactive version of that data structure requires T(n,m)?m^{1-o(1)} worst-case time per operation, where n is the size of the data structure at any time and m is the number of operations. Any data structure with operations running in O(T(n,m)) time per operation can be converted (via the "rollback method") into a partially retroactive data structure running in O(T(n,m)?m) time per operation, so our lower bound is tight up to an m^o(1) factor common in fine-grained complexity
This Game Is Not Going To Analyze Itself
We analyze the puzzle video game This Game Is Not Going To Load Itself, where
the player routes data packets of three different colors from given sources to
given sinks of the correct color. Given the sources, sinks, and some previously
placed arrow tiles, we prove that the game is in Sigma_2^P; in NP for sources
of equal period; NP-complete for three colors and six equal-period sources with
player input; and even without player input, simulating the game is both NP-
and coNP-hard for two colors and many sources with different periods. On the
other hand, we characterize which locations for three data sinks admit a
perfect placement of arrow tiles that guarantee correct routing no matter the
placement of the data sources, effectively solving most instances of the game
as it is normally played.Comment: 23 pages, 23 figures. Presented at JCDCGGG 202
The Student Movement Volume 108 Issue 6: Tayloring the Future: Andrews Inaugurates New President
HUMANS
Filipino Pride and the Bayanihan Spirit, Savannah Tyler
Intangible Impressions of Spiritual Life at Andrews, Savannah Tyler
Meet the Majors: Part 2, Reagan McCain
From Underdog to gRad-dog: A graduate student\u27s perspective on the transition from undergraduate to graduate school, Anna Rybachek
ARTS & ENTERTAINMENT
A New Chapter in Seasons, Nailea Soto
A Report on the Eras Tour Movie, Nate Miller
Gilmore Girls: The Downfall of College Rory, Audrey Lim
How to Enter Music Circles on Campus, Reagan McCain
NEWS
Armenia - Azerbaijan Conflict, Katie Davis
The Inauguration, Kiheon Chung
Noche Latina: A Night to Celebrate Hispanic Heritage, Melissa Moore
Understanding Tomorrow Today: The Fall 2023 Kingman Lecture, Jonathan Clough
IDEAS
My Struggle with Secular Music, Kiheon Chung
No News Is Good News - But Here\u27s Some Good News!, Reagan Westerman
Pakistan\u27s First Miss Universe Winner, Katie Davis
PULSE
American Melodies in Harmony with the AUSO, Aiko J. Ayala Rios
Celebrating Filipino American History Month, Brooklyn Anderson
Why We Can\u27t Seem to Get Enough Sleep, Alyssa Caruthers
LAST WORD
Do it For The Plot, Lily Burkehttps://digitalcommons.andrews.edu/sm-108/1005/thumbnail.jp
The Student Movement Volume 108 Issue 10: VP or Not VP?: That is the Question
HUMANS
Interview with Dr. Ponce-Rodas: Change within the Church, Grace No
Dean Spotlight Interview: Alyssa Palmer, Lauren Kim
Maya Sukumaran\u27s Exploration: Unraveling the Neurobiology of Cricket Behavior, Nick Bishop
ARTS & ENTERTAINMENT
AUSO\u27s Vienna Classics Concert, Nate Miller
Discovering the Fine Arts Program, Amelia Stefanescu
What Do Murder and Law School Have in Common?, Amelia Stefanescu
NEWS
AU Abroad, Katie Davis
Context, Changes, Reactions, What\u27s Coming, VP to the Assistant to the President, Lily Burke
Founding of Andrews University, Kiheon Chung
Israel-Gaza Follow Up, Robert Zhang
Second Annual AU Shark Tank Features Intriguing Proposals, Andrew Francis
IDEAS
Coming Out Ministries in Berrien Springs, Erin Beers
How to Spread Holiday Cheer on a Budget!, Reagan Westerman
Rabbit Rabbit, Katie Davis
What is Truth? My Personal Exploration into Moral Relativism, Bella Hamann
PULSE
A Taste of Goodness, Anna Rybachek
Countdown to Finals: Tips for Test-Taking, Sumin Lee
Why Andrews?, Alyssa Caruthers
LAST WORD
My Semester of Touching Grass and Smelling the Roses, Grace Nohttps://digitalcommons.andrews.edu/sm-108/1009/thumbnail.jp
- …