38 research outputs found
Eye movement sequences during simple versus complex information processing of scenes in autism spectrum disorder
Minshew and Goldstein (1998) postulated that autism spectrum disorder (ASD) is a disorder of complex information processing. The current study was designed to investigate this hypothesis. Participants with and without ASD completed two scene perception tasks: a simple “spot the difference” task, where they had to say which one of a pair of pictures had a detail missing, and a complex “which one's weird” task, where they had to decide which one of a pair of pictures looks “weird”. Participants with ASD did not differ from TD participants in their ability to accurately identify the target picture in both tasks. However, analysis of the eye movement sequences showed that participants with ASD viewed scenes differently from normal controls exclusively for the complex task. This difference in eye movement patterns, and the method used to examine different patterns, adds to the knowledge base regarding eye movements and ASD. Our results are in accordance with Minshew and Goldstein's theory that complex, but not simple, information processing is impaired in ASD.<br/
The Foreground Bias: Initial Scene Representations across the Depth Plane
When you walk into a large room, you perceive visual information that is both close to you in depth and farther in the background. Here, we investigated how initial scene representations are affected by information across depth. We examined the role of background and foreground information on scene gist by using Chimera scenes (images with foreground and background from different scene categories). Across three experiments, we found a Foreground Bias in which foreground information initially had a strong influence on the interpretation of the scene. This bias persisted when the initial fixation position was on the scene background and when the task was changed to emphasize scene information. We conclude that the Foreground Bias arises from initial processing of scenes for understanding and suggests that scene information closer to the observer is initially prioritized. We discuss the implications for theories of scene and depth perception
The Foreground Bias: Initial Scene Representations across the Depth Plane
When you walk into a large room, you perceive visual information that is both close to you in depth and farther in the background. Here, we investigated how initial scene representations are affected by information across depth. We examined the role of background and foreground information on scene gist by using Chimera scenes (images with foreground and background from different scene categories). Across three experiments, we found a Foreground Bias in which foreground information initially had a strong influence on the interpretation of the scene. This bias persisted when the initial fixation position was on the scene background and when the task was changed to emphasize scene information. We conclude that the Foreground Bias arises from initial processing of scenes for understanding and suggests that scene information closer to the observer is initially prioritized. We discuss the implications for theories of scene and depth perception
Scene-context Interference during Multiple Object Search
In this study we will examine whether targets co-occurance within one contextual region of a real-world scene affects efficiency of serial and parallel search for two targets
Optimizing the reading of electronic text using rapid serial visual presentation
Abstract. The focus on communications technology in recent years has led to the question of how to best display electronic text onto small-screened devices. Past studies have shown that the compact method of rapid serial visual presentation (RSVP) is e � cient but not well liked. Two experiments were conducted to explore ways of improving the preference for and feasibility of RSVP. In experiment 1, the eŒects of a completion meter, punctuation pauses, and variable word duration were studied. Although the sentence-by-sentence and normal page formats were still superior, post-experiment ratings indicated that punctuation pauses improved user preference for RSVP, and its preference increased in general with practice. In experiment 2, a modi ® ed RSVP condition included a completion meter, punctuation pauses, interruption pauses and pauses at clause boundaries. This condition was signi ® cantly preferred to a normal RSVP condition. The present enhancements may increase the feasibility of using RSVP with small displays. 1
The Changing Landscape: High-Level Influences on Eye Movement Guidance in Scenes
The use of eye movements to explore scene processing has exploded over the last decade. Eye movements provide distinct advantages when examining scene processing because they are both fast and spatially measurable. By using eye movements, researchers have investigated many questions about scene processing. Our review will focus on research performed in the last decade examining: (1) attention and eye movements; (2) where you look; (3) influence of task; (4) memory and scene representations; and (5) dynamic scenes and eye movements. Although typically addressed as separate issues, we argue that these distinctions are now holding back research progress. Instead, it is time to examine the intersections of these seemingly separate influences and examine the intersectionality of how these influences interact to more completely understand what eye movements can tell us about scene processing
Eye movements when looking at unusual/weird scenes: Are there cultural differences?
Recent studies have suggested that eye movement patterns while viewing scenes differ for people from different cultural backgrounds and that these differences in how scenes are viewed are due to differences in the prioritization of information (background or foreground). The current study examined whether there are cultural differences in how quickly eye movements are drawn to highly unusual aspects of a scene. American and Chinese viewers examined photographic scenes while performing a preference rating task. For each scene, participants were presented with either a normal or an unusual/weird version. Even though there were differences between the normal and weird versions of the scenes, there was no evidence of any cultural differences while viewing either scene type. The present study, along with other recent reports, raises doubts about the notion that cultural differences can influence oculomotor control in scene perception