2,490 research outputs found

    Inverse Scattering and Acousto-Optic Imaging

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    We propose a tomographic method to reconstruct the optical properties of a highly-scattering medium from incoherent acousto-optic measurements. The method is based on the solution to an inverse problem for the diffusion equation and makes use of the principle of interior control of boundary measurements by an external wave field.Comment: 10 page

    Exogeneous and endogenous spatial growth models

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    Phase Space Models for Stochastic Nonlinear Parabolic Waves: Wave Spread and Singularity

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    We derive several kinetic equations to model the large scale, low Fresnel number behavior of the nonlinear Schrodinger (NLS) equation with a rapidly fluctuating random potential. There are three types of kinetic equations the longitudinal, the transverse and the longitudinal with friction. For these nonlinear kinetic equations we address two problems: the rate of dispersion and the singularity formation. For the problem of dispersion, we show that the kinetic equations of the longitudinal type produce the cubic-in-time law, that the transverse type produce the quadratic-in-time law and that the one with friction produces the linear-in-time law for the variance prior to any singularity. For the problem of singularity, we show that the singularity and blow-up conditions in the transverse case remain the same as those for the homogeneous NLS equation with critical or supercritical self-focusing nonlinearity, but they have changed in the longitudinal case and in the frictional case due to the evolution of the Hamiltonian

    The Cop Number of the One-Cop-Moves Game on Planar Graphs

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    Cops and robbers is a vertex-pursuit game played on graphs. In the classical cops-and-robbers game, a set of cops and a robber occupy the vertices of the graph and move alternately along the graph's edges with perfect information about each other's positions. If a cop eventually occupies the same vertex as the robber, then the cops win; the robber wins if she can indefinitely evade capture. Aigner and Frommer established that in every connected planar graph, three cops are sufficient to capture a single robber. In this paper, we consider a recently studied variant of the cops-and-robbers game, alternately called the one-active-cop game, one-cop-moves game or the lazy-cops-and-robbers game, where at most one cop can move during any round. We show that Aigner and Frommer's result does not generalise to this game variant by constructing a connected planar graph on which a robber can indefinitely evade three cops in the one-cop-moves game. This answers a question recently raised by Sullivan, Townsend and Werzanski.Comment: 32 page

    Kinetic Limit for Wave Propagation in a Random Medium

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    We study crystal dynamics in the harmonic approximation. The atomic masses are weakly disordered, in the sense that their deviation from uniformity is of order epsilon^(1/2). The dispersion relation is assumed to be a Morse function and to suppress crossed recollisions. We then prove that in the limit epsilon to 0 the disorder averaged Wigner function on the kinetic scale, time and space of order epsilon^(-1), is governed by a linear Boltzmann equation.Comment: 71 pages, 3 figure

    Readout unit for the LHCb experiment

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