68 research outputs found

    Modèles probabilistes formels pour problèmes cognitifs usuels

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    International audienceHow can an incomplete and uncertain model of the environment be used to perceive, infer, decide and act efficiently? This is the challenge that both living and artificial cognitive systems have to face. Symbolic logic is, by its nature, unable to deal with this question. The subjectivist approach to probability is an extension to logic that is designed specifically to face this challenge. In this paper, we review a number of frequently encountered cognitive issues and cast them into a common Bayesian formalism. The concepts we review are ambiguities, fusion, multimodality, conflicts, modularity, hierarchies and loops. First, each of these concepts is introduced briefly using some examples from the neuroscience, psychophysics or robotics literature. Then, the concept is formalized using a template Bayesian model. The assumptions and common features of these models, as well as their major differences, are outlined and discussed.Comment un modèle incomplet et incertain de l'environnement peut-il être utilisé pour décider, agir, apprendre, raisonner et percevoir efficacement ? Voici le défi central que les systèmes cognitifs tant naturels qu'artificiels doivent résoudre. La logique, de par sa nature même, faite de certitudes et ne laissant aucune place au doute, est incapable de répondre à cette question. L'approche subjectiviste des probabilités est une extension de la logique conçue pour pallier ce manque. Dans cet article, nous passons en revue un ensemble de problèmes cognitifs usuels et nous montrons comment les formuler et les résoudre avec un formalisme probabiliste unique. Les concepts abordés sont : l'ambigüité, la fusion, la multi-modalité, les conflits, la modularité, les hiérarchies et les boucles. Chacune de ces questions est tout d'abord brièvement présentée à partir d'exemples venant des neurosciences, de la psychophysique ou de la robotique. Ensuite, le concept est formalisé en utilisant un modèle générique bayésien. Enfin, les hypothèses, les points communs et les différences de chacun de ces modèles sont analysés et discutés

    Common Bayesian Models for Common Cognitive Issues

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    How can an incomplete and uncertain model of the environment be used to perceive, infer, decide and act efficiently? This is the challenge that both living and artificial cognitive systems have to face. Symbolic logic is, by its nature, unable to deal with this question. The subjectivist approach to probability is an extension to logic that is designed specifically to face this challenge. In this paper, we review a number of frequently encountered cognitive issues and cast them into a common Bayesian formalism. The concepts we review are ambiguities, fusion, multimodality, conflicts, modularity, hierarchies and loops. First, each of these concepts is introduced briefly using some examples from the neuroscience, psychophysics or robotics literature. Then, the concept is formalized using a template Bayesian model. The assumptions and common features of these models, as well as their major differences, are outlined and discusse

    Bayesian Action-Perception loop modeling: Application to trajectory generation and recognition using internal motor simulation

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    International audienceThis paper is about modeling perception-action loops and, more precisely, the study of the influence of motor knowledge during perception tasks. We use the Bayesian Action-Perception (BAP) model, which deals with the sensorimotor loop involved in reading and writing cursive isolated letters and includes an internal simulation of movement loop. By using this probabilistic model we simulate letter recognition, both with and without internal motor simulation. Comparison of their performance yields an experimental prediction, which we set forth

    COSMO (“Communicating about Objects using Sensory–Motor Operations”): A Bayesian modeling framework for studying speech communication and the emergence of phonological systems

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    International audienceWhile the origin of language remains a somewhat mysterious process, understanding how human language takes specific forms appears to be accessible by the experimental method. Languages, despite their wide variety, display obvious regularities. In this paper, we attempt to derive some properties of phonological systems (the sound systems for human languages) from speech communication principles. We introduce a model of the cognitive architecture of a communicating agent, called COSMO (for “Communicating about Objects using Sensory–Motor Operations') that allows a probabilistic expression of the main theoretical trends found in the speech production and perception literature. This enables a computational comparison of these theoretical trends, which helps us to identify the conditions that favor the emergence of linguistic codes. We present realistic simulations of phonological system emergence showing that COSMO is able to predict the main regularities in vowel, stop consonant and syllable systems in human languages

    A computational model of perceptuo-motor processing in speech perception: learning to imitate and categorize synthetic CV syllables

