1,852 research outputs found

    A method for re-modularising legacy code

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    This thesis proposes a method for the re-modularisation of legacy COBOL. Legacy code often performs a number of functions that if split, would improve software maintainability. For instance, program comprehension would benefit from a reduction in the size of the code modules. The method aims to identify potential reuse candidates from the functions re-modularised, and to ensure clear interfaces are present between the new modules. Furthermore, functionality is often replicated across applications and so the re-modularisation process can also seek to reduce commonality and hence the overall amount of a company's code requiring maintenance. A 10 step method is devised which assembles a number of new and existing techniques into an approach suitable for use by staff not having significant reengineering experience. Three main approaches are used throughout the method; that is the analysis of the PERFORM structure, the analysis of the data, and the use of graphical representations. Both top-down and bottom-up strategies to program comprehension are incorporated within the method as are automatable, and user controlled processes to reuse candidate selection. Three industrial case studies are used to demonstrate and evaluate the method. The case studies range in size to gain an indication of the scalability of the method. The case studies are used to evaluate the method on a step by step basis; both strong points and deficiencies are identified, as well as potential solutions to the deficiencies. A review is also presented to assesses the three main approaches of the methods; the analysis of the PERFORM and data structures, and the use of graphical representations. The review uses the process of software evolution for its evaluation using successive versions of COBOL software. The method is retrospectively applied to the earliest version and the known changes identified from the following versions are used to evaluate the re-modularisations. Within the evaluation chapters a new link within the dominance tree is proposed as is an approach for dealing with multiple dominance trees. The results show that «ach approach provides an important contribution to the method as well as giving a useful insight (in the form of graphical representations) of the process of software evolution

    Two cases of fungal keratitis caused by Metarhizium anisopliae

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    We present two cases of keratitis due to Metarhizium anisopliae in geographically separated areas of the United States. The isolates were microscopically similar but morphologically different and were identified by ribosomal DNA sequencing. Both isolates had low minimum inhibitory concentration (MIC) values to caspofungin and micafungin, but high MIC values to amphotericin B. The morphologic and antifungal susceptibility differences between the two isolates indicate possible polyphylogeny of the group. Keywords: Metarhizium, Fungal keratitis, Keratomycosis, Antifungal susceptibilit

    Towards a teacher-centric approach for multi-touch surfaces in classrooms

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    The potential of tabletops to enable simultaneous interaction and face-to-face collaboration can provide novel learning opportunities. Despite significant research in the area of collaborative learning around tabletops, little attention has been paid to the integration of multi-touch surfaces into classroom layouts and how to employ this technology to facilitate teacher-learner dialogue and teacher-led activities across multi-touch surfaces. While most existing techniques focus on the collaboration between learners, this work aims to gain a better understanding of practical challenges that need to be considered when integrating multi-touch surfaces into classrooms. It presents a multi-touch interaction technique, called TablePortal, which enables teachers to manage and monitor collaborative learning on students' tables. Early observations of using the proposed technique within a novel classroom consisting of networked

    Relative and Absolute Mappings for Rotating Remote 3D Objects on Multi-Touch Tabletops

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    The use of human fingers as an object selection and manipulation tool has raised significant challenges when interacting with direct-touch tabletop displays. This is particularly an issue when manipulating remote objects in 3D environments as finger presses can obscure objects at a distance that are rendered very small. Techniques to support remote manipulation either provide absolute mappings between finger presses and object transformation or rely on tools that support relative mappings t o selected objects. This paper explores techniques to manipulate remote 3D objects on direct-touch tabletops using absolute and relative mapping modes. A user study was conducted to compare absolute and relative mappings in support of a rotation task. Overall results did not show a statistically significant difference between these two mapping modes on both task completion time and the number of touches. However, the absolute mapping mode was found to be less efficient than the relative mapping mode when rotating a small object. Also participants preferred relative mapping for small objects. Four mapping techniques were then compared for perceived ease of use and learnability. Touchpad, voodoo doll and telescope techniques were found to be comparable for manipulating remote objects in a 3D scene. A flying camera technique was considered too complex and required increased effort by participants. Participants preferred an absolute mapping technique augmented to support small object manipulation, e.g. the voodoo doll technique

    PAYING PARTICIPANTS:THE IMPACT OF COMPENSATION ON DATA QUALITY

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    Poor-quality data has the potential to increase error variance, reduce statistical power and effect sizes, and produce Type I or Type II errors. Paying participants is one technique researchers may use in an attempt to obtain high-quality data. Accordingly, two secondary datasets were used to examine the relationship between participant payment and data quality. The first dataset revealed that data quality did not differ between paid and unpaid undergraduates. Similarly, the second dataset showed that data quality did not differ between unpaid community participants and MTurkers. A comparison across studies showed that undergraduate students engaged in lower levels of careless responding than the community samples but the unpaid community sample outperformed the MTurk sample and both undergraduate samples. Taken together, the current findings suggest that offering financial incentives to undergraduate or community samples does not improve data quality but may improve data collection rates and increase the diversity of participants.</p
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