1,206 research outputs found
Analyses of a Virtual World
We present an overview of a series of results obtained from the analysis of
human behavior in a virtual environment. We focus on the massive multiplayer
online game (MMOG) Pardus which has a worldwide participant base of more than
400,000 registered players. We provide evidence for striking statistical
similarities between social structures and human-action dynamics in the real
and virtual worlds. In this sense MMOGs provide an extraordinary way for
accurate and falsifiable studies of social phenomena. We further discuss
possibilities to apply methods and concepts developed in the course of these
studies to analyse oral and written narratives.Comment: 16 pages, 7 figures. To appear in: "Maths Meets Myths:
Complexity-science approaches to folktales, myths, sagas, and histories."
Editors: R. Kenna, M. Mac Carron, P. Mac Carron. (Springer, 2016
A season-long team-building intervention: Examining the effect of team goal setting on cohesion
The purpose of the current study was to determine whether the implementation of a season-long team-building intervention program using team goal setting increased perceptions of cohesion. The participants were 86 female high school basketball players from 8 teams. The teams were randomly assigned to either an experimental team goal–setting or control condition. Each participant completed the Group Environment Questionnaire (GEQ; Carron, Brawley, & Widmeyer, 2002; Carron, Widmeyer, & Brawley, 1985), which assessed cohesion at both the beginning and end of the season. Overall, the results revealed a significant multivariate effect, Pillai’s trace F(12, 438) = 2.68, p = .002. Post hoc analyses showed that at the beginning of the season, athletes from both conditions did not differ in their perceptions of cohesion. However, at the end of the season, athletes in the team goal–setting condition held higher perceptions of cohesion than athletes in the control condition. Overall, the results indicated that team goal setting was an effective team-building tool for influencing cohesiveness in sport teams
Thrift Industry Crisis: Causes and Solutions
macroeconomics, thrift industry, crisis, competition, financial services, regulation
Financial Crises: Recent Experience in U.S. and International Markets
macroeconomics, financial crisis, crises, U.S. markets, international markets
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