3,573 research outputs found
Sharpness Ratings of a Complete Imaging System
In a complete imaging system, consisting of a camera and a camera lens, four black and white films, an enlarger, a print made from each film and a number of observers, the resultant images were judged subjectively. The system was also evaluated by four acutance models. When the acutance ratings were compared with the sharpness ratings there was not a significant correlation between the two ratings. The author believes that there would be a better correlation between the two ratings if the acutance models were used under the same conditiobs and the same constants as they were formulated under
Digital Control of a Six-Axis Manipulator
This report describes research done at the Artificial Intelligence Laboratory of the Massachusetts Institute of Technology. Support for the laboratory's artificial intelligence research is provided in part by the Advanced Research Projects Agency of the Department of Defense under Office of Naval Research contract NOOO14-75-C-0643.This paper describes a scheme for providing low-level control of a multi-link serial manipulator. The goal was to achieve adaptive behavior without making assumptions about the environment.MIT Artificial Intelligence Laboratory
Department of Defense Advanced Research Projects Agenc
William Saroyan, an American interpreter of our times as seen in his short stories and dramas
Thesis (M.A.)--Boston University, 1941. This item was digitized by the Internet Archive
A Hypertext Computer Assisted Instruction (CAI) Program: Teaching The Disk Operating System (DOS) To Community College Students
Students entering beginning IBM-compatible computer courses have a wide range of experience in the Disk Operating System (DOS). A large number have little or no knowledge and are very apprehensive and anxious. Others have experience and are bored when the rest of the class is learning DOS. A hypertext computer-assisted instruction (CAI) program was developed to teach DOS to a beginning class with J variety of backgrounds. The CAI program was demonstrated in class, and the students used the program in a computer lab, The results showed that more students passed a DOS proficiency test after eight weeks using the CAI than using the traditional lecture/lab method. They also recorded higher grades. In addition, the students had higher opinions of the CAI method than the traditional method. The beginning student\u27s opinions improved the most. It was concluded that the hypertext CAI should be considered for this level of class offering the benefits of reduced class time, better learning, and improved student opinions. Appendices include the hypertext CAI documentation and the program handout
Les empreintes du passe sur la création numérique
Cet article porte sur les traces qu’ont laissées les créateurs du passé sur la création
numérique actuelle. Le cinéma, les séries télévisées, les jeux vidéo, la bande dessinée
et la publicité, toujours très populaires auprès du public, utilisent encore des procédés
qui tirent leur origine dans une culture occidentale forgée par près de deux millénaires
de stratégies narratives devenues “classiques”. D’autre part, le 21e siècle est une ère de
création de contenus numériques toujours plus riches, accessibles, intégrés, intelligents
et interactifs. Un survol historique, des fresques rupestres du paléolithique, en passant
par le cinéma des frères Lumière jusqu’à l’invention de l’informatique moderne mettrait
rapidement en lumière le profond désir ancestral de l’homme d’être continuellement à la
recherche d’espace interactif et/ou immersif.This article focuses on the traces left by the creators of the past on the current
digital creation. Movies, television series, video games, comics and advertising, still very
popular with the public, all use methods that have their origin in a western culture forged
by nearly two millennia of"classic"narrative strategies. On the other hand, the 21st century
is an era of creating increasingly rich digital content: accessible, integrated, intelligent and
interactive. An historical overview, from the Paleolithic cave paintingsthrough the cinema
of the Lumière brothers, to the invention of the modern computer, would quickly light the
deep ancestral human desire to continually look for interactiveand / or immersivespace.Este artigo analisa os traços que os criadores do passado deixaram sobre a
criação digital atual. Filmes, sĂ©ries de televisĂŁo, jogos de vĂdeo, quadrinhos e publicidade,
sempre populares com o público, ainda usam métodos que têm a sua origem em
uma cultura ocidental forjada por quase dois milênios de estratégias narrativas que se
tornam "clássicos". Além disso, o século 21 é uma época de criação cada vez mais rica
de conteĂşdo digital, acessĂvel, integrada, inteligente e interativa. Uma visĂŁo histĂłrica, das
pinturas rupestres paleolĂticas, passando pelo cinema dos irmĂŁos Lumière atĂ© a invenção
do computador moderno traria rapidamente à luz o profundo desejo humano ancestral do homem de estar constantemente à procura de espaço interativo e / ou imersivo
The road to oblivion – quantifying pathways in the decline of large old trees
Large old hollow-bearing trees have a wide range of key ecological roles in forest and other ecosystems globally. Patterns and rates of mortality and decay of these trees had profound effects on the size and composition of their populations. Using an 18-year empirical study of large old trees in the Mountain Ash (Eucalyptus regnans) forests of the Central Highlands of Victoria, we sought to determine if there are particular patterns of decline that are shared by a proportion of the trees in a tree population. We also sought to identify drivers of decline of these trees by quantifying relationships between the condition state of trees (viz: tree form) and a range of covariates.
We found that time, stand age and fire can individually and in combination, strongly affect the decay (and eventual collapse) of large old trees. In particular, we found compelling evidence that patterns of tree decline were markedly different in old growth forest (stands dating from ~ 1850) relative to three other younger age classes examined. Trees in older forest decayed less rapidly than trees of equivalent tree form in younger forest. Old growth stands also were characterized by trees in an overall much lower (more intact) form category than the other age classes of forest. A key pattern in our study was the rapid deterioration of large old trees in the youngest aged stands (viz: those regenerating after fires in 1939 and following disturbance between 1960 and 1990). In these forests, a very high proportion of large old trees were either in the most advanced state of tree decay (form 8) or had collapsed (form 9). This is a major concern given that 98.8% of the Mountain Ash forest ecosystem supports forest belonging to these (or even younger) age cohorts. Our investigation highlights the need for forest management to: (1) increase levels of protection for all existing large old hollow-bearing trees, (2) expand the protection of existing regrowth forest so there is the potential to significantly expand the currently very limited areas of remaining old growth forest.The work reported in this paper was funded by the Australian Research Council, The Australian Government (National Environmental Science Program Threatened Species Recovery Hub), and the Government of Victoria
Problems in using social work records in assessing change
Thesis (M.S.)--Boston Universit
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