749 research outputs found
A Meaner, More Callous Digital World for Youth? The Relationship Between Violent Digital Games, Motivation, Bullying and Civic Behavior amongst Children
The relationship between violent digital games and youth behavior remains contested in the scholarly literature. To date considerable scholarship has focused on university students with fewer studies of adolescents or children. The current study examines correlational relationships between violent game exposure and bullying behaviors, antisocial attitudes, civic attitudes and civic behaviors in a sample of 304 children from the United Kingdom (Mean age = 12.81). The paper also considered motivational influences on use of violent digital games. Results indicated that violent game exposure did not correlate meaningfully with either antisocial or civic behaviors or attitudes. These results are discussed in a motivational and developmental context
Lack of Consensus Among Scholars on the Issue of Video Game âAddictionâ
Whether pathological video game overuse constitutes a distinct mental disorder remains an issue of controversy among scholars. Both empirical data and scholarly opinions differ regarding the status of pathological gaming and whether âaddictionâ is the best frame by which to understand video game use. The current study sought to examine the status of scholarly opinions in a survey of 214 scholars to examine their opinion of possible behavioral effects of games. Results indicated a variance of opinions. About 60.8% of scholars agreed pathological gaming could be a mental health problem, whereas 30.4% were skeptical. However, only 49.7% believed the DSM criteria for âinternet gaming disorderâ were valid, with slightly higher numbers, 56.5%, supporting the World Health Organization âgaming disorderâ diagnosis. More scholars worried about both the DSM and WHO criteria over-pathologizing normal youth than werenât worried about this. Scholars were likewise split over whether the DSM/WHO had precipitated moral panics over video games. Belief in pathological gaming was positively predicted by hostile attitudes toward children and negatively by participantsâ experience with games. Overall results indicated continued significant disagreements among scholars related to pathological gaming. Claims of consensus are, at this juncture, likely prematur
Sexualized Video Games, Sexist Attitudes and Empathy Toward Victims of Rape: Correlational Evidence for a Relationship Is Minimal in an Online Study
Background: Continued debate exists regarding whether sexualization in games can influence sexist attitudes and reduced empathy toward women in real life. At present, evidence has been mixed with little clear consensus among scholars.
Intervention: The present study examined the relationship between sexualized content in video games and playersâ sexist attitudes and empathy. This study tests whether such relationships exist once other factors including gender and trait aggression are controlled.
Methods: A correlational design was used with an online sample of 125 participants. Heirarchical multiple regression was employed as well as PROCESS to test for interactions between sexualized game content and trait aggression.
Results: Contrary to popular concerns, exposure to sexualized content in video games was associated with neither decreased empathy nor higher sexist attitudes. Sexualized content in games was associated with slightly lower sexist beliefs and increased empathy for those high in trait aggression. No effects were observed for those low in trait aggression.
Discussion: The current study provides evidence against beliefs sexist attitudes are cultivated by video games. If anything, exposure to sexist games may be associated with greater empathy and reduced sexism among more aggressive individuals
The History of Galaxy Formation in Groups: An Observational Perspective
We present a pedagogical review on the formation and evolution of galaxies in
groups, utilizing observational information from the Local Group to galaxies at
z~6. The majority of galaxies in the nearby universe are found in groups, and
galaxies at all redshifts up to z~6 tend to cluster on the scale of nearby
groups (~1 Mpc). This suggests that the group environment may play a role in
the formation of most galaxies. The Local Group, and other nearby groups,
display a diversity in star formation and morphological properties that puts
limits on how, and when, galaxies in groups formed. Effects that depend on an
intragroup medium, such as ram-pressure and strangulation, are likely not major
mechanisms driving group galaxy evolution. Simple dynamical friction arguments
however show that galaxy mergers should be common, and a dominant process for
driving evolution. While mergers between L_* galaxies are observed to be rare
at z < 1, they are much more common at earlier times. This is due to the
increased density of the universe, and to the fact that high mass galaxies are
highly clustered on the scale of groups. We furthermore discus why the local
number density environment of galaxies strongly correlates with galaxy
properties, and why the group environment may be the preferred method for
establishing the relationship between properties of galaxies and their local
density.Comment: Invited review, 16 pages, to be published in ESO Astrophysics
Symposia: "Groups of Galaxies in the Nearby Universe", eds. I. Saviane, V.
Ivanov, J. Borissov
Manufacturing consensus in a diverse field of scholarly opinions: A comment on Bushman, Gollwitzer, and Cruz (2015).
We appreciate the efforts of Bushman and Cruz to provide new data describing parentsâ and professionalsâ opinions regarding effects of media violence. Unfortunately, we feel it is necessary to call attention to apparent errors and inaccuracies in the way those data are interpreted and represented in their article. The article overstates the extent to which there is agreement that media violence has meaningful negative societal effects and misrepresents the relevance of the study to an understanding of the effects of media violence on societal violence. In contrast, we call for a climate of research on media violence that better recognizes the diversity of findings and conclusions in an active and growing research agenda and eschews unwarranted insinuations about effects on criminal violence from research focused on aggression-related measures not assessing violent crime
Fifteen-minute consultation : the child with obesity
Obesity is common among children and young people, with potential for significant clinical consequences. The physical and psychological comorbidities associated with childhood obesity persist into adult life, but many children do not have access to tailored obesity services. We present a framework for the identification, assessment and management of childhood obesity by the non-specialist. We also offer strategies to initiate discussions about weight and to communicate effectively with patients living with obesity
The evolution of online teaching and learning in engineering at Deakin University
This paper presents a brief history of the use of online technologies in the support of teaching and learning in the School of Engineering and Technology at Deakin University, Victoria, Australia. It addresses the following topics: flexible engineering programs at Deakin University; computer-based learning in the School of Engineering and Technology; progression from individual efforts to formal, centralized control of the World Wide Web (Web); the costs of information technology; experiences with grant funded development projects; managing the development of online material; student access and equity; and staff development and cultural change. A sustainable online content development model is proposed to carry the School’s online initiatives in support of teaching and learning activities into the future.<br /
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