879 research outputs found
Scaling in Tournaments
We study a stochastic process that mimics single-game elimination
tournaments. In our model, the outcome of each match is stochastic: the weaker
player wins with upset probability q<=1/2, and the stronger player wins with
probability 1-q. The loser is eliminated. Extremal statistics of the initial
distribution of player strengths governs the tournament outcome. For a uniform
initial distribution of strengths, the rank of the winner, x_*, decays
algebraically with the number of players, N, as x_* ~ N^(-beta). Different
decay exponents are found analytically for sequential dynamics, beta_seq=1-2q,
and parallel dynamics, beta_par=1+[ln (1-q)]/[ln 2]. The distribution of player
strengths becomes self-similar in the long time limit with an algebraic tail.
Our theory successfully describes statistics of the US college basketball
national championship tournament.Comment: 5 pages, 1 figure, empirical study adde
On The Structure of Competitive Societies
We model the dynamics of social structure by a simple interacting particle
system. The social standing of an individual agent is represented by an
integer-valued fitness that changes via two offsetting processes. When two
agents interact one advances: the fitter with probability p and the less fit
with probability 1-p. The fitness of an agent may also decline with rate r.
From a scaling analysis of the underlying master equations for the fitness
distribution of the population, we find four distinct social structures as a
function of the governing parameters p and r. These include: (i) a static
lower-class society where all agents have finite fitness; (ii) an
upwardly-mobile middle-class society; (iii) a hierarchical society where a
finite fraction of the population belongs to a middle class and a complementary
fraction to the lower class; (iv) an egalitarian society where all agents are
upwardly mobile and have nearly the same fitness. We determine the basic
features of the fitness distributions in these four phases.Comment: 8 pages, 7 figure
Dynamics of Three Agent Games
We study the dynamics and resulting score distribution of three-agent games
where after each competition a single agent wins and scores a point. A single
competition is described by a triplet of numbers , and denoting the
probabilities that the team with the highest, middle or lowest accumulated
score wins. We study the full family of solutions in the regime, where the
number of agents and competitions is large, which can be regarded as a
hydrodynamic limit. Depending on the parameter values , we find six
qualitatively different asymptotic score distributions and we also provide a
qualitative understanding of these results. We checked our analytical results
against numerical simulations of the microscopic model and find these to be in
excellent agreement. The three agent game can be regarded as a social model
where a player can be favored or disfavored for advancement, based on his/her
accumulated score. It is also possible to decide the outcome of a three agent
game through a mini tournament of two-a gent competitions among the
participating players and it turns out that the resulting possible score
distributions are a subset of those obtained for the general three agent-games.
We discuss how one can add a steady and democratic decline rate to the model
and present a simple geometric construction that allows one to write down the
corresponding score evolution equations for -agent games
Kinetics of Heterogeneous Single-Species Annihilation
We investigate the kinetics of diffusion-controlled heterogeneous
single-species annihilation, where the diffusivity of each particle may be
different. The concentration of the species with the smallest diffusion
coefficient has the same time dependence as in homogeneous single-species
annihilation, A+A-->0. However, the concentrations of more mobile species decay
as power laws in time, but with non-universal exponents that depend on the
ratios of the corresponding diffusivities to that of the least mobile species.
We determine these exponents both in a mean-field approximation, which should
be valid for spatial dimension d>2, and in a phenomenological Smoluchowski
theory which is applicable in d<2. Our theoretical predictions compare well
with both Monte Carlo simulations and with time series expansions.Comment: TeX, 18 page
Randomness in Competitions
We study the effects of randomness on competitions based on an elementary
random process in which there is a finite probability that a weaker team upsets
a stronger team. We apply this model to sports leagues and sports tournaments,
and compare the theoretical results with empirical data. Our model shows that
single-elimination tournaments are efficient but unfair: the number of games is
proportional to the number of teams N, but the probability that the weakest
team wins decays only algebraically with N. In contrast, leagues, where every
team plays every other team, are fair but inefficient: the top of
teams remain in contention for the championship, while the probability that the
weakest team becomes champion is exponentially small. We also propose a gradual
elimination schedule that consists of a preliminary round and a championship
round. Initially, teams play a small number of preliminary games, and
subsequently, a few teams qualify for the championship round. This algorithm is
fair and efficient: the best team wins with a high probability and the number
of games scales as , whereas traditional leagues require N^3 games to
fairly determine a champion.Comment: 10 pages, 8 figures, reviews arXiv:physics/0512144,
arXiv:physics/0608007, arXiv:cond-mat/0607694, arXiv:physics/061221
Percolation with Multiple Giant Clusters
We study the evolution of percolation with freezing. Specifically, we
consider cluster formation via two competing processes: irreversible
aggregation and freezing. We find that when the freezing rate exceeds a certain
threshold, the percolation transition is suppressed. Below this threshold, the
system undergoes a series of percolation transitions with multiple giant
clusters ("gels") formed. Giant clusters are not self-averaging as their total
number and their sizes fluctuate from realization to realization. The size
distribution F_k, of frozen clusters of size k, has a universal tail, F_k ~
k^{-3}. We propose freezing as a practical mechanism for controlling the gel
size.Comment: 4 pages, 3 figure
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