3 research outputs found

    Perceived Sensations in Architectural Spaces through Immersive Virtual Reality

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    [EN] To design architectural spaces that not only respond to the basic needs of users, but also seek their emotional well-being, it is necessary for the architecture students to have a special sensitivity and be aware of the different sensations that their designs should and can evoke. To achieve this competence without exploring real spaces, Immersive Virtual Reality technology offers an important contribution to the field of architecture. The purpose of this research is to determine if the sensations perceived in virtual architectural spaces by students are similar to the real ones and to determine the characteristics of this technology that allow a better perception of sensations. Six architectural modules were designed to be walked through and experienced at real scale using a Head Mounted Display by 22 students of the first and fifth year of studies of Architecture career in Peru. An ad-hoc questionnaire allowed to know the perceived sensations and the benefits of the tool. The results obtained showed that the perception of sensations of the fifth year students is a little closer to those expressed by a group of seven experts compared to that of the first year students and that the students consider the characteristics of accessibility, real scale of the space and the possibility of going through and looking at the space in all directions are those that have given more realism to the experience and therefore better perception of the space, while the characteristics of natural light and shadows, construction materials and external environment have been less valued in the realism of the experience. It is concluded that the sensory experimentation in architectural spaces modelled realistically in virtual environments allows the perception of sensations very similar to those that the architect seeks to convey initially.Universidad Nacional de San Agustin de ArequipaGomez-Tone, HC.; Martin-Gutierrez, J.; Bustamante-Escapa, J.; Bustamante-Escapa, P.; Valencia-Anci, BK. (2021). Perceived Sensations in Architectural Spaces through Immersive Virtual Reality. VITRUVIO - International Journal of Architectural Technology and Sustainability. 6(2):70-81. https://doi.org/10.4995/vitruvio-ijats.2021.16253OJS708162Alatta, R. A., & Freewan, A. 2017. Investigating the Effect of Employing Immersive Virtual Environment on Enhancing Spatial Perception within Design Process. ArchNet-IJAR: International Journal of Architectural Research, 11(2), 219. https://doi.org/10.26687/archnetijar.v11i2.1258Almagro Holgado, M. 2020. 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Universitat Aut貌noma de Barcelona,.Ergan, S., Radwan, A., Zou, Z., Tseng, H., & Han, X. 2019. Quantifying human experience in architectural spaces with integrated virtual reality and body sensor networks. Journal of Computing in Civil Engineering, 33(2), 04018062. https://doi.org/10.1061/(ASCE) CP.1943-5487.0000812Fieandt, K., J盲rvinen, E., & Korkala, P. 2007. Space perception. Encyclopaedia Britannica.Ghani, I., Rafi, A., & Woods, P. 2020. The effect of immersion towards place presence in virtual heritage environments. Personal and Ubiquitous Computing, 24(6), 861-872. https://doi.org/10.1007/s00779-019-01352-8Gomes, R., Aquilu茅, I., & Roca, E. 2017. Cuerpo, espacio y el dibujo arquitect贸nico. ACE: Architecture, City and Environment. https://doi.org/10.5821/ace.12.34.5289G贸mez-Tone, H. C., Bustamante Escapa, J., Bustamante Escapa, P., & Martin-Gutierrez, J. 2021. The Drawing and Perception of Architectural Spaces through Immersive Virtual Reality. 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Virtual reality as an empirical research tool-Exploring user experience in a real building and a corresponding virtual model. Computers, Environment and Urban Systems, 54, 363-375. https://doi.org/10.1016/j.compenvurbsys.2015.09.006Li, J., Jin, Y., Lu, S., Wu, W., & Wang, P. 2020. Building environment information and human perceptual feedback collected through a combined virtual reality (VR) and electroencephalogram (EEG) method. Energy & Buildings, 224, N.PAG-N.PAG. https://doi.org/10.1016/j.enbuild.2020.110259Lizondo Sevilla, L., Santatecla Fayos, J., Mart铆nez Garc铆a, S. J., & Bosch Reig, I. 2014. La influencia de la arquitectura ef铆mera en la arquitectura construida. El caso de Mies van der Rohe. ACE: Architecture, City and Environment, 8(24), 73-94. https://doi.org/10.5821/ace.8.24.2717Maghool, S. A. H., Homolja, M., & Schnabel, M. A. 2020. 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A., Kessler, K., Beebe, S., Fromhold, M., Barnes, G. R., Bowtell, R., & Brookes, M. J. 2019. Towards OPM-MEG in a virtual reality environment. NeuroImage, 199, 408-417. https://doi.org/10.1016/j.neuroimage.2019.06.010Saldarriaga Roa, A. 2002. La arquitectura como experiencia: Espacio, cuerpo y sensibilidad. Univ. Nacional de Colombia.S谩nchez, O., & Hessman, D. 2018. El aprendizaje de la percepci贸n del espacio arquitect贸nico: Una aproximaci贸n a su comprensi贸n desde la experiencia en el taller de dise帽o uno [Universidad Nacional de Colombia]. https://repositorio.unal.edu.co/handle/unal/64112S谩nchez Vidiella, A. 2016. Arquitectura ef铆mera: 100 proyectos, 1000 ideas (1ra ed.). Promopress.Shemesh, A., Talmon, R., Karp, O., Amir, I., Bar, M., & Grobman, Y. J. 2017. Affective response to architecture-investigating human reaction to spaces with different geometry. Architectural Science Review, 60(2), 116-125.Yeom, D., Choi, J.-H., & Kang, S.-H. 2019. Investigation of the physiological differences in the immersive virtual reality environment and real indoor environment: Focused on skin temperature and thermal sensation. Building and Environment, 154, 44-54

