152 research outputs found

    Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications

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    [Abstract] Augmented Reality (AR) provides an alternative to the traditional forms of interaction between humans and machines, and facilitates the access to certain technologies to groups of people with special needs like children. For instance, in pediatric healthcare, it is important to help children to feel comfortable during medical procedures and tests that may be performed on them. To tackle such an issue with the help of AR-based solutions, this article presents the design, implementation and evaluation of a novel open-source collaborative framework that enables to develop teaching, training, and monitoring pediatric healthcare applications. Specifically, such a framework allows for building collaborative applications and shared experiences for AR devices, providing functionalities for connecting with other AR devices and enabling real-time visualization and simultaneous interaction with virtual objects. Since all the communications involved in AR interactions are handled by AR devices, the proposed collaborative framework is able to operate autonomously through a Local Area Network (LAN), thus requiring no cloud or external servers. In order to demonstrate the potential of the proposed framework, a practical use case application is presented. Such an application has been designed to motivate pediatric patients and to encourage them to increase their physical activity through AR games. The presented games do not require any previous configuration, as they use ARCore automatic surface detection technology. Moreover, the AR mobile gaming framework allows multiple players to engage in the same AR experience, so children can interact and collaborate among them sharing the same AR content. In addition, the proposed AR system provides a remote web application that is able to collect and to visualize data on patient use, aiming to provide healthcare professionals with qualified data about the mobility and mood of their patients through an intuitive and user-friendly web tool. Finally, to determine the performance of the proposed AR system, this article presents its evaluation in terms of latency and processing time. The results show that both times are low enough to provide a good user experience.This work has been funded by the Xunta de Galicia (by grant ED431C 2020/15, and grant ED431G 2019/01 to support the Centro de Investigación de Galicia “CITIC”), the Agencia Estatal de Investigación of Spain (by grants RED2018-102668-T and PID2019-104958RB-C42) and ERDF funds of the EU (FEDER Galicia 2014-2020 & AEI/FEDER Programs, UE)Xunta de Galicia; ED431C 2020/15Xunta de Galicia; ED431G 2019/0

    Blur-specific image quality assessment of microscopic hyperspectral images

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    Hyperspectral (HS) imaging (HSI) expands the number of channels captured within the electromagnetic spectrum with respect to regular imaging. Thus, microscopic HSI can improve cancer diagnosis by automatic classification of cells. However, homogeneous focus is difficult to achieve in such images, being the aim of this work to automatically quantify their focus for further image correction. A HS image database for focus assessment was captured. Subjective scores of image focus were obtained from 24 subjects and then correlated to state-of-the-art methods. Maximum Local Variation, Fast Image Sharpness block-based Method and Local Phase Coherence algorithms provided the best correlation results. With respect to execution time, LPC was the fastestBlur-specific image quality assessment of microscopic hyperspectral imagespublishedVersio

    Creating Collaborative Augmented Reality Experiences for Industry 4.0 Training and Assistance Applications: Performance Evaluation in the Shipyard of the Future

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    [Absctract]: Industrial Augmented Reality (IAR) is one of the key technologies pointed out by the Industry 4.0 paradigm as a tool for improving industrial processes and for maximizing worker efficiency. Training and assistance are two of the most popular IAR-enabled applications, since they may significantly facilitate, support, and optimize production and assembly tasks in industrial environments. This article presents an IAR collaborative application developed jointly by Navantia, one of the biggest European shipbuilders, and the University of A Coruña (Spain). The analysis, design, and implementation of such an IAR application are described thoroughly so as to enable future developers to create similar IAR applications. The IAR application is based on the Microsoft HoloLens smart glasses and is able to assist and to guide shipyard operators during their training and in assembly tasks. The proposed IAR application embeds a novel collaborative protocol that allows operators to visualize and interact in a synchronized way with the same virtual content. Thus, all operators that share an IAR experience see each virtual object positioned at the same physical spot and in the same state. The collaborative application is first evaluated and optimized in terms of packet communications delay and anchor transmission latency, and then, its validation in a shipyard workshop by Navantia’s operators is presented. The performance results show fast response times for regular packets (less than 5 ms), low interference rates in the 5 GHz band, and an anchor transmission latency of up to 30 s. Regarding the validation tests, they allow for obtaining useful insights and feedback from the industrial operators, as well as clear guidelines that will help future developers to face the challenges that will arise when creating the next generation of IAR applications.This work was supported by the Plant Information and Augmented Reality research line of the Navantia-UDC Joint Research Unit. We wish to acknowledge the support received from the Centro de Investigación de Galicia “CITIC”, funded by Xunta de Galicia and the European Union (European Regional Development Fund- Galicia 2014–2020 Program), by Grant ED431G 2019/01.Xunta de Galicia; ED431G 2019/0

