2 research outputs found
Hypatiamat - I want to solve questions about...
Dissertação de mestrado em Informatics EngineeringHypatiamat is a Portuguese project comprised of several applications that aim to develop the
Math skills of students from the 1st through 9th grades (Basic Education). The ingraining
of mental calculation strategies, numbering systems, and logical operations lead to a better
success rate in this subject in later years.
One of the project’s components is the online platform (https://www.hypatiamat.com),
which aims to foster autonomous learning through more interactive practices due to the
current ease of technological access in this age group, by trying to appropriate teaching
to everyday life. Several tools are made available, such as videos, tutorials, explanations,
questions, etc. on various Math topics that students can easily access at any time.
Teachers that aim to enhance their students’ learning process using this digital approach
can exercise it in multiple applications provided by the platform, where the interactions are
carried out and controlled through these means.
The monolithic architecture (written in PHP) has received contributions from multiple
developers over the years in order to address the scalability issues introduced with this
platform’s growing popularity, which thus far demanded manual efforts for maintenance
and content insertion. As such, there has been an incremental process of modernization,
turning the various constituent applications into distinct microservices.
"I Want to Solve Questions About..." is one of these applications where students are provided
with a large selection of questions in the form of mini-games (multiple choice, true or false,
...), regarding the themes mentioned above.
The first objective of the dissertation is to develop a back-office that allows the teachers in
charge of the project to manage existing questions as well as add new ones for the students,
since the current process requires updating the database manually.
The second one is the modernization of the application’s interface at the technological
level, by making use of adequate frameworks and programming languages and at the user
level, by making an effort to maintain the intuitive workflow that led to its popularity but
with a modernized design, in order to be consistent with other online tools.O Hypatiamat Ă© um projeto portuguĂŞs constituĂdo por várias aplicações que visa desenvolver
as aptidões, na disciplina de Matemática, de alunos do 1º ao 9º ano de escolaridade (Educação
Básica). O enraizamento de estratégias de cálculo mental, sistemas de numeração e operações
lĂłgicas originam uma melhor taxa de sucesso nesta disciplina em anos posteriores.
Uma das componentes deste projeto Ă© a plataforma online (https://www.hypatiamat.com),
cujo propósito é fomentar a aprendizagem autónoma através de práticas mais interativas,
devido à facilidade de acesso tecnológico atual desta faixa etária, tentando apropriar o
ensino ao quotidiano. SĂŁo disponibilizadas várias ferramentas, tais como vĂdeos, tutoriais,
explicações, questões, etc sobre os vários temas da Matemática (Ensino Básico) que os alunos
podem facilmente aceder a qualquer momento.
Professores que pretendam enriquecer a aprendizagem dos seus alunos com esta metodologia digital podem exercê-lo nas várias aplicações que a plataforma disponibiliza, onde a
interação é realizada e controlada através destes meios.
A arquitetura monolĂtica (escrita em PHP) tem recebido contribuições de vários desenvolvedores ao longo dos anos de modo a colmatar os problemas de escalabilidade introduzidos
com a popularidade crescente desta plataforma, que até agora exigia esforço manual para
manutenção e inserção de conteúdo. Assim, tem existido um processo incremental de
modernização, tornando as várias aplicações constituintes em microsserviços distintos.
A "Quero resolver questões de..." é uma destas aplicações, onde são disponibilizadas aos
alunos várias questões, sob a forma de mini-jogos (escolha múltipla, verdadeiro ou falso, ...),
relativas aos temas mencionados anteriormente.
O primeiro objetivo da dissertação é o desenvolvimento de um backoffice que permita aos
professores responsáveis gerirem as questões existentes assim como adicionarem novas para
os alunos, visto que o processo atual obriga a atualização manual na base de dados.
O segundo Ă© a modernização da interface da aplicação ao nĂvel: tecnolĂłgico, utilizando
frameworks e linguagens de programação adequadas ao problema; do utilizador, de modo a
manter o fluxo intuitivo que gerou a sua popularidade mas tendo em conta um design mais
atualizado para manter a consistĂŞncia com outras ferramentas online
DataGen: JSON/XML Dataset Generator
In this document, it is described the steps towards DataGen’s implementation. DataGen is a versatile and powerful tool that allows for quick prototyping and testing of software applications, since currently too few solutions offer both the complexity and scalability necessary to generate adequate datasets in order to feed a data API or a more complex APP, enabling their testing with appropriate data volume and complexity. DataGen’s core is a Domain Specific Language (DSL) that was created to specify datasets. This language suffered several updates: repeating fields (with no limit), fuzzy fields (statistically generated), lists, high order functions over lists, custom made transformation functions. The final result is a diversified algebra that allows the generation of very complex datasets coping with very convoluted requirements. Throughout the paper, several examples of the possibilities will be given. After generating a dataset, DataGen gives the user the possibility to generate a RESTFul data API with it, creating a running prototype. This solution has already been used in real life cases, described with more detail throughout the paper, in which it was able to create the intended datasets successfully. These allowed the application’s performance to be tested and for the right adjustments to be made. The tool is currently being deployed for general use.(undefined