31 research outputs found

    Ownership and Agency of an Independent Supernumerary Hand Induced by an Imitation Brain-Computer Interface

    Full text link
    To study body ownership and control, illusions that elicit these feelings in non-body objects are widely used. Classically introduced with the Rubber Hand Illusion, these illusions have been replicated more recently in virtual reality and by using brain-computer interfaces. Traditionally these illusions investigate the replacement of a body part by an artificial counterpart, however as brain-computer interface research develops it offers us the possibility to explore the case where non-body objects are controlled in addition to movements of our own limbs. Therefore we propose a new illusion designed to test the feeling of ownership and control of an independent supernumerary hand. Subjects are under the impression they control a virtual reality hand via a brain-computer interface, but in reality there is no causal connection between brain activity and virtual hand movement but correct movements are observed with 80% probability. These imitation brain-computer interface trials are interspersed with movements in both the subjects' real hands, which are in view throughout the experiment. We show that subjects develop strong feelings of ownership and control over the third hand, despite only receiving visual feedback with no causal link to the actual brain signals. Our illusion is crucially different from previously reported studies as we demonstrate independent ownership and control of the third hand without loss of ownership in the real hands

    Motor skill learning leads to the increase of planning horizon

    Get PDF
    We investigated motor skill learning using a path tracking task, where human subjects had to track various curved paths at a constant speed while maintaining the cursor within the path width. Subjects' accuracy increased with practice, even when tracking novel untrained paths. Using a "searchlight" paradigm, where only a short segment of the path ahead of the cursor was shown, we found that subjects with a higher tracking skill took a longer section of the future path into account when performing the task. An optimal control model with a fixed horizon (receding horizon control) that increases with tracking skill quantitatively captured the subjects' movement behaviour. These findings demonstrate that human subjects increase their planning horizon when acquiring a motor skill

    Motor skill learning decreases movement variability and increases planning horizon

    Get PDF
    We investigated motor skill learning using a path tracking task, where human subjects had to track various curved paths at a constant speed while maintaining the cursor within the path width. Subjects\u27 accuracy increased with practice, even when tracking novel untrained paths. Using a searchlight paradigm, where only a short segment of the path ahead of the cursor was shown, we found that subjects with a higher tracking skill differed from the novice subjects in two respects. First, they had lower movement variability, in agreement with previous findings. Second, they took a longer section of the future path into account when performing the task, i.e., had a longer planning horizon. We estimate that between one-third and one-half of the performance increase in the expert group was due to the longer planning horizon. An optimal control model with a fixed horizon (receding horizon control) that increases with tracking skill quantitatively captured the subjects\u27 movement behavior. These findings demonstrate that human subjects not only increase their motor acuity but also their planning horizon when acquiring a motor skill

    Motor skill learning leads to the increase of planning horizon

    Get PDF
    We investigated motor skill learning using a path tracking task, where human subjects had to track various curved paths at a constant speed while maintaining the cursor within the path width. Subjects' accuracy increased with practice, even when tracking novel untrained paths. Using a "searchlight" paradigm, where only a short segment of the path ahead of the cursor was shown, we found that subjects with a higher tracking skill took a longer section of the future path into account when performing the task. An optimal control model with a fixed horizon (receding horizon control) that increases with tracking skill quantitatively captured the subjects' movement behaviour. These findings demonstrate that human subjects increase their planning horizon when acquiring a motor skill

    Deep Multi-State Dynamic Recurrent Neural Networks Operating on Wavelet Based Neural Features for Robust Brain Machine Interfaces