    Collaborative Augmented Digital Twin: A Novel Open-Source Augmented Reality Solution for Training and Maintenance Processes in the Shipyard of the Future

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    Presented at the 4th XoveTIC Conference, A Coruña, Spain, 7–8 October 2021.[Abstract] Large companies use a lot of resources on workshop operator training and industrial machinery maintenance since the lack of this practice or its poor implementation increases the cost and risks of operating and handling sensitive and/or hazardous machinery. Industrial Augmented Reality (IAR), a major technology in the Industry 4.0 paradigm that may enhance worker performance, minimize hazards and improve manufacturing processes, could be beneficial in this situation. This paper presents an IAR solution that allows for visualizing and interacting with the digital twin of a critical system. Specifically, the augmented digital twin of an industrial cooler was developed. The proposed IAR system provides a dynamic way to perform operator training with a full-size model of the actual equipment and to provide step-by-step guidance so that maintenance processes can be performed more safely and efficiently. The proposed system also allows several users to use devices at the same time, creating a new type of collaborative interaction by viewing the model in the same place and state. Performance tests with many simultaneous users have been conducted, with response latency being measured as the number of connected users grows. Furthermore, the suggested IAR system has been thoroughly tested in a real-world industrial environment.This work was supported by the Plant Information and Augmented Reality research line of the Navantia-UDC Joint Research Unit (IN853B-2018/02). The authors would like to thank CITIC for its support. CITIC, a research center accredited by Galician University System, is funded by “Consellería de Cultura, Educación e Universidades from Xunta de Galicia”, with 80% of funds coming from ERDF Funds, ERDF Operational Programme Galicia 2014-2020, and the remaining 20% from “Secretaría Xeral de Universidades” (Grant ED431G 2019/01).Xunta de Galicia; IN853B-2018/02Xunta de Galicia; ED431G 2019/0

    Recycled Fibers for Sustainable Hybrid Fiber Cement Based Material: A Review

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    Reinforcing fibers have been widely used to improve physical and mechanical properties of cement-based materials. Most fiber reinforced composites (FRC) involve the use of a single type of fiber to improve cement properties, such as strength or ductility. To additionally improve other parameters, hybridization is required. Another key challenge, in the construction industry, is the implementation of green and sustainable strategies based on reducing raw materials consumption, designing novel structures with enhanced properties and low weight, and developing low environmental impact processes. Different recycled fibers have been used as raw materials to promote circular economy processes and new business opportunities in the cement-based sector. The valuable use of recycled fibers in hybrid FRC has already been proven and they improve both product quality and sustainability, but the generated knowledge is fragmented. This is the first review analyzing the use of recycled fibers in hybrid FRC and the hybridization effect on mechanical properties and workability of FRC. The paper compiles the best results and the optimal combinations of recycled fibers for hybrid FRC to identify key insights and gaps that may define future research to open new application fields for recycled hybrid FRC.TRUEComunidad de Madridpu

    Wireless Channel Assessment of Auditoriums for the Deployment of Augmented Reality Systems for Enhanced Show Experience of Impaired Persons

