23 research outputs found

    VE-based training strategies for acquiring survey knowledge

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    Virtual environments (VEs) have been used successfully to train wayfinders to navigate through buildings and learn their layout. However, at the same time, for many, the VE deficiencies have reduced the effectiveness of VEs for training spatial tasks. In an effort to improve VE effectiveness, we conducted research to determine if certain unique capabilities of VEs could compensate for its deficiencies. Research participants were required to learn the layout or configuration of one floor of an office building as portrayed in a VE. To improve spatial learning, we developed three VE navigation training aids: local and global orientation cues, aerial views, and a themed environment enhanced with sights and sounds and divided into four distinct sectors. The navigation aids were provided during the training but were not available during testing of survey knowledge. Of the three training aids investigated, only the aerial views were effective in improving performance on the survey knowledge tests. The effectiveness of the navigation aids seemed to depend on how they were used during training. A retention test given one week after training indicated that spatial knowledge acquired in a VE diminished little over the one-week retention interval

    VE-based training strategies for acquiring survey knowledge

    Get PDF
    Virtual environments (VEs) have been used successfully to train wayfinders to navigate through buildings and learn their layout. However, at the same time, for many, the VE deficiencies have reduced the effectiveness of VEs for training spatial tasks. In an effort to improve VE effectiveness, we conducted research to determine if certain unique capabilities of VEs could compensate for its deficiencies. Research participants were required to learn the layout or configuration of one floor of an office building as portrayed in a VE. To improve spatial learning, we developed three VE navigation training aids: local and global orientation cues, aerial views, and a themed environment enhanced with sights and sounds and divided into four distinct sectors. The navigation aids were provided during the training but were not available during testing of survey knowledge. Of the three training aids investigated, only the aerial views were effective in improving performance on the survey knowledge tests. The effectiveness of the navigation aids seemed to depend on how they were used during training. A retention test given one week after training indicated that spatial knowledge acquired in a VE diminished little over the one-week retention interval

    The Ursinus Weekly, June 3, 1940

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    Directors meet; make Hartzell associate prof. • Reifsnyder takes graduation honors • Week-end addresses consider American democracy\u27s needs • Ursinus crashes Life! • Rev. Dallus Krebs \u2702 elected alumni head • Meistersingers, choir have annual sacred music concert • Encore for Outward bound to be staged at Royersford • Initiations and banquet mark 15th anniversary of TKA • Eighteen from Ursinus will go to Eaglesmere • Women\u27s Club admits 72 at business meeting on Friday • Louise Joulia stars in The Firefly production • Lantern contains works of three seniors • Racqueteers lose three senior stars • Fred Swift chosen by baseball squad • \u27Ed\u27 Conine proves bear high scorer • Short season in women\u27s golf produces single win and loss • Jingmen\u27s record shows ratio of six wins in ten games • Batting averages of baseball sluggers • Jayvees finish poor season with one win, four defeats • Men\u27s tennis team hands in score of one win in four • Dr. W. H. Stoner discusses hormones and endocrinologyhttps://digitalcommons.ursinus.edu/weekly/1845/thumbnail.jp

    relating conversational expressiveness to social presence and accpetance of an assistive social robot

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    Exploring the relationship between social presence, conversational expressiveness, and robot acceptance, we set up an experiment with a robot in an eldercare institution, comparing a more and less social condition. Participants showed more expressiveness with a more social agent and a higher score on expressiveness correlated with higher scores on social presence. Furthermore, scores on social presence correlated with the scores on the intention to use the system in the near future. However, we found no correlation between conversational expressiveness and robot acceptance

    Design and prototyping of an interactive virtual environment to foster citizen participation and creativity in urban design

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    Public Participation encounters great challenges in the domain of urban design concerning decision making and citizens’ appropriation of a future place. Many tools and methods have been proposed to ease the participation process. In this paper we are targeting artefacts used in face-to-face workshops, in which citizens are asked to make design proposals for a public space. We claim that current state of the art can be improved (i) by better articulating digital artefacts with participatory processes and (ii) by providing interfaces that enhance citizen’s spatial awareness and comprehension as well as collective creativity in urban design projects. We present the design and prototyping of an interactive virtual environment that follow the design-science research guidelines.U_CODE project (H2020 No 688873

    Nonvisually guided locomotion to a previously viewed target in real and virtual environments

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    Comparing human performance in a virtual environment (VE) with performance in the real world can provide clues about which aspects of VE technology require improvement. Using a technique previously shown to measure real-world distance judgments accurately, we compared performance in a real- world environment with performance in a virtual model of that environment. The technique required participants to walk without vision to a target after viewing it for 10 s. VE distance judgments averaged 85% of the target distance, whereas real-world judgments averaged 92%. The magnitude of the relative errors in the VE was twice that in the real world, indicating that the VE degraded distance judgments. Our analysis suggests that VE performance deficits result either from poor binocular disparity cues or from distortion of pictorial depth cues. Actual or potential applications of this research include the development of virtual environments for training and the design of visual displays for virtual simulations

    Attention Orienting in Augmented Reality Environments: Effects of Multimodal Cues

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    The accuracy and efficiency of visual, auditory, and tactile cues to orient attention were tested under different levels of workload. Nineteen participants took part in an experiment in which they performed a visual, auditory, or tactile cueing task under both low and high workload conditions. Results showed that under high workload, both visual cues alone and tactile cues alone improved target detection accuracy. In the low workload condition, perceived workload estimates were lower when tactile cues were present than when absent. These results indicate the benefits of both visual and tactile cues in target detection tasks. These findings have implications for training, systems design, and human performance assessment

    Attention Orienting In Augmented Reality Environments: Effects Of Multimodal Cues

    No full text
    The accuracy and efficiency of visual, auditory, and tactile cues to orient attention were tested under different levels of workload. Nineteen participants took part in an experiment in which they performed a visual, auditory, or tactile cueing task under both low and high workload conditions. Results showed that under high workload, both visual cues alone and tactile cues alone improved target detection accuracy. In the low workload condition, perceived workload estimates were lower when tactile cues were present than when absent. These results indicate the benefits of both visual and tactile cues in target detection tasks. These findings have implications for training, systems design, and human performance assessment
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