66 research outputs found

    Type-2 Fuzzy Hybrid Controller Network for Robotic Systems

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    Dynamic control, including robotic control, faces both the theoretical challenge of obtaining accurate system models and the practical difficulty of defining uncertain system bounds. To facilitate such challenges, this paper proposes a control system consisting of a novel type of fuzzy neural network and a robust compensator controller. The new fuzzy neural network is implemented by integrating a number of key components embedded in a Type-2 fuzzy cerebellar model articulation controller (CMAC) and a brain emotional learning controller (BELC) network, thereby mimicking an ideal sliding mode controller. The system inputs are fed into the neural network through a Type-2 fuzzy inference system (T2FIS), with the results subsequently piped into sensory and emotional channels which jointly produce the final outputs of the network. That is, the proposed network estimates the nonlinear equations representing the ideal sliding mode controllers using a powerful compensator controller with the support of T2FIS and BELC, guaranteeing robust tracking of the dynamics of the controlled systems. The adaptive dynamic tuning laws of the network are developed by exploiting the popular brain emotional learning rule and the Lyapunov function. The proposed system was applied to a robot manipulator and a mobile robot, demonstrating its efficacy and potential; and a comparative study with alternatives indicates a significant improvement by the proposed system in performing the intelligent dynamic control

    Use of human gestures for controlling a mobile robot via adaptive CMAC network and fuzzy logic controller

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    Mobile robots with manipulators have been more and more commonly applied in extreme and hostile environments to assist or even replace human operators for complex tasks. In addition to autonomous abilities, mobile robots need to facilitate the human–robot interaction control mode that enables human users to easily control or collaborate with robots. This paper proposes a system which uses human gestures to control an autonomous mobile robot integrating a manipulator and a video surveillance platform. A human user can control the mobile robot just as one drives an actual vehicle in the vehicle’s driving cab. The proposed system obtains human’s skeleton joints information using a motion sensing input device, which is then recognized and interpreted into a set of control commands. This is implemented, based on the availability of training data set and requirement of in-time performance, by an adaptive cerebellar model articulation controller neural network, a finite state machine, a fuzzy controller and purposely designed gesture recognition and control command generation systems. These algorithms work together implement the steering and velocity control of the mobile robot in real-time. The experimental results demonstrate that the proposed approach is able to conveniently control a mobile robot using virtual driving method, with smooth manoeuvring trajectories in various speeds

    Match Performance of Soccer Teams in The Chinese Super League: Effects of Situational and Environmental Factors

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    To investigate The effects of situational factors (match location, strength of team andopponent) and environmental factors (relative air humidity, temperature and air quality index)on The technical and physical match performance of Chinese Soccer Super League teams (CSL).The generalized mixed modelling was employed to determine The effects by using The data of all 240matches in The season 2015 collected by Amisco Pro®. Increase in The rank difference would increaseThe number of goal-scoring related, passing and organizing related actions to a small-to-moderateextent (Effect size [ES]: 0.37–0.99). Match location had small positive effects on goal-scoring related,passing and organizing related variables (ES: 0.27–0.51), while a small negative effect on yellow card(ES=−0.35). Increment in relative air humidity and air quality index would only bring trivial orsmall effects on all The technical performance (ES:−0.06–0.23). Increase in humidity would decreaseThe physical performance at a small magnitude (ES:−0.55–−0.38). Teams achieved The highestnumber in The physical performance-related parameters at The temperature between 11.6 and 15.1◦C.In The CSL, situational variables had major effects on The technical performance but trivial effectson The physical performance, on The contrary, environmental factors affected mainly The physicalperformance but had only trivial or small impact on The technical performance

    Atomic force microscopy investigation of nano-scale roughness and wettability in middle to high rank coals, with samples from Qinshui Basin, China

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    Acknowledgements This research was funded by the National Natural Science Fund (grant nos. 41830427, 42130806 and 41922016), the Fundamental Research Funds for Central Universities (grant no. 2652018002), and financial support from China Scholarship Council ((No.202006400048).Peer reviewedPostprin

    GANCCRobot:Generative Adversarial Nets based Chinese Calligraphy Robot

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    Robotic calligraphy, as a typical application of robot movement planning, is of great significance for the inheritance and education of calligraphy culture. The existing implementations of such robots often suffer from its limited ability for font generation and evaluation, leading to poor writing style diversity and writing quality. This paper proposes a calligraphic robotic framework based on the generative adversarial nets (GAN) to address such limitation. The robot implemented using such framework is able to learn to write fundamental Chinese character strokes with rich diversities and good quality that is close to the human level, without the requirement of specifically designed evaluation functions thanks to the employment of the revised GAN. In particular, the type information of the stroke is introduced as condition information, and the latent codes are applied to maximize the style quality of the generated strokes. Experimental results demonstrate that the proposed model enables a calligraphic robot to successfully write fundamental Chinese strokes based on a given type and style, with overall good quality. Although the proposed model was evaluated in this report using calligraphy writing, the underpinning research is readily applicable to many other applications, such as robotic graffiti and character style conversion