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    International audienceThis paper presents COSMO, a Bayesian computational model, which is expressive enough to carry out syllable production, perception and imitation tasks using motor, auditory or perceptuo-motor information. An imitation algorithm enables to learn the articulatory-to-acoustic mapping and the link between syllables and correspond- ing articulatory gestures, from acoustic inputs only: syn- thetic CV syllables generated with a human vocal tract model. We compare purely auditory, purely motor and perceptuo-motor syllable categorization under various noise levels

    Sensorimotor learning in a Bayesian computational model of speech communication

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    International audienceAlthough sensorimotor exploration is a basic process within child development, clear views on the underlying computational processes remain challenging. We propose to compare eight algorithms for sensorimotor exploration, based on three components: " accommodation " performing a compromise between goal babbling and social guidance by a master, " local extrapolation " simulating local exploration of the sensorimotor space to achieve motor generalizations and " idiosyncratic babbling " which favors already explored motor commands when they are efficient. We will show that a mix of these three components offers a good compromise enabling efficient learning while reducing exploration as much as possible

    Emergence du langage par jeux déictiques dans une société d'agents sensori-moteurs en interaction

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    International audienceIn this paper, we show how some properties of human language could emerge from the primitive deixis function. For this aim, we model a society of sensori-motor agents able to produce vocalizations and to point to objects in their environnement. We show how principles of the Dispersion Theory [6] and the Quantal Theory [13] could emerge from the interaction between these agents

    A Unified Theoretical Bayesian Model of Speech Communication

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    International audienceBased on a review of models and theories in speech communication, this paper proposes an original Bayesian framework able to express each of them in a unified way. This framework allows to selectively incorporate motor processes in perception or auditory representations in production, thus implementing components of a perceptuo-motor link in speech communication processes. This provides a basis for future computational works on the joint study of perception, production and their coupling in speech communication

    Modeling the concurrent development of speech perception and production in a Bayesian framework: COSMO, a Bayesian computational model of speech communication: Assessing the role of sensory vs. motor knowledge in speech perception

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    International audienceIt is now widely accepted that there is a functional relationship between the speech perception and production systems in the human brain. However, the precise mechanisms and role of this relationship still remain debated. The question of invariance and robustness in categorization are set at the center of the debate: how is stable information extracted from the variable sensory input in order to achieve speech comprehension? In this context, auditory (resp. motor, perceptuo-motor) theories propose that speech is categorized thanks to auditory (resp. motor, perceptuo-motor) processes. However, experimental evidence is still scarce and does not allow to clearly distinguish between the current theories and determine whether invariance in speech perception is of an auditory or motor type. This is why we developed COSMO, a Bayesian model comparing sensory and motor processes in the form of probability distributions which enable both theoretical developments and quantitative simulations. A first significant result in COSMO is an indistinguishability theorem: it is only by simulations of adverse conditions or partial learning that the specificity of sensory vs. motor processing can emerge and provide a basis for evaluation of the specific role of each sub-system. We present the COSMO model, and how its sensory and motor sub-systems are learned, then we describe simulations exploring the way these sub-systems differ during speech categorization. We discuss the experimental results in the light of a “narrowband vs. wideband” interpretation: the sensory sub-system is more precisely tuned to the frequently learned sensory input and hence more efficient in recognizing these inputs, providing a “narrowband” system. Conversely, the motor sub-system is less accurate to recognize learned sensory inputs but it has better generalization properties, making it more robust to unexpected variability which would provide it with “wideband” characteristics

    Assessing Idiosyncrasies in a Bayesian Model of Speech Communication

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    International audienceAlthough speakers of one specific language share the same phoneme representations, their productions can differ. We propose to investigate the development of these differences in production , called idiosyncrasies, by using a Bayesian model of communication. Supposing that idiosyncrasies appear during the development of the motor system, we present two versions of the motor learning phase, both based on the guidance of an agent master: " a repetition model " where agents try to imitate the sounds produced by the master and " a communication model " where agents try to replicate the phonemes produced by the master. Our experimental results show that only the " communication model " provides production idiosyncrasies, suggesting that idiosyncrasies are a natural output of a motor learning process based on a communicative goal
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