96,063 research outputs found
Stochastic discounting in repeated games: awaiting the almost inevitable
This paper studies repeated games with pure strategies and stochastic discounting under perfect information. We consider infinite repetitions of any finite normal form game possessing at least one pure Nash action profile. The period interaction realizes a shock in each period, and the cumulative shocks while not affecting period returns, determine the probability of the continuation of the game. We require cumulative shocks to satisfy the following: (1) Markov property; (2) to have a non-negative (across time) covariance matrix; (3) to have bounded increments (across time) and possess a denumerable state space with a rich ergodic subset; (4) there are states of the stochastic process with the resulting stochastic discount factor arbitrarily close to 0, and such states can be reached with positive (yet possibly arbitrarily small) probability in the long run. In our study, a player’s discount factor is a mapping from the state space to (0, 1) satisfying the martingale property.
In this setting, we, not only establish the (subgame perfect) folk theorem, but also prove the main result of this study: In any equilibrium path, the occurrence of any finite number of consecutive repetitions of the period Nash action profile, must almost surely happen within a finite time window. That is, any equilibrium strategy almost surely contains arbitrary long realizations of consecutive period Nash action profiles
A Logic for Strategy Updates
Notion of strategy in game theory is static and presumably constructed before
the game play. The static, pre-determined notion of strategies falls short
analyzing perfect information games. Because, we, people, do not strategize as
such even in perfect information games - largely because we are not logically
omniscient, and we have limited computational power and bounded memory. In this
paper, we focus on what we call move updates where some moves become
unavailable during the game. Our goal here is to present a formal framework for
move based strategy restrictions extending strategy logic which was introduced
by Ramanujam and Simon. In this paper, we present a dynamic version of strategy
logic, prove its completeness and decidability along with the decidability of
the strategy logic which was an open problem so far. We also present an
analysis of centipede by using our logic
Linear Codes from a Generic Construction
A generic construction of linear codes over finite fields has recently
received a lot of attention, and many one-weight, two-weight and three-weight
codes with good error correcting capability have been produced with this
generic approach. The first objective of this paper is to establish
relationships among some classes of linear codes obtained with this approach,
so that the parameters of some classes of linear codes can be derived from
those of other classes with known parameters. In this way, linear codes with
new parameters will be derived. The second is to present a class of
three-weight binary codes and consider their applications in secret sharing.Comment: arXiv admin note: text overlap with arXiv:1503.06511,
arXiv:1503.06512 by other author
Metastability for the contact process on the preferential attachment graph
We consider the contact process on the preferential attachment graph. The
work of Berger, Borgs, Chayes and Saberi [BBCS1] confirmed physicists
predictions that the contact process starting from a typical vertex becomes
endemic for an arbitrarily small infection rate with positive
probability. More precisely, they showed that with probability , it survives for a time exponential in the largest degree. Here we obtain
sharp bounds for the density of infected sites at a time close to exponential
in the number of vertices (up to some logarithmic factor).Comment: 45 pages; accepted for publication in Internet Mathematic
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