446 research outputs found

    Browsing Large Image Datasets through Voronoi Diagrams

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    Conventional browsing of image collections use mechanisms such as thumbnails arranged on a regular grid or on a line, often mounted over a scrollable panel. However, this approach does not scale well with the size of the datasets (number of images). In this paper, we propose a new thumbnail-based interface to browse large collections of images. Our approach is based on weighted centroidal anisotropic Voronoi diagrams. A dynamically changing subset of images is represented by thumbnails and shown on the screen. Thumbnails are shaped like general polygons, to better cover screen space, while still reflecting the original aspect ratios or orientation of the represented images. During the browsing process, thumbnails are dynamically rearranged, reshaped and rescaled. The objective is to devote more screen space (more numerous and larger thumbnails) to the parts of the dataset closer to the current region of interest, and progressively lesser away from it, while still making the dataset visible as a whole. During the entire process, temporal coherence is always maintained. GPU implementation easily guarantees the frame rates needed for fully smooth interactivity

    White Dwarf Cosmochronology in the Solar Neighborhood

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    The study of the stellar formation history in the solar neighborhood is a powerful technique to recover information about the early stages and evolution of the Milky Way. We present a new method which consists of directly probing the formation history from the nearby stellar remnants. We rely on the volume complete sample of white dwarfs within 20 pc, where accurate cooling ages and masses have been determined. The well characterized initial-final mass relation is employed in order to recover the initial masses (1 < M/Msun < 8) and total ages for the local degenerate sample. We correct for moderate biases that are necessary to transform our results to a global stellar formation rate, which can be compared to similar studies based on the properties of main-sequence stars in the solar neighborhood. Our method provides precise formation rates for all ages except in very recent times, and the results suggest an enhanced formation rate for the solar neighborhood in the last 5 Gyr compared to the range 5 < Age (Gyr) < 10. Furthermore, the observed total age of ~10 Gyr for the oldest white dwarfs in the local sample is consistent with the early seminal studies that have determined the age of the Galactic disk from stellar remnants. The main shortcoming of our study is the small size of the local white dwarf sample. However, the presented technique can be applied to larger samples in the future.Comment: 25 pages, 10 figures, accepted for publication in the Astrophysical Journa

    Joint Interactive Visualization of 3D Models and Pictures in Walkable Scenes

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    The 3D digitalization of buildings, urban scenes, and the like is now a mature technology. Highly complex, densely sampled, reasonably accurate 3D models can be obtained by range-scanners and even image-based reconstruction methods from dense image collections. Acquisition of naked geometry is not enough in Cultural Heritage applications, because the surface colors (e.g. pictorial data) are clearly of central importance. Moreover, the 3D geometry cannot be expected to be complete, lacking context, parts made of materials like glass and metal, difficult to reach surfaces, etc. Easily captured photographs are the natural source of the appearance data missing in the 3D geometry. In spite of the recent availability of reliable technologies to align 2D images on 3D data, the two sides of the dataset are not easy to combine satisfactorily in a visualization. Texture mapping techniques, perhaps the most obvious candidate for the task, assume strict content consistency (3D to 2D, and 2D to 2D) which these datasets do not and should not exhibit (the advantage of pictures consisting in their ability to feature details, lighting conditions, non-persistent items, etc. which are absent in the 3D models or in the other pictures). In this work, we present a simple but effective technique to jointly and interactively visualize 2D and 3D data of this kind. This technique is used within PhotoCloud [IV12], a flexible opensource tool which is being designed to browse, navigate, and visualize large, remotely stored 3D-2D datasets, and which emphasizes scalability, usability, and ability to cope with heterogeneous data from various sources

    PolyCube-Maps

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    Standard texture mapping of real-world meshes suffers from the presence of seams that need to be introduced in order to avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain. In contrast, cube maps provide a mechanism that could be used for seamless texture mapping with low distortion, but only if the object roughly resembles a cube. We extend this concept to arbitrary meshes by using as texture domain the surface of a polycube whose shape is similar to that of the given mesh. Our approach leads to a seamless texture mapping method that is simple enough to be implemented in currently available graphics hardware

