3,219 research outputs found

    Studi Komparasi Hasil Belajar Siswa Menggunakan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (Tgt) Dan Rotating Trio Exchange (Rte) Pada Pokok Bahasan Koloid Di Kelas XI IPA SMA Negeri 10 Pekanbaru

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    The purpose of research was to know whether there was significant differences for students achievement between the application of cooperative learning model type Teams Games Tournament (TGT) and Rotating Trio Exchange (RTE) on the colloid subject in class XI Science Senior High School 10 Pekanbaru. The kind of research was the experiment research with Randomized Control Group Pretest-Posttest Design. The pupolation in the research were all of students in class XI Science Senior High School 10 Pekanbaru. There were three classes as sample of research which were choiced randomly by using normality and homogenity test. Class XI Science 1 as the experiment 1 (TGT), Class XI Science 3 as the experiment 2 (RTE) and XI Science 2 as the Control (STAD). The data analysis technique used to test hypothesis was the ANOVA one way and Scheffe multiple comparison.The result of data analysis used Scheffe multiple comparison show that the average difference of experiment 1 and experiment 2 lower than Scheffe value (1,67<4,52), it's mean there was no significant differences of the student's achievement between the application of cooperative learning model type Teams Games Tournament (TGT) and Rotating Trio Exchange (RTE) on the colloid subject in class XI Science Senior High School 10 Pekanbaru

    Penerapan Strategi Pembelajaran The Firing Line untuk Meningkatkan Prestasi Belajar Siswa pada Pokok Bahasan Struktur Atom dan Sistem Periodik Unsur di Kelas X SMA Negeri 2 Tambang.

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    This research aims to increase student achievementon the subject Atomic Structure and System of Periodic unsure inclass X SMA Negeri 2 Tambang. This research is a kind of experiment research with pretest-posttest design. The research was conducted in SMA Negeri 2 Tambang. The samples of this research were the students of class X.5 as the experimental class and students of class X.6 as the control class.Experimental class is a class that is applied learning strategy The Firing Line, while the control class was not. Data analysis technique used is the t-test. Based on analysis of data obtained tarithmetic> ttable is 1,70 > 1,67, ). It means that the application of learning strategy The Firing Line can improve student's achievement on the topic of atomic structure and system of periodic unsure inclass X SMA Negeri 2 Tambang. The improvement of student's achievement in experiment class was supported by N-Gain score 0,75 that included in high category

    Penerapan Model Pembelajaran Tipe Bertukar Pasangan Untuk Meningkatkan Prestasi Belajar Siswa Pada Pokok Bahasan Hidrokarbon Di Kelas X SMA Negeri 10 Pekanbaru

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    The research aims to increase student learning achievement on the topic of hidrocarbon in class X Senior High School Negeri (SMAN) 10 Pekanbaru. The research is a kind of experiment research with pretest-posttest design. The samples of this research were the students of class X 5 as the experimental class and students of class X 8 as the control class. Experimental class is a class that is applied to learning model cooperative exchanged couples type while the control class was not. Data analysis technique used is the t-test and Kp test. Based on data analysis of data obtained tcount > ttable is 1,70>1.66, means that model cooperative echanged couples type can improve student learning achievement on the topic of hidrocarbon in class X Senior High School Negeri (SMAN) 10 Pekanbaru. The results showed that the implementation of learning model cooperative exchanged couples type can improve student achievement with an increase of 1,22%

    Penerapan Model Pembelajaran Kooperatif TIME Token Untuk Meningkatkan Prestasi Belajar Siswa Pada Pokok Bahasan Reaksi Reduksi Oksidasi Di Kelas X SMA Negeri 2 Siak Hulu

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    Research on the application of cooperative learning model Time Token has been conducted to improve student learning achievement on the topic stoichiometry at class X SMAN 2 Siak Hulu. This research is experimental research with randomized control group pretest-posttest design. The sample took in the month February – maret 2013. The sample consisted of two class, X3 class as control class. Experimental class is the with cooperative learning model Time Token and Control Class is the class with cooperative learning model Time Token. Analyze of data by used t-test formula. Result of data processing obtained t count>t table is 2,07 > 1,67. It means that the application of cooperative learning model Time Token can improve student achievement on the topic redoks at class X SMAN 2 Siak Hulu with the increasing percentage of 6,299%

    Modeling Traffic Impact of Flyover at an Urban Intersection Under Mixed Traffic Environment

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    In order to ease transportation problems, many urban authorities in India have taken up initiative for construction of flyovers at major intersections. However, in most of the cases a comprehensive planning approach has not been adopted, either due to lack of fund or ignorance about the planning perspective of such proposals. The locations for flyovers have been decided based on present day operating conditions and the traffic impacts of such flyovers at adjacent intersections have not been analysed. In the present paper, the traffic impact of a flyover along with its adjacent intersection has been analysed, using a simulation model developed for mixed traffic operations and poor lane discipline prevailing in India. Through the case study presented in the paper, it has been demonstrated that an ill planned flyover only shifts the location of the problem without bringing any benefit to traffic. The potential use of simulation model for analyzing traffic impacts has been shown; and the need for such analysis for the planning of flyovers has been highlighted

    Penggunaan Media Permainan Ular Tangga untuk Meningkatkan Prestasi Belajar Siswa pada Pokok Bahasan Hidrokarbon di Kelas XI SMA As-shofa Pekanbaru

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    Research on the use of media game snakes and ladders have been done to find out how it affect the student achievement on the topic of Hydrocarbon in class XI IPA SMA As-Shofa Pekanbaru. This kind of research is experiment research with randomized control group pretest-posttest design. The sample consisted of two classes, namely class XI IPA-3 as the experimental class and class XI IPA-2 as a controls class, it randomly selected after normality test and homogeneity test. Experimental class is a class that was treated by learning using media game of snakes and ladders, while the control class is a class that is not treated using media game of snakes and ladders. Data analysis technique is the t-test. Based on the final calculation result obtained tvalue is 2.70 is greater than ttable is 1.67 with an increase in the use of media influence a game of snakes and ladders to student achievement is 16.84%, so it can be concluded that the use of the media game of snakes and ladders can improve the student's achievement on the subject of hydrocarbons in class XI Science high School-As Shofa Pekanbaru

    Pengembangan Media Pembelajaran Interaktif Berbasis Autoplay Media Studio 8 pada Pokok Bahasan Asam Basa di Kelas XI Sma/ma

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    Development of interactive learning media based on Autoplay Media Studio 8 on the topic Acid Base has been done. Development of interactive learning media to get a valid, practical and effective learning media. The research method used four-D models which consists of four stages are define, design, develop and disseminate. Data collected technique used validation sheet was given to three validators (media expert and matter experts). The results showed score of the designing aspects was 3,83; pedagogic aspects was 3,80; the content aspects was 3,94; the ease of use aspects was 3,97. Average score overall validation of interactive learning media based on Autoplay Media Studio 8 on the topic Acid Base was 3,89. A valid Interactive learning media then triel used by practitioners (users), they are four teachers and 15 students from class XII MIA 3 SMAN 7 Pekanbaru and 15 students from class XII MIA 1 SMAN 12 Pekanbaru. Data analysis of learning media based on questionnaire responses of teachers and students each earned an average score of 3,79 and 94,33%. Average score overall validation and trial practitioners of learning media based on Autoplay Media Studio 8 show that this media is valid and can be use in learning process
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