179 research outputs found

    A symmetry group of a Thue-Morse quasicrystal

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    We present a method of coding general self-similar structures. In particular, we construct a symmetry group of a one-dimensional Thue-Morse quasicrystal, i.e., of a nonperiodic ground state of a certain translation-invariant, exponentially decaying interaction.Comment: 6 pages, Late

    Interfacial engineering of self-assembled monolayer modified semi-roll-to-roll planar heterojunction perovskite solar cells on flexible substrates

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    A self-assembled monolayer is employed to modify the HTL in inverted perovskite solar cells, which results in significant photovoltaic performance enhancement, and can be applied on roll-to-roll fabricated flexible perovskite solar cells.</p

    Unambiguous 1-Uniform Morphisms

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    A morphism h is unambiguous with respect to a word w if there is no other morphism g that maps w to the same image as h. In the present paper we study the question of whether, for any given word, there exists an unambiguous 1-uniform morphism, i.e., a morphism that maps every letter in the word to an image of length 1.Comment: In Proceedings WORDS 2011, arXiv:1108.341

    Association of a missense mutation in the bovine leptin gene with carcass fat content and leptin mRNA levels

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    Previously, we have shown that alleles of the BM1500 microsatellite, located 3.6 kb downstream of the leptin gene in cattle, were associated with carcass fat measures in a population of 154 unrelated beef bulls. Subsequently, a cytosine (C) to thymine (T) transition that encoded an amino acid change of an arginine to a cysteine was identified in exon 2 of the leptin gene. A PCR-RFLP was designed and allele frequencies in four beef breeds were correlated with levels of carcass fat. The T allele was associated with fatter carcasses and the C allele with leaner carcasses. The frequencies of the SNP alleles among breeds indicated that British breeds have a higher frequency of the T allele whereas the continental breeds have a higher occurrence of the C allele. A ribonuclease protection assay was developed to quantify leptin mRNA in a separate group of animals selected by genotype. Animals homozygous for thymine expressed higher levels of leptin mRNA. This may suggest that the T allele, which adds an extra cysteine to the protein, imparts a partial loss of biological function and hence could be the causative mutation

    Roll-coating fabrication of flexible organic solar cells: comparison of fullerene and fullerene-free systems

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    Flexible organic solar cells (OSCs) based on a blend of low-bandgap polymer donor PTB7-TH and non-fullerene small molecule acceptor IEIC were fabricated via a roll-coating process under ambient atmosphere. Both an indium tin oxide (ITO)-free substrate and a flexible ITO substrate were employed in these inverted OSCs. OSCs with flexible ITO and ITO-free substrates exhibited power conversion efficiencies (PCEs) up to 2.26% and 1.79%, respectively, which were comparable to those of the reference devices based on fullerene acceptors under the same conditions. This is the first example for all roll-coating fabrication procedures for flexible OSCs based on non-fullerene acceptors with the PCE exceeding 2%. The fullerene-free OSCs exhibited better dark storage stability than the fullerene-based control devices.NSFC [91433114, 51261130582, 21025418]; Danish National Research FoundationSCI(E)[email protected]; [email protected]

    Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? a mixed-methods analysis

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    OBJECTIVE: The aim of this study was to investigate which narrative elements of digital game narratives are preferred by the general adolescent population, and to examine associations with gender, socioeconomic status (SES), and gameplay frequency. Further, the study aims to discuss how results can be translated to serious digital games. MATERIALS AND METHODS: Adolescents were recruited through school to complete a survey on narrative preferences in digital games. The survey included questions on sociodemographic information, frequency of gameplay, and an open-ended question on what could be an appealing narrative for them. Data were analyzed in a mixed-methods approach, using thematic analysis and chi-square analyses to determine narrative preferences and the associations between game narrative elements and player characteristics (gender, SES, and frequency of gameplay). RESULTS: The sample consisted of 446 adolescents (12-15 years old) who described 30 narrative subthemes. Preferences included human characters as protagonists; nonhuman characters only as antagonists; realistic settings, such as public places or cities; and a strong conflict surrounding crime, catastrophe, or war. Girls more often than boys defined characters by their age, included avatars, located the narrative in private places, developed profession-related skills, and included a positive atmosphere. Adolescents of nonacademic education more often than adolescents of academic education defined characters by criminal actions. Infrequent players more often included human characters defined by their age than frequent players. After performing a Bonferroni correction, narrative preferences for several gender differences remained. CONCLUSION: Different narrative elements related to subgroups of adolescents by gender, SES, and frequency of gameplay. Customization of narratives in serious digital health games should be warranted for boys and girls; yet, further research is needed to specify how to address girls in particular

    Adsorption of omeprazole on biobased adsorbents doped with Si/Mg: kinetic, equilibrium, and thermodynamic studies

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    This paper proposes an easy and sustainable method to prepare high-sorption capacity biobased adsorbents from wood waste. A biomass wood waste (spruce bark) was employed to fabricate a composite doped with Si and Mg and applied to adsorb an emerging contaminant (Omeprezole) from aqueous solutions, as well as synthetic effluents loaded with several emerging contaminants. The effects of Si and Mg doping on the biobased material’s physicochemical properties and adsorptive performance were evaluated. Si and Mg did not influence the specific surface area values but impacted the presence of the higher number of mesopores. The kinetic and equilibrium data presented the best fitness by the Avrami Fractional order (AFO) and Liu isotherm models, respectively. The values of Qmax ranged from 72.70 to 110.2 mg g−1 (BP) and from 107.6 to 249.0 mg g−1 (BTM). The kinetic was faster for Si/Mg-doped carbon adsorbent, possibly due to different chemical features provoked by the doping process. The thermodynamic data showed that the adsorption of OME on biobased adsorbents was spontaneous and favorable at four studied temperatures (283, 293, 298, 303, 308, 313, and 318 K), with the magnitude of the adsorption correspondent to a physical adsorption process (ΔH° −1). The adsorbents were applied to treat synthetic hospital effluents and exhibited a high percentage of removal (up to 62%). The results of this work show that the composite between spruce bark biomass and Si/Mg was an efficient adsorbent for OME removal. Therefore, this study can help open new strategies for developing sustainable and effective adsorbents to tackle water pollution

    Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives

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    In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead. Our motivation is the need to understand and simulate player behaviour to create systems to aid the design and personalisation of Interactive Narratives (INs). INs are partially observable for the players and their goals are dynamic as a result. We used Receding Horizon IRL (RHIRL) to learn players' goals in the form of reward functions, and derive policies to imitate their behaviour. Our preliminary results suggest that RHIRL is able to learn action sequences to complete a game, and provided insights towards generating behaviour more similar to specific players.Comment: Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play
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