    Dibujo tridimensional, percepci贸n espacial y habilidades espaciales de estudiantes universitarios de primer a帽o y de 煤ltimo a帽o de la carrera de arquitectura usando realidad virtual inmersiva

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    Las investigaciones centradas en el uso de nuevas tecnolog铆as en las aulas se han venido incrementando en los 煤ltimos a帽os, en esta oportunidad nuestra principal motivaci贸n de investigaci贸n es analizar como el uso est谩s tecnolog铆as favorecen en la mejora de las habilidades espaciales a trav茅s de la relaci贸n e importancia del dibujo tridimensional a mano alzada, la percepci贸n espacial usando realidad virtual inmersiva en estudiantes de la carrera de arquitectura. Se realizaron dos investigaciones. En la primera investigaci贸n se analiz贸 la mejora de las habilidades espaciales a trav茅s del croquis a escala real de espacios arquitect贸nicos en entornos virtuales inmersivos y analizar la percepci贸n espacial en referencia a la captura de sensaciones espaciales en entornos virtuales inmersivos. En la segunda investigaci贸n relacionada con la primera se analiz贸 la percepci贸n de espacios dibujados en dos dimensiones, el dibujo de dichos espacios a trav茅s de croquis tridimensionales en Realidad Virtual inmersiva (IVR), y tanto la percepci贸n de espacios bocetados en 3D como aquellos que tambi茅n se modelan de forma realista en IVR. Los estudiantes de primero y quinto a帽o de arquitectura pasaron por las cuatro fases del experimento: (a) la percepci贸n de un espacio a partir de croquis 2D, (b) el dibujo de un espacio 3D a escala real en IVR, (c) la percepci贸n de un espacio dibujado en 3D en IVR, y (d) la percepci贸n del mismo espacio realistamente modelado en 3D en IVR. Para ambas investigaciones se obtuvieron los datos a trav茅s de cuestionarios y una hoja de calificaci贸n

    Spatial Skills and Perceptions of Space: Representing 2D Drawings as 3D Drawings inside Immersive Virtual Reality

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    Rapid freehand drawings are of great importance in the early years of university studies of architecture, because both the physical characteristics of spaces and their sensory characteristics can be communicated through them. In order to draw architectural spaces, it is necessary to have the ability to visualize and manipulate them mentally, which leads us to the concept of spatial skills; but it also requires a development of spatial perception to express them in the drawings. The purpose of this research is to analyze the improvement of spatial skills through the full-scale sketching of architectural spaces in virtual immersive environments and to analyze spatial perception in reference to the capture of spatial sensations in virtual immersive environments. Spatial skills training was created based on the freehand drawing of architectural spaces using Head Mounted Displays (HMD) and registered the spatial sensations experienced also using HMD, but only in previously modeled realistic spaces. It was found that the training significantly improved orientation, rotation and visualization, and that the sensory journey and experimentation of architectural spaces realistically modeled in immersive virtual reality environments allows for the same sensations that the designer initially sought to convey
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