6 research outputs found

    Noncompliant responding:Comparing exclusion criteria in MTurk personality research to improve data quality

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    Studies on Amazon Mechanical Turk (MTurk) often include check questions in personality inventories to ensure data quality. However, a subset of MTurk workers may give only meaningful responses to these checks while giving noncompliant responses to the other questions. We demonstrate in an analysis of five MTurk datasets using the statistical approach of Lee and Ashton (2018) that this selectively responsive subset can be detected on the HEXACO personality inventory. Our lower bound estimate is that at least 2% in each sample did not get caught with the check questions while giving noncompliant responses on the personality inventory. Overall, researchers who strive to remove noise due to noncompliant responding may benefit from complementing check questions with a statistical approach

    Construct validity of a personality assessment game in a simulated selection situation and the moderating roles of the ability to identify criteria and dispositional insight

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    There is scant research on the validity of personality assessment games in selection situations. Therefore, in two experimental simulated selection studies, the construct validity of an assessment game developed to assess honesty-humility was tested. Both studies found no differences between a control condition and a simulated selection condition on honesty-humility game scores. Moreover, convergent and discriminant validity with self-reported personality were not affected by the manipulation. We obtained mixed evidence that individual differences in dispositional insight and the ability to identify criteria influenced the validity of the game. As the validity of the personality assessment game was not significantly affected in the simulated selection context, our findings may imply that well-designed personality assessment games can be used for high-stakes selection assessments

    Construct and Predictive Validity of an Assessment Game to Measure Honesty–Humility

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    Research on commercial computer games has demonstrated that in-game behavior is related to the players’ personality profiles. However, this potential has not yet been fully utilized for personality assessments. Hence, we developed an applied (i.e., serious) assessment game to assess the Honesty–Humility personality trait. In two studies, we demonstrate that this game adequately assesses Honesty–Humility. In Study 1 (N = 116), we demonstrate convergent validity of the assessment game with self-reported Honesty–Humility and divergent validity with the other HEXACO traits and cognitive ability. In Study 2 (N = 287), we replicate the findings from Study 1, and also demonstrate that the assessment game shows incremental validity—beyond self-reported personality—in the prediction of cheating for financial gain, but not of counterproductive work and unethical behaviors. The findings demonstrate that assessment games are promising tools for personality measurement in applied contexts

    Dispositional insight: Its relations with HEXACO personality and cognitive ability

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    Having dispositional insight allows people to accurately process information about personality traits and their behavioral expressions in different situations. Dispositional insight may be especially important for people who, in their interaction with other people, have to help, judge, or manage them. In this study, we investigated the relations of dispositional insight with HEXACO personality and intelligence using a sample of 1330 undergraduate students. Dispositional insight was measured with the 78-item version of the Dispositional Insight Test (DIT), which is a modified version of the Revised Interpersonal Judgment Inventory (R-IJI), and which contains 13 items for each of the HEXACO traits. In our study, the DIT showed very strongly relations to cognitive ability (as measured with the ICAR) but—apart from a weak to moderate positive relation with honesty-humility—only very weak relations with HEXACO personality traits, even when the DIT was split into its targeted HEXACO-based facets

    Facial aesthetic minimally invasive procedure: More than just vanity, a social-psychological approach

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    Background: Due to the great importance of the face in social interaction, minimally invasive treatments can—besides their ability to rejuvenate and enhance beauty—also change the way facial impressions of a person are perceived. In recent literature, three main character traits (attractiveness, trustworthiness, and competence) and subdomains essential for facial perception were described. Objective: To investigate whether minimally invasive procedures truly influence different character traits when evaluated by independent, objective observers. Methods: Photographs of n = 34 female faces before and after treatment with injectable fillers and botulinum toxin were rated by 393 individuals without aesthetic background with regards to different character traits on a 7-point Likert scale. Tests for dimensionality were performed, and composite scores of the impressions underlying each of the three dimensions were created and compared using within-subjects t tests. Results: Treatments statistically significantly improved the overarching character trait domains attractiveness, trustworthiness, and competence in posttreatment photographs compared with pretreatment. Posttreatment ratings of the respective subdomains also showed a statistically significant difference compared with pretreatment photographs, with the exception of the subdomain dominance which failed to reach statistical significance. Conclusion: Impressions of facial attractiveness, trustworthiness, and competence can be improved by injectables while the naturalness of the face is left intact. An implication is that the improvement of traits highly relevant to social interaction will accommodate the patient's desires for beautification and rejuvenation
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