28 research outputs found

    Radiance cache optimization for global illumination

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    Radiance caching methods have proven efficient for global illumination. Their goal is to compute precisely illumination values (incident radiance or irradiance) at a reasonable number of points lying on the scene surfaces. These points, called records, are stored in a cache used for estimating illumination of other points in the scene. Unfortunately, with records lying on glossy surfaces, the irradiance value alone is not sufficient to evaluate the reflected radiance; each record should also store the incident radiance for all incident directions. Memory storage can be reduced with projection techniques using spherical harmonics or other basis functions. These techniques provide good results with low shininess BRDFs. However, they get impractical for shininess of even moderate value since the number of projection coefficients increase drastically. In this paper, we propose a new radiance caching method, that handles highly glossy surfaces, while requiring a low memory storage. Each cache record stores a coarse representation of the incident illumination thanks to a new data structure called Equivalent Area light Sources (EAS), capable of handling fuzzy mirror surfaces. In addition, our method proposes a new simplification of the interpolation process since it avoids the need for expressing and evaluating complex gradients

    Extending backward polygon beam tracing of glossy scattering surfaces

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    Backward polygon beam tracing methods, that is beam tracing from the light source (L), are well suited to gather path coherency from specular (S) scattering surfaces. These methods are useful for modelling and efficiently simulating caustics on diffuse (D) surfaces; an effect due to LS+D transport paths. This paper generalizes backward polygon beam tracing to include a glossy (G) scattering surface. To this end the details of a beam tracing lumped model and implementation of L (S\G) D transport paths are presented. Although we limit the discussion to short transport paths, we show that backward beam tracing is faster than photon mapping by an order of magnitude for rendering caustics from glossy and specular surfaces.http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1467-8659

    CARI'96 : actes du 3ème colloque africain sur la recherche en informatique = CARI'96 : proceedings of the 3rd African conference on research in computer science

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    La synthèse d'image a connu une évolution fantastique ces deux dernières décennies et son champ d'application est très varié. Toutes les méthodes et tous les algorithmes dérivés de la synthèse d'image sont maintenant utilisés dans les domaines autres que celui de l'image tels que : infrarouge, thermique, téléphone... Cet article ne prétend pas décrire de manière exhaustive ce vaste domaine, il veut juste présenter les principes de base utilisés ainsi que les différentes applications. (Résumé d'auteur

    Two-level adaptive sampling for illumination integrals using Bayesian Monte Carlo

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    Bayesian Monte Carlo (BMC) is a promising integration technique which considerably broadens the theoretical tools that can be used to maximize and exploit the information produced by sampling, while keeping the fundamental property of data dimension independence of classical Monte Carlo (CMC). Moreover, BMC uses information that is ignored in the CMC method, such as the position of the samples and prior stochastic information about the integrand, which often leads to better integral estimates. Nevertheless, the use of BMC in computer graphics is still in an incipient phase and its application to more evolved and widely used rendering algorithms remains cumbersome. In this article we propose to apply BMC to a two-level adaptive sampling scheme for illumination integrals. We propose an efficient solution for the second level quadrature computation and show that the proposed method outperforms adaptive quasi-Monte Carlo in terms of image error and high frequency noise.This work has been supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT - Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/201

    Nested radiosity for plant canopies

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    Spectrally optimal sampling for distribution ray tracing

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