1,082 research outputs found
Searching and Stopping: An Analysis of Stopping Rules and Strategies
Searching naturally involves stopping points, both at a query level (how far down the ranked list should I go?) and at a session level (how many queries should I issue?). Understanding when searchers stop has been of much interest to the community because it is fundamental to how we evaluate search behaviour and performance. Research has shown that searchers find it difficult to formalise stopping criteria, and typically resort to their intuition of what is "good enough". While various heuristics and stopping criteria have been proposed, little work has investigated how well they perform, and whether searchers actually conform to any of these rules. In this paper, we undertake the first large scale study of stopping rules, investigating how they influence overall session performance, and which rules best match actual stopping behaviour. Our work is focused on stopping at the query level in the context of ad-hoc topic retrieval, where searchers undertake search tasks within a fixed time period. We show that stopping strategies based upon the disgust or frustration point rules - both of which capture a searcher's tolerance to non-relevance - typically result in (i) the best overall performance, and (ii) provide the closest approximation to actual searcher behaviour, although a fixed depth approach also performs remarkably well. Findings from this study have implications regarding how we build measures, and how we conduct simulations of search behaviours
The arguments of associations
This chapter considers associative solutions to ānonālinearā discrimination problems, such as negative patterning (A+ and B+ vs ABā) and the biconditional discrimination (AB+ and CD+ vs ACā and BDā). It is commonly assumed that the solution to these discriminations requires āconfiguralā elements that are added to the compound of two stimuli. However, these discriminations can be solved by assuming that some elements of each stimulus are suppressed when two stimuli are presented in compound. Each of these approaches can solve patterning and biconditional discriminations because they allow some elements, as the arguments of associations, to have differential āpresenceā on reinforced versus nonreinforced trials, and thus differential associability and control over responding. The chapter then presents a more specific version of one of these models, describing how interactions between stimuli, particularly the competition for attention, provide a mechanism whereby some elements are more suppressed than others when stimuli are presented simultaneously as a compound
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We are the Change that we Seek: Information Interactions During a Change of Viewpoint
There has been considerable hype about filter bubbles and echo chambers influencing the views of information consumers. The fear is that these technologies are undermining democracy by swaying opinion and creating an uninformed, polarised populace. The literature in this space is mostly techno-centric, addressing the impact of technology. In contrast, our work is the first research in the information interaction field to examine changing viewpoints from a human-centric perspective. It provides a new understanding of view change and how we might support informed, autonomous view change behaviour. We interviewed 18 participants about a self-identified change of view, and the information touchpoints they engaged with along the way. In this paper we present the information types and sources that informed changes of viewpoint, and the ways in which our participants interacted with that information. We describe our findings in the context of the techno-centric literature and suggest principles for designing digital information environments that support user autonomy and reflection in viewpoint formation
Weak Liouville-Arnold Theorems & Their Implications
This paper studies the existence of invariant smooth Lagrangian graphs for
Tonelli Hamiltonian systems with symmetries. In particular, we consider Tonelli
Hamiltonians with n independent but not necessarily involutive constants of
motion and obtain two theorems reminiscent of the Liouville-Arnold theorem.
Moreover, we also obtain results on the structure of the configuration spaces
of such systems that are reminiscent of results on the configuration space of
completely integrable Tonelli Hamiltonians.Comment: 24 pages, 1 figure; v2 corrects typo in online abstract; v3 includes
new title (was: A Weak Liouville-Arnold Theorem), re-arrangement of
introduction, re-numbering of main theorems; v4 updates the authors' email
and physical addresses, clarifies notation in section 4. Final versio
Modeling Concurrency in Parallel Debugging
We propose a description language, Data Path Expressions (DPEs), for modeling the behavior of parallel programs. We have designed DPEs as a high-level debugging language, where the debugging paradigm is for the programmer to describe the expected program behavior and for the debugger to compare the actual program behavior during execution to detect program errors. We classify DPEs into five subclasses according to syntactic criteria, and characterize their semantics in terms of a hierarchy of extended Petri Net models. The characterization demonstrates the power of DPEs for modeling (true) concurrency. We also present predecessor automata as a mechanism for implementing the third subclass of DPEs, which expresses bounded parallelism. Predecessor automata extend finite state automata to recognize or generate partial ordering graphs as well as strings, and provide efficient event recognizers for parallel debugging. We briefly describe the application of DPEs race conditions, deadlock and starvation
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On Birthing Dancing Stars: The Need for Bounded Chaos in Information Interaction
While computers causing chaos is acommon social trope, nearly the entirety of the history of computing is dedicated to generating order. Typical interactive information retrieval tasks ask computers to support the traversal and exploration of large, complex information spaces. The implicit assumption is that they are to support users in simplifying the complexity (i.e. in creating order from chaos). But for some types of task, particularly those that involve the creative application or synthesis of knowledge or the creation of new knowledge, this assumption may be incorrect. It is increasingly evident that perfect orderāand the systems we create with itāsupport highly-structured information tasks well, but provide poor support for less-structured tasks.We need digital information environments that help create a little more chaos from order to spark creative thinking and knowledge creation. This paper argues for the need for information systems that offerwhat we term ābounded chaosā, and offers research directions that may support the creation of such interface
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