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    [Abstract] Auditoriums and theaters are buildings in which concerts, shows, and conferences are held, offering a diverse and dynamic cultural program to citizens. Unfortunately, people with impairments usually have difficulties in fully experiencing all the provided cultural activities, since such environments are not totally adapted to their necessities. For example, in an auditorium, visually impaired users have to be accompanied to their seats by staff, as well as when the person wants to leave the event in the middle of the show (e.g., to go to the toilet), or when he/she wants to move around during breaks. This work is aimed at improving the autonomy of disabled people within the mentioned kinds of environments, as well as enhancing their show experiences by deploying wireless sensor networks and wireless body area networks connected to an augmented reality device (Microsoft HoloLens smart glasses). For that purpose, intensive measurements have been taken in a real scenario (the Baluarte Congress Center and Auditorium of Navarre) located in the city of Pamplona. The results show that this kind of environment presents high wireless interference at different frequency bands, due to the existing wireless systems deployed within them, such as multiple WiFi access points, wireless microphones, or wireless communication systems used by the show staff. Therefore, radio channel simulations have been also performed with the aim of assessing the potential deployment of the proposed solution. The presented work can lead to the deployment of augmented reality systems within auditoriums and theaters, boosting the development of new applications.Xunta de Galicia; ED431C 2016-045Xunta de Galicia; , ED431G/01Ministerio de Ciencia, Innovación y Universidades; RTI2018-095499-B-C3

    Analysis, Design and Practical Validation of an Augmented Reality Teaching System Based on Microsoft HoloLens 2 and Edge Computing

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    [Absctract]: In recent years, the education sector has incorporated the use of new technologies and computing devices into classrooms, which allowed for implementing new ways for enhancing teaching and learning. One of these new technologies is augmented reality (AR), which enables creating experiences that mix reality and virtual elements in an attractive and visual way, thus helping teachers to foster student interest in learning certain subjects and abstract concepts in novel visual ways. This paper proposes to harness the potential of the latest AR devices in order to enable giving AR-enabled lectures and hands-on labs. Specifically, it proposes an architecture for providing low-latency AR education services in a classroom or a laboratory. Such a low latency is achieved thanks to the use of edge computing devices, which offload the cloud from the traditional tasks that are required by dynamic AR applications (e.g., near real-time data processing, communications among AR devices). Depending on the specific AR application and the number of users, the wireless link (usually WiFi) could be overloaded if the network has not been properly designed, and the overall performance of the application can be compromised, leading to high latency and even to wireless communication failure. In order to tackle this issue, radio channel measurements and simulation results have been performed by means of an in-house developed 3D ray-launching tool, which is able to model and simulate the behaviour of an AR-enabled classroom/laboratory in terms of radio propagation and quality of service. To corroborate the obtained theoretical results, a Microsoft HoloLens 2 teaching application was devised and tested, thus demonstrating the feasibility of the proposed approach.This work has been funded by the Xunta de Galicia (by grant ED431C 2020/15, and grant ED431G 2019/01 to support the Centro de Investigación de Galicia “CITIC”), the Agencia Estatal de Investigación of Spain (by grants TEC2016-75067-C4-1-R, RED2018-102668-T and PID2019-104958RB-C42) and ERDF funds of the EU (FEDER Galicia 2014-2020 and AEI/FEDER Programs, UE).Xunta de Galicia; ED431C 2020/15Xunta de Galicia; ED431G 2019/0

    An optical biomarker of hypoxic-ischaemic injury severity in the neonatal brain

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    We present a new optical platform that combines broadband near-infrared spectroscopy and diffuse correlation spectroscopy for identification of brain injury severity in a preclinical model of hypoxic-ischemic encephalopathy of the neonatal brain

    A new scenario in metastatic renal cell carcinoma: a SOG‑GU consensus

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    [Abstract] Background This article describes and compares approved targeted therapies and the newer immunotherapy agents. Materials and methods This article especially performs an in-depth review of currently available data for tivozanib, explaining its mechanism of action, its safety profle and its role as an efcacy drug in the management of renal cancer. Results Despite the fact that the treatment of advanced RCC has been dramatically modifed in recent years, durable remissions are scarce and it remains a lethal disease. For frst- and second-line therapy, there is now growing evidence to guide the selection of the appropriate treatment. Conclusions Several TKIs are standard of care at diferent settings. Among those approved TKIs, tivozanib has similar efcacy than others with a better safety profle. The use of prognostic factors is critical to the selection of optimal therapy
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