515 research outputs found
Tables, Memorized Semirings and Applications
We define and construct a new data structure, the tables, this structure
generalizes the (finite) -sets sets of Eilenberg \cite{Ei}, it is versatile
(one can vary the letters, the words and the coefficients). We derive from this
structure a new semiring (with several semiring structures) which can be
applied to the needs of automatic processing multi-agents behaviour problems.
The purpose of this account/paper is to present also the basic elements of this
new structures from a combinatorial point of view. These structures present a
bunch of properties. They will be endowed with several laws namely : Sum,
Hadamard product, Cauchy product, Fuzzy operations (min, max, complemented
product) Two groups of applications are presented. The first group is linked to
the process of "forgetting" information in the tables. The second, linked to
multi-agent systems, is announced by showing a methodology to manage emergent
organization from individual behaviour models
Different goals in multiscale simulations and how to reach them
In this paper we sum up our works on multiscale programs, mainly simulations.
We first start with describing what multiscaling is about, how it helps
perceiving signal from a background noise in a ?ow of data for example, for a
direct perception by a user or for a further use by another program. We then
give three examples of multiscale techniques we used in the past, maintaining a
summary, using an environmental marker introducing an history in the data and
finally using a knowledge on the behavior of the different scales to really
handle them at the same time
Moderate Growth Time Series for Dynamic Combinatorics Modelisation
Here, we present a family of time series with a simple growth constraint.
This family can be the basis of a model to apply to emerging computation in
business and micro-economy where global functions can be expressed from local
rules. We explicit a double statistics on these series which allows to
establish a one-to-one correspondence between three other ballot-like
strunctures
Automata-based Adaptive Behavior for Economical Modelling Using Game Theory
In this chapter, we deal with some specific domains of applications to game
theory. This is one of the major class of models in the new approaches of
modelling in the economic domain. For that, we use genetic automata which allow
to build adaptive strategies for the players. We explain how the automata-based
formalism proposed - matrix representation of automata with multiplicities -
allows to define semi-distance between the strategy behaviors. With that tools,
we are able to generate an automatic processus to compute emergent systems of
entities whose behaviors are represented by these genetic automata
Automata-based adaptive behavior for economic modeling using game theory
In this paper, we deal with some specific domains of applications to game
theory. This is one of the major class of models in the new approaches of
modelling in the economic domain. For that, we use genetic automata which allow
to buid adaptive strategies for the players. We explain how the automata-based
formalism proposed - matrix representation of automata with multiplicities -
allows to define a semi-distance between the strategy behaviors. With that
tools, we are able to generate an automatic processus to compute emergent
systems of entities whose behaviors are represented by these genetic automata
Fence-sitters Protect Cooperation in Complex Networks
Evolutionary game theory is one of the key paradigms behind many scientific
disciplines from science to engineering. In complex networks, because of the
difficulty of formulating the replicator dynamics, most of previous studies are
confined to a numerical level. In this paper, we introduce a vectorial
formulation to derive three classes of individuals' payoff analytically. The
three classes are pure cooperators, pure defectors, and fence-sitters. Here,
fence-sitters are the individuals who change their strategies at least once in
the strategy evolutionary process. As a general approach, our vectorial
formalization can be applied to all the two-strategies games. To clarify the
function of the fence-sitters, we define a parameter, payoff memory, as the
number of rounds that the individuals' payoffs are aggregated. We observe that
the payoff memory can control the fence-sitters' effects and the level of
cooperation efficiently. Our results indicate that the fence-sitters' role is
nontrivial in the complex topologies, which protects cooperation in an indirect
way. Our results may provide a better understanding of the composition of
cooperators in a circumstance where the temptation to defect is larger.Comment: an article with 6 pages, 3 figure
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