    Get PDF
    We present a new deep multi-state Dynamic Recurrent Neural Network (DRNN) architecture for Brain Machine Interface (BMI) applications. Our DRNN is used to predict Cartesian representation of a computer cursor movement kinematics from open-loop neural data recorded from the posterior parietal cortex (PPC) of a human subject in a BMI system. We design the algorithm to achieve a reasonable trade-off between performance and robustness, and we constrain memory usage in favor of future hardware implementation. We feed the predictions of the network back to the input to improve prediction performance and robustness. We apply a scheduled sampling approach to the model in order to solve a statistical distribution mismatch between the ground truth and predictions. Additionally, we configure a small DRNN to operate with a short history of input, reducing the required buffering of input data and number of memory accesses. This configuration lowers the expected power consumption in a neural network accelerator. Operating on wavelet-based neural features, we show that the average performance of DRNN surpasses other state-of-the-art methods in the literature on both single- and multi-day data recorded over 43 days. Results show that multi-state DRNN has the potential to model the nonlinear relationships between the neural data and kinematics for robust BMIs

    Deep Multi-State Dynamic Recurrent Neural Networks Operating on Wavelet Based Neural Features for Robust Brain Machine Interfaces

    Get PDF
    We present a new deep multi-state Dynamic Recurrent Neural Network (DRNN) architecture for Brain Machine Interface (BMI) applications. Our DRNN is used to predict Cartesian representation of a computer cursor movement kinematics from open-loop neural data recorded from the posterior parietal cortex (PPC) of a human subject in a BMI system. We design the algorithm to achieve a reasonable trade-off between performance and robustness, and we constrain memory usage in favor of future hardware implementation. We feed the predictions of the network back to the input to improve prediction performance and robustness. We apply a scheduled sampling approach to the model in order to solve a statistical distribution mismatch between the ground truth and predictions. Additionally, we configure a small DRNN to operate with a short history of input, reducing the required buffering of input data and number of memory accesses. This configuration lowers the expected power consumption in a neural network accelerator. Operating on wavelet-based neural features, we show that the average performance of DRNN surpasses other state-of-the-art methods in the literature on both single- and multi-day data recorded over 43 days. Results show that multi-state DRNN has the potential to model the nonlinear relationships between the neural data and kinematics for robust BMIs

    Proprioceptive and cutaneous sensations in humans elicited by intracortical microstimulation

    Get PDF
    Pioneering work with nonhuman primates and recent human studies established intracortical microstimulation (ICMS) in primary somatosensory cortex (S1) as a method of inducing discriminable artificial sensation. However, these artificial sensations do not yet provide the breadth of cutaneous and proprioceptive percepts available through natural stimulation. In a tetraplegic human with two microelectrode arrays implanted in S1, we report replicable elicitations of sensations in both the cutaneous and proprioceptive modalities localized to the contralateral arm, dependent on both amplitude and frequency of stimulation. Furthermore, we found a subset of electrodes that exhibited multimodal properties, and that proprioceptive percepts on these electrodes were associated with higher amplitudes, irrespective of the frequency. These novel results demonstrate the ability to provide naturalistic percepts through ICMS that can more closely mimic the body’s natural physiological capabilities. Furthermore, delivering both cutaneous and proprioceptive sensations through artificial somatosensory feedback could improve performance and embodiment in brain-machine interfaces

    Proprioceptive and cutaneous sensations in humans elicited by intracortical microstimulation

    Get PDF
    Pioneering work with nonhuman primates and recent human studies established intracortical microstimulation (ICMS) in primary somatosensory cortex (S1) as a method of inducing discriminable artificial sensation. However, these artificial sensations do not yet provide the breadth of cutaneous and proprioceptive percepts available through natural stimulation. In a tetraplegic human with two microelectrode arrays implanted in S1, we report replicable elicitations of sensations in both the cutaneous and proprioceptive modalities localized to the contralateral arm, dependent on both amplitude and frequency of stimulation. Furthermore, we found a subset of electrodes that exhibited multimodal properties, and that proprioceptive percepts on these electrodes were associated with higher amplitudes, irrespective of the frequency. These novel results demonstrate the ability to provide naturalistic percepts through ICMS that can more closely mimic the body’s natural physiological capabilities. Furthermore, delivering both cutaneous and proprioceptive sensations through artificial somatosensory feedback could improve performance and embodiment in brain-machine interfaces
    corecore