8 research outputs found

    Beyond simulations : serious games for training interpersonal skills in law enforcement

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    Serious games can be used to improve people's social awareness by letting them experience difficult social situations and learn from these experiences. However, we assert that, when moving beyond the strict realism that social simulations offer, techniques from role play may be used that offer more possibilities for feedback and reflection. We discuss the design of two such serious games for interpersonal skills training in the domain of law enforcement. These games feature intelligent virtual agents with which trainees have to interact across different scenarios to improve their social awareness. By interacting with the virtual agents, trainees experience how their behaviour influences the course of the intervention and its outcomes. We discuss how we intend to improve the learning experience in these serious games by including meta-techniques from role play. We close by describing the current and future implementations of our serious games

    Special issue editorial: Virtual Agents for Social Skills Training

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    The topic of this special issue of the Journal on Multimodal User Interfaces is Virtual Agents for Social Skills Training. In this issue four papers investigate how interactive, multimodal technology such as virtual agents can be used in social skills training

    Beyond simulations : serious games for training interpersonal skills in law enforcement

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    Serious games can be used to improve people's social awareness by letting them experience difficult social situations and learn from these experiences. However, we assert that, when moving beyond the strict realism that social simulations offer, techniques from role play may be used that offer more possibilities for feedback and reflection. We discuss the design of two such serious games for interpersonal skills training in the domain of law enforcement. These games feature intelligent virtual agents with which trainees have to interact across different scenarios to improve their social awareness. By interacting with the virtual agents, trainees experience how their behaviour influences the course of the intervention and its outcomes. We discuss how we intend to improve the learning experience in these serious games by including meta-techniques from role play. We close by describing the current and future implementations of our serious games

    BiodiversiteitsMonitor Akkerbouw in de praktijk : resultaten van de praktijktoets

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    De BiodiversiteitsMonitor Akkerbouw (BMA) meet met Kritische Prestatie Indicatoren (KPI) de bijdrage van akkerbouwers aan het creeĢˆren van gunstige condities voor biodiversiteit in en rondom de akker. Dit rapport beschrijft de resultaten van de praktijktoets met zestien akkerbouwers. De databeschikbaarheid en rekenregels voor de KPIā€™s zijn hierbij getest

    De BiodiversiteitsMonitor Akkerbouw in de praktijk : Resultaten van de praktijktoets

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    The biodiversity monitor for arable farming (BMA) measures with key performance indicators (KPI) de contribution of farmers to creating the enabling conditions for biodiversity in and around the arable parcels. This report describes the results of the test of the practical test of the BMA with sixteen arable farmers. The data availability and rules of calculation for the KPIā€™s have been tested
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