3 research outputs found

    Förbättrad användbarhet i mjukvaruutvecklingsprocesser inom flygindustrin genom spelifiering

    No full text
    This thesis explores the integration of gamification into the Software Development Process (SDP) at Saab, a defense and aerospace company. The thesis aims to address some of the complexities of the SDP standard used in the industry, DO-178C. The research primarily focuses on how gamification principles can enhance the usability of software development processes in aerospace. The method includes a pre-study, an inception phase, and two sprints, where a gamified tool is designed, implemented, and revised based on feedback from developers at Saab. The results of interviews after these sprints, along with insights from the inception phase, are discussed to evaluate the effectiveness and impact of the gamified tool.  The findings indicate that gamification can make the SDP more approachable and engaging for developers, with elements like real-time progress tracking, quizzes, and certificates being well-received. However, the effectiveness of these gamification elements varies among individuals, underscoring the importance of tailoring these elements to user preferences and the specific context of aerospace software development. This research contributes to the understanding of gamification's role in improving SDP usability in the aerospace industry, highlighting the need for careful customization of gamification to individuals and the context. Although the study provides valuable insights, it also acknowledges limitations, including the hypothetical nature of the gamified tool used and the reliance on user feedback, suggesting future research should involve more practical implementations and a focus on long-term impacts on productivity and user satisfaction

    Support for digital chat and communication in healthcare : A thesis exploring a system developed for communication between patients and healthcare workers.

    No full text
    Denna rapport är ett kandidatarbete vid Linköpings Universitet i kursen TDDD96. Rapporten är baserad på ett projekt som gruppen har utfört där de har byggt ett chattsystem åt en extern kund, Region Östergötland. Chattsystemet som byggdes var en chattapplikation som kan användas mellan patienter och vårdpersonal, även en chattbott användes. Chattapplikationen fokuserade på hur förgrening av konversationer kunde ske på ett smidigt och användarvänligt sätt samt att vårdpersonalen kan markera viktiga meddelanden. I projektet användes Scrum vilket är ett ramverk som bygger på utveckling som sker i sprintar, dagliga möten samt utvärdering efter varje sprint. Sist i rapporten ligger ett antal olika individuella bidrag som varje projektmedlem har gjort
    corecore