4,130 research outputs found

    Convexity of Bertrand oