6 research outputs found

    Developing a Benchmark for Qt on Embedded Platforms

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    Software benchmarking helps compare performance across platforms as well as ensure cross-platform applications function properly. The Qt Company has created a framework that enables users to develop GUI applications for a variety of platforms, but still needs a benchmarking toolkit to analyze its product. We created a benchmark for Qt which allows performance comparison on embedded systems. Our benchmarking suite includes eleven tests, four performance metrics, and additional features such as results graphing, data exporting, and the ability to run multiple tests in sequence using automated test scripts

    World Wizards: Developing a VR World Building Application

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    World Wizards is an open source and extendable world building environment that enables non-technical users to create 3D worlds in virtual reality and can be used for research, education, and product development purposes. It was developed for the HTC Vive using the Unity game engine. World Wizards embraces user-generated content, allowing users to build their own environments within VR and providing utilities to aid users in creating, distributing, and importing their own custom assets

    Developing a Geographical Information System for the Oudayas Kasbah of Rabat

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    An accurate map of a city is essential for supplementing tourist traffic and management by the local government. The city of Rabat was lacking such a map for the Kasbah of the Oudayas. With the assistance of the Prefecture of Rabat, we created a Geographical Information System (GIS) for that section of the medina using QGIS software. Within this GIS, we mapped the area, added historical landmarks and tourist attractions, and created a walking tour of the Oudayas Kasbah. This prototype remains expandable, allowing the prefecture to extend the system to all the city of Rabat

    Design and Production of a 3-D Printed Wireless Hexapod

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    The purpose of this MQP was to research, analyze, and construct a working prototype of a low-cost, wirelessly-controlled hexapod. The goal of the prototype was to achieve the capability of forward, backward, and turning motions while using additive manufacturing methods for open source technology. The prototype was completed and tested by an interdisciplinary team of electrical and mechanical engineering students and required collaborative design across two engineering disciplines. 3-D printing was used as the central additive manufacturing method, including technologies such as FDM and Photopolymerization. Printed parts ranged in complexity from simple gears to intricate joint assemblies. The key focus of the project was designing for manufacturability in real-time applications
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