250 research outputs found

    Hard Communication Channels for Steganography

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    This paper considers steganography - the concept of hiding the presence of secret messages in legal communications - in the computational setting and its relation to cryptography. Very recently the first (non-polynomial time) steganographic protocol has been shown which, for any communication channel, is provably secure, reliable, and has nearly optimal bandwidth. The security is unconditional, i.e. it does not rely on any unproven complexity-theoretic assumption. This disproves the claim that the existence of one-way functions and access to a communication channel oracle are both necessary and sufficient conditions for the existence of secure steganography in the sense that secure and reliable steganography exists independently of the existence of one-way functions. In this paper, we prove that this equivalence also does not hold in the more realistic setting, where the stegosystem is polynomial time bounded. We prove this by constructing (a) a channel for which secure steganography exists if and only if one-way functions exist and (b) another channel such that secure steganography implies that no one-way functions exist. We therefore show that security-preserving reductions between cryptography and steganography need to be treated very carefully

    1. Wochenbericht AL487

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    Erster und letzter Wochenberich

    1. Wochenbericht AL501

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    Erster und letzter Wochenberich

    Practical Access to Dynamic Programming on Tree Decompositions

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    Parameterized complexity theory has lead to a wide range of algorithmic breakthroughs within the last decades, but the practicability of these methods for real-world problems is still not well understood. We investigate the practicability of one of the fundamental approaches of this field: dynamic programming on tree decompositions. Indisputably, this is a key technique in parameterized algorithms and modern algorithm design. Despite the enormous impact of this approach in theory, it still has very little influence on practical implementations. The reasons for this phenomenon are manifold. One of them is the simple fact that such an implementation requires a long chain of non-trivial tasks (as computing the decomposition, preparing it,...). We provide an easy way to implement such dynamic programs that only requires the definition of the update rules. With this interface, dynamic programs for various problems, such as 3-coloring, can be implemented easily in about 100 lines of structured Java code. The theoretical foundation of the success of dynamic programming on tree decompositions is well understood due to Courcelle\u27s celebrated theorem, which states that every MSO-definable problem can be efficiently solved if a tree decomposition of small width is given. We seek to provide practical access to this theorem as well, by presenting a lightweight model-checker for a small fragment of MSO. This fragment is powerful enough to describe many natural problems, and our model-checker turns out to be very competitive against similar state-of-the-art tools

    Online Bin Covering with Limited Migration

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    Semi-online models where decisions may be revoked in a limited way have been studied extensively in the last years. This is motivated by the fact that the pure online model is often too restrictive to model real-world applications, where some changes might be allowed. A well-studied measure of the amount of decisions that can be revoked is the migration factor beta: When an object o of size s(o) arrives, the decisions for objects of total size at most beta * s(o) may be revoked. Usually beta should be a constant. This means that a small object only leads to small changes. This measure has been successfully investigated for different, classical problems such as bin packing or makespan minimization. The dual of makespan minimization - the Santa Claus or machine covering problem - has also been studied, whereas the dual of bin packing - the bin covering problem - has not been looked at from such a perspective. In this work, we extensively study the bin covering problem with migration in different scenarios. We develop algorithms both for the static case - where only insertions are allowed - and for the dynamic case, where items may also depart. We also develop lower bounds for these scenarios both for amortized migration and for worst-case migration showing that our algorithms have nearly optimal migration factor and asymptotic competitive ratio (up to an arbitrary small epsilon). We therefore resolve the competitiveness of the bin covering problem with migration

    Jdrasil: A Modular Library for Computing Tree Decompositions

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    While the theoretical aspects concerning the computation of tree width - one of the most important graph parameters - are well understood, it is not clear how it can be computed practically. We present the open source Java library Jdrasil that implements several different state of the art algorithms for this task. By experimentally comparing these algorithms, we show that the default choices made in Jdrasil lead to an competitive implementation (it took the third place in the first PACE challenge) while also being easy to use and easy to extend

    Online load balancing with general reassignment cost

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    We investigate a semi-online variant of load balancing with restricted assignment. In this problem, we are given n jobs, which need to be processed by m machines with the goal to minimize the maximum machine load. Since strong lower bounds rule out any competitive ratio of o(log⁡n), we may reassign jobs at a certain job-individual cost. We generalize a result by Gupta, Kumar, and Stein (SODA 2014) by giving a O(log⁡log⁡mn)-competitive algorithm with constant amortized reassignment cost

    PACE Solver Description: PID^?

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    This document provides a short overview of our treedepth solver PID^{?} in the version that we submitted to the exact track of the PACE challenge 2020. The solver relies on the positive-instance driven dynamic programming (PID) paradigm that was discovered in the light of earlier iterations of the PACE in the context of treewidth. It was recently shown that PID can be used to solve a general class of vertex pursuit-evasion games - which include the game theoretic characterization of treedepth. Our solver PID^{?} is build on top of this characterization
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