133 research outputs found
Research Review: Do parent ratings of infant negative emotionality and selfâregulation predict psychopathology in childhood and adolescence? A systematic review and metaâanalysis of prospective longitudinal studies
Background
Identifying lowâcost and easy to implement measures of infant markers of later psychopathology may improve targeting of early intervention for prevention. Because of their early manifestation, relative stability and overlap with constructs central to affectâbased dimensions of child and adolescent psychopathology, negative emotionality and selfâregulation have been the focus of this research. We conducted a metaâanalysis of longitudinal studies examining the prospective association between infant temperament measured with parent ratings and child/adolescent psychopathology.
Methods
A systematic literature search for prospective longitudinal studies, which included measures of questionnaireâassessed infant temperament (negative emotionality, selfâregulation, behavioural inhibition, surgency/extraversion, activity level) and symptoms of child or adolescent mental health (externalising, internalising) and neurodevelopmental problems (attention deficit/hyperactivity disorder [ADHD], autism spectrum disorder [ASD]), was conducted. Standardised estimates of association were calculated and pooled in metaâanalyses.
Results
Twentyâfive studies (n = 28,425) met inclusion criteria. Small associations were seen between psychopathology aggregated across all domains and infant negative emotionality (r = .15; p < .001) and selfâregulation (r = â.19; p = .007). Effects were also significant but weaker for behavioural inhibition (r = .10; p = .027) and activity level (r = .08; p = .016). Surgency/extraversion was not significantly associated with psychopathology in general (r = â.04; p = .094); however, it was negatively associated with ASD (r = â.10, p = .015). Significant correlations were observed with some outcomes isomorphic with predictors, internalising problems and behavioural inhibition (r = .10; p = .013), ADHD symptoms and activity level (r = .19; p = .009).
Conclusion
Questionnaireâbased assessments of infant negative emotionality may have transdiagnostic potential to contribute to a risk index of later childhood psychopathology. Behavioural inhibition, surgency/extraversion and activity ratings may provide more specific predictive power. More data from prospective studies are required before the potential of selfâregulation and surgency/extraversion can be properly gauged
Affective Guide with Attitude
The Affective Guide System is a mobile context-aware and spatial-aware system, offering the user with an affective multimodal interaction interface. The system takes advantage of the current mobile and wireless technologies. It includes an âaffective guide with attitudeâ that links its memories and visitorâs interest to the spatial location so that stories are relevant to what can be immediately seen. This paper presents a review of related work, the system in detail, challenges and the future work to be carried out
Dynamic, Distributed, Platform Independent OR/MS Applications--A Network Perspective
INFORMS Journal on Computing, Vol. 10, No. 4, Fall 1998, pp. 384-387
Modeling instrumental aggression in adults in a laboratory setting
Mummendey HD. Modeling instrumental aggression in adults in a laboratory setting. Psychological Research. 1978;40(2):189-193.Five experiments with 353 young adults performing a game on an aggression machine are reported, three of them testing hypotheses concerning the effects of a model's aggressiveness and social status on instrumental aggressive behavior, and two investigating aspects of reliability and validity. Model's aggressiveness increased the Ss' aggressive behavior in all experiments. The use of presumptive monetary losses as a means by which SS punish their opponents in aggression machine experiments is as effective as presumed electric shocks, and therefore seems preferable in further experimental studies of aggression
Shared fun is doubled fun : player enjoyment as a function of social setting
Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehen-sively, with the focus on the interplay between player enjoyment and social context. Self reports on the Game Experience Questionnaire and an aggression state questionnaire were explored for three play configurations: virtual, mediated, and co-located co-play. Additionally, effects of familiarity and winning vs. losing were tested. Results indicate that a co-located co-player significantly adds to the fun, challenge, and perceived competence in the game. Aggression was influenced by familiarity and performance. The effect of social context was mediated by the level of social presence. These findings illustrate that social context is an important determinant of player enjoyment and should be incorporated in models of player experience
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