8 research outputs found

    Design and Perception of a Social Robot to Promote Hand Washing Among Children in a Rural Indian School

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    We introduce “Pepe”, a social robot for encouraging proper handwashing behaviour among children. We discuss the motivation, the robot design and a pilot study conducted at a primary school located in the Western Ghats mountain ranges of Southern India with a significant presence of indigenous tribes. The study included individual & group interviews with a randomly selected sample of 45 children to gauge their perception of the Pepe robot across various dimensions including gender, animacy & technology acceptance. We also discuss some HRI implications for running user studies with rural children

    Influencing Hand-washing Behaviour with a Social Robot: HRI Study with School Children in Rural India

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    The work presented in this paper reports the influence of a social robot on hand washing behaviour on school children in rural India with a significant presence of indigenous tribes. We describe the design choices of our social robot to cater the requirements of the intervention. The custom built wall mounted social robot encouraged 100 children to wash their hand at appropriate time (before meal and after toilet) using the correct handwashing technique via a poster on a wall. The results indicate that the intervention using the robot was found to be effective (40% rise) at increasing levels of hand washing with soap and with a better handwashing technique in ecologically valid settings

    Opportunities and challenges of Virtual Reality in healthcare – a domain experts inquiry

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    In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare sector have continued to grow. However, so far, most VR applications are only relevant in research settings. Information about what healthcare professionals would need to independently integrate VR applications into their daily working routines is missing. The actual needs and concerns of the people who work in the healthcare sector are often disregarded in the development of VR applications, even though they are the ones who are supposed to use them in practice. By means of this study, we systematically involve health professionals in the development process of VR applications. In particular, we conducted an online survey with 102 healthcare professionals based on a video prototype which demonstrates a software platform that allows them to create and utilise VR experiences on their own. For this study, we adapted and extended the Technology Acceptance Model (TAM). The survey focused on the perceived usefulness and the ease of use of such a platform, as well as the attitude and ethical concerns the users might have. The results show a generally positive attitude toward such a software platform. The users can imagine various use cases in different health domains. However, the perceived usefulness is tied to the actual ease of use of the platform and sufficient support for learning and working with the platform. In the discussion, we explain how these results can be generalized to facilitate the integration of VR in healthcare practice
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