109 research outputs found

    DPP-PMRF: Rethinking Optimization for a Probabilistic Graphical Model Using Data-Parallel Primitives

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    We present a new parallel algorithm for probabilistic graphical model optimization. The algorithm relies on data-parallel primitives (DPPs), which provide portable performance over hardware architecture. We evaluate results on CPUs and GPUs for an image segmentation problem. Compared to a serial baseline, we observe runtime speedups of up to 13X (CPU) and 44X (GPU). We also compare our performance to a reference, OpenMP-based algorithm, and find speedups of up to 7X (CPU).Comment: LDAV 2018, October 201

    A Hybrid In Situ Approach for Cost Efficient Image Database Generation

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    The visualization of results while the simulation is running is increasingly common in extreme scale computing environments. We present a novel approach for in situ generation of image databases to achieve cost savings on supercomputers. Our approach, a hybrid between traditional inline and in transit techniques, dynamically distributes visualization tasks between simulation nodes and visualization nodes, using probing as a basis to estimate rendering cost. Our hybrid design differs from previous works in that it creates opportunities to minimize idle time from four fundamental types of inefficiency: variability, limited scalability, overhead, and rightsizing. We demonstrate our results by comparing our method against both inline and in transit methods for a variety of configurations, including two simulation codes and a scaling study that goes above 19K cores. Our findings show that our approach is superior in many configurations. As in situ visualization becomes increasingly ubiquitous, we believe our technique could lead to significant amounts of reclaimed cycles on supercomputers.</p

    Exploring Hierarchical Visualization Designs Using Phylogenetic Trees

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    Ongoing research on information visualization has produced an ever-increasing number of visualization designs. Despite this activity, limited progress has been made in categorizing this large number of information visualizations. This makes understanding their common design features challenging, and obscures the yet unexplored areas of novel designs. With this work, we provide categorization from an evolutionary perspective, leveraging a computational model to represent evolutionary processes, the phylogenetic tree. The result — a phylogenetic tree of a design corpus of hierarchical visualizations — enables better understanding of the various design features of hierarchical information visualizations, and further illuminates the space in which the visualizations lie, through support for interactive clustering and novel design suggestions. We demonstrate these benefits with our software system, where a corpus of two-dimensional hierarchical visualization designs is constructed into a phylogenetic tree. This software system supports visual interactive clustering and suggesting for novel designs; the latter capacity is also demonstrated via collaboration with an artist who sketched new designs using our system
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