    Integration of an actor-critic model and generative adversarial networks for a Chinese calligraphy robot

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    As a combination of robotic motion planning and Chinese calligraphy culture, robotic calligraphy plays a significant role in the inheritance and education of Chinese calligraphy culture. Most existing calligraphy robots focus on enabling the robots to learn writing through human participation, such as human–robot interactions and manually designed evaluation functions. However, because of the subjectivity of art aesthetics, these existing methods require a large amount of implementation work from human engineers. In addition, the written results cannot be accurately evaluated. To overcome these limitations, in this paper, we propose a robotic calligraphy model that combines a generative adversarial network (GAN) and deep reinforcement learning to enable a calligraphy robot to learn to write Chinese character strokes directly from images captured from Chinese calligraphic textbooks. In our proposed model, to automatically establish an aesthetic evaluation system for Chinese calligraphy, a GAN is first trained to understand and reconstruct stroke images. Then, the discriminator network is independently extracted from the trained GAN and embedded into a variant of the reinforcement learning method, the “actor-critic model”, as a reward function. Thus, a calligraphy robot adopts the improved actor-critic model to learn to write multiple character strokes. The experimental results demonstrate that the proposed model successfully allows a calligraphy robot to write Chinese character strokes based on input stroke images. The performance of our model, compared with the state-of-the-art deep reinforcement learning method, shows the efficacy of the combination approach. In addition, the key technology in this work shows promise as a solution for robotic autonomous assembly

    A Robotic Writing Framework-Learning Human Aesthetic Preferences via Human-Machine Interactions

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    Intelligent robots are required to fully understand human intentions and operations in order to support or collaborate with humans to complete complicated tasks, which is typically implemented by employing human-machine interaction techniques. This paper proposes a new robotic learning framework to perform numeral writing tasks by investigating human-machine interactions with human preferences. In particular, the framework implements a trajectory generative module using a generative adversarial network (GAN)-based method and develops a human preference feedback system to enable the robot to learn human preferences. In addition, a convolutional neural network, acting as a discriminative network, classifies numeral images to support the development of the basic numeral writing ability, and another convolutional neural network, acting as a human preference network, learns a human user’s aesthetic preference by taking the feedback on two written numerical images during the training process. The experimental results show that the written numerals based on the preferences of ten users were different from those of the training data set and that the writing models with the preferences from different users generate numerals in different styles, as evidenced by the Fréchet inception distance (FID) scores. The FID scores of the proposed framework with a preference network were noticeably greater than those of the framework without a preference network. This phenomenon indicates that the human-machine interactions effectively guided the robotic system to learn different writing styles. These results prove that the proposed approach is able to enable the calligraphy robot to successfully write numerals in accordance with the preferences of a human user

    A developmental approach to robotic pointing via human–robot interaction

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    This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/3.0/)The ability of pointing is recognised as an essential skill of a robot in its communication and social interaction. This paper introduces a developmental learning approach to robotic pointing, by exploiting the interactions between a human and a robot. The approach is inspired through observing the process of human infant development. It works by first applying a reinforcement learning algorithm to guide the robot to create attempt movements towards a salient object that is out of the robot's initial reachable space. Through such movements, a human demonstrator is able to understand the robot desires to touch the target and consequently, to assist the robot to eventually reach the object successfully. The human-robot interaction helps establish the understanding of pointing gestures in the perception of both the human and the robot. From this, the robot can collect the successful pointing gestures in an effort to learn how to interact with humans. Developmental constraints are utilised to drive the entire learning procedure. The work is supported by experimental evaluation, demonstrating that the proposed approach can lead the robot to gradually gain the desirable pointing ability. It also allows that the resulting robot system exhibits similar developmental progress and features as with human infants

    Self-organizing Brain Emotional Learning Controller Network for Intelligent Control System of Mobile Robots

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    The trajectory tracking ability of mobile robots suffers from uncertain disturbances. This paper proposes an adaptive control system consisting of a new type of self-organizing neural network controller for mobile robot control. The newly designed neural network contains the key mechanisms of a typical brain emotional learning controller network and a self-organizing radial basis function network. In this system, the input values are delivered to a sensory channel and an emotional channel; and the two channels interact with each other to generate the final outputs of the proposed network. The proposed network possesses the ability of online generation and elimination of fuzzy rules to achieve an optimal neural structure. The parameters of the proposed network are on-line tunable by the brain emotional learning rules and gradient descent method; in addition, the stability analysis theory is used to guarantee the convergence of the proposed controller. In the experimentation, a simulated mobile robot was applied to verify the feasibility and effectiveness of the proposed control system. The comparative study using the cutting-edge neural network-based control systems confirms the proposed network is capable of producing better control performances with high computational efficiency
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