6 research outputs found
HOW DO WE VISUALIZE MOBILE DEVICES’ CONTENT FOR INEXPERIENCED USERS: A TASK FOR DESIGNERS
The purpose of the present study concerns
the examination of a scenario involving the
visualizing of content at mobile devicesplatforms
and their respective applications. The
scenario follows certain design principles that
cater for interaction with inexperienced users
within the interface of mobile devices. The visual
design of an artifact obviously influences the way
in which a user will interact with it. Gestalt laws
and principles form one possible framework for
the collection of helpful design guidelines. Based
on field research, a prototype has been developed
according to these principles. The results of a
evaluation by users on the proposed visualization
of content, are finally discussed
Communicating content: development and evaluation of icons for academic document triage through visualisation and perception
This work seeks to identify key features and characteristics for the design of icons that can support the tasks of information seekers in academic document triage interfaces. Such icons are meant to act as visual links to the specific elements or sections in an academic document. We suggest that icons in triage interfaces are better able to communicate information, provide feedback and enable faster user interactions than text, particularly in mobile-based interfaces. Through investigation of visualisation and perception processes, we are able to propose five primary icon categories, the two most dominant being iconic and symbolic: iconic representations mostly apply to graphically and spatially distinct document elements (i.e. Title, Abstract, Tables and Figures), externalising the elements’ surface propositions. Symbolic representations are largely associated with elements of greater semantic value (Introduction, Conclusion, Full text and Author), drawing upon the elements’ deep propositions