4 research outputs found

    Learning Representations from Temporally Smooth Data

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    Events in the real world are correlated across nearby points in time, and we must learn from this temporally smooth data. However, when neural networks are trained to categorize or reconstruct single items, the common practice is to randomize the order of training items. What are the effects of temporally smooth training data on the efficiency of learning? We first tested the effects of smoothness in training data on incremental learning in feedforward nets and found that smoother data slowed learning. Moreover, sampling so as to minimize temporal smoothness produced more efficient learning than sampling randomly. If smoothness generally impairs incremental learning, then how can networks be modified to benefit from smoothness in the training data? We hypothesized that two simple brain-inspired mechanisms, leaky memory in activation units and memory-gating, could enable networks to rapidly extract useful representations from smooth data. Across all levels of data smoothness, these brain-inspired architectures achieved more efficient category learning than feedforward networks. This advantage persisted, even when leaky memory networks with gating were trained on smooth data and tested on randomly-ordered data. Finally, we investigated how these brain-inspired mechanisms altered the internal representations learned by the networks. We found that networks with multi-scale leaky memory and memory-gating could learn internal representations that un-mixed data sources which vary on fast and slow timescales across training samples. Altogether, we identified simple mechanisms enabling neural networks to learn more quickly from temporally smooth data, and to generate internal representations that separate timescales in the training signal

    Benchmark for Bimanual Robotic Manipulation of Semi-deformable Objects

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    We propose a new benchmarking protocol to evaluate algorithms for bimanual robotic manipulation semi-deformable objects. The benchmark is inspired from two real-world applications: (a) watchmaking craftsmanship, and (b) belt assembly in automobile engines. We provide two setups that try to highlight the following challenges: (a) manipulating objects via a tool, (b) placing irregularly shaped objects in the correct groove, (c) handling semi-deformable objects, and (d) bimanual coordination. We provide CAD drawings of the task pieces that can be easily 3D printed to ensure ease of reproduction,and detailed description of tasks and protocol for successful reproduction, as well as meaningful metrics for comparison. We propose four categories of submission in an attempt to make the benchmark accessible to a wide range of related fields spanning from adaptive control, motion planning to learning the tasks through trial-and-error learning
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