    State of the Art on Stylized Fabrication

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    © 2018 The Authors Computer Graphics Forum © 2018 The Eurographics Association and John Wiley & Sons Ltd. Digital fabrication devices are powerful tools for creating tangible reproductions of 3D digital models. Most available printing technologies aim at producing an accurate copy of a tridimensional shape. However, fabrication technologies can also be used to create a stylistic representation of a digital shape. We refer to this class of methods as ‘stylized fabrication methods’. These methods abstract geometric and physical features of a given shape to create an unconventional representation, to produce an optical illusion or to devise a particular interaction with the fabricated model. In this state-of-the-art report, we classify and overview this broad and emerging class of approaches and also propose possible directions for future research

    Recovering the star formation rate in the solar neighborhood

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    This paper develops a method for obtaining the star formation histories of a mixed, resolved population through the use of color-magnitude diagrams (CMDs). The method provides insight into the local star formation rate, analyzing the observations of the Hipparcos satellite through a comparison with synthetic CMDs computed for different histories with an updated stellar evolution library. Parallax and photometric uncertainties are included explicitly and corrected using the Bayesian Richardson-Lucy algorithm. We first describe our verification studies using artificial data sets. From this sensitivity study, the critical factors determining the success of a recovery for a known star formation rate are a partial knowledge of the IMF and the age-metallicity relation, and sample contamination by clusters and moving groups (special populations whose histories are different than that of the whole sample). Unresolved binaries are less important impediments. We highlight how these limit the method. For the real field sample, complete to Mv < 3.5, we find that the solar neighborhood star formation rate has a characteristic timescale for variation of about 6 Gyr, with a maximum activity close to 3 Gyr ago. The similarity of this finding with column integrated star formation rates may indicate a global origin, possibly a collision with a satellite galaxy. We also discuss applications of this technique to general photometric surveys of other complex systems (e.g. Local Group dwarf galaxies) where the distances are well known

    Practical quad mesh simplification

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    In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. The process is based on a novel set of strictly local operations which preserve quad structure. We show how good tessellation quality (e.g. in terms of vertex valencies) can be achieved by pursuing uniform length and canonical proportions of edges and diagonals. The decimation process is interleaved with smoothing in tangent space. The latter strongly contributes to identify a suitable sequence of local modification operations. The method is naturally extended to manage preservation of feature lines (e.g. creases) and varying (e.g. adaptive) tessellation densities. We also present an original Triangle-to-Quad conversion algorithm that behaves well in terms of geometrical complexity and tessellation quality, which we use to obtain the initial quad mesh from a given triangle mesh

    HexaLab

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    HexaLab is a WebGL application for real time visualization, exploration and assessment of hexahedral meshes. HexaLab can be used by simply opening www.hexalab.net. This visualization tool targets both users and scholars. Practitioners who employ hexmeshes for Finite Element Analysis, can readily check mesh quality and assess its usability for simulation. Researchers involved in mesh generation may use HexaLab to perform a detailed analysis of the mesh structure, isolating weak points and testing new solutions to improve on the state of the art and generate high quality images. To this end, we support a wide variety of visualization and volume inspection tools. The system also offers immediate access to a repository containing all the publicly available meshes produced with the most recent techniques for hex mesh generation. We believe HexaLab, providing a common tool for visualizing, assessing and distributing results, will push forward the recent strive for replicability in our scientific community. The system supports hexahedral models in the popular .mesh and .vtk ASCII formats. HexaLab aims also to easily present the results of recent papers on hex meshing by directly including them in its own repository when provided by the authors. The datasets presented are copyrighted by the respective paper authors. Look in the datasets folder for more info

    Loopy Cuts: Surface-Field Aware Block Decomposition for Hex-Meshing.

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    We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the input surface and align with an input surface cross-field. We produce all-hex meshes on the vast majority of inputs, and introduce localized non-hex elements only when the surface feature network necessitates those. The input to our framework is a closed surface with a collection of geometric or user-demarcated feature curves and a feature-aligned surface cross-field. Its output is a compact set of blocks whose edges interpolate these features and are loosely aligned with this cross-field. We obtain this block decomposition by cutting the input model using a collection of simple cutting surfaces bounded by closed surface loops. The set of cutting loops spans the input feature curves, ensuring feature preservation, and is obtained using a field-space sampling process. The computed loops are uniformly distributed across the surface, cross orthogonally, and are loosely aligned with the cross-field directions, inducing the desired block decomposition. We validate our method by applying it to a large range of complex inputs and comparing our results to those produced by state-of-the-art alternatives. Contrary to prior approaches, our framework consistently produces high-quality field aligned meshes while strictly preserving geometric or user-specified surface features
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