71 research outputs found
Electric properties of the interface quantum dot — matrix
A theoretical research is presented concerning the potential distribution and electric field intensity in the
InAs/GaAs nanoheterosystem with InAs QDs within the framework of self-consistent electron-deformation
model. It is shown that at the strained border between a quantum dot and matrix there is a double electric
layer, that is n⁺ - n junction.У межах моделi самоузгодженого електрон-деформацiйного зв’язку, теоретично дослiджено розподiл потенцiалу та напруженостi електричного поля в напруженiй наногетеросистемi InAs/GaAs з квантовими точкам InAs. Показано, що на напруженiй межi квантова точка – матриця виникає подвiйний електричний шар, тобто n⁺ - n перехiд
Improving Student Engagement in Veterinary Business Studies
In a densely packed veterinary curriculum, students may find it particularly challenging to engage in the less overtly clinical subjects, yet pressure from industry and an increasingly competitive employment market necessitate improved veterinary student education in business and management skills. We describe a curriculum intervention (formative reflective assignment) that optimizes workplace learning opportunities and aims to provide better student scaffolding for their in-context business learning. Students were asked to analyze a business practice they experienced during a period of extra-mural studies (external work placement). Following return to the college, they were then instructed to discuss their findings in their study group, and produce a group reflection on their learning. To better understand student engagement in this area, we analyzed individual and group components of the assignment. Thematic analysis revealed evidence of various depths of student engagement, and provided indications of the behaviors they used when engaging at different levels. Interactive and social practices (discussing business strategies with veterinary employees and student peers) appeared to facilitate student engagement, assist the perception of relevance of these skills, and encourage integration with other curriculum elements such as communication skills and clinical problem solving
Game Engine for efficient 3D puzzle games
Programming 3D graphics is a pretty challenging task. However, such a technology
is widely helpful in different areas, for example, architecture prototyping, digital
showrooms, or creating movies. Furthermore, one of the most popular usage cases
is the video game industry. As it happens when some technology is widely used,
there is much software that already implements this technology. The 3D rendering
software targeted for creating games is called game engines. However, modern game
engines also can be used for other purposes. Such flexibility gives an overwhelming
functionality for those who do not want to create something huge. We created a
light-weighted game engine that does not require much computer resources (powerful
CPU and GPU) to run and still is capable of creating 3D games
Simpsons-Sears Catalogue Image in Saskatoon
Department stores present a package of goods, services,
and atmosphere to their customers. The package, that the
merchant believes he is offering to his potential customers
via his communications mix, may not be the same package that
the potential customer sees for himself. The merchant feels
that he has advertised the features of his merchandise and
store which will attract the potential customers. However,
what attracts the customers may be an item which the merchant
has not seen as an important component of the package. This
component is seen as part of the package by the potential
customer as a result of his experiences, and as a result of
the experiences of others with whom he is familiar. Some
of these unknowns are 1) the general reputation of the
store, 2) the taste and style of the advertising, 3) the
knowledge and politeness of the employees of the store,
and 4) the convenience or difficulty encountered when
shopping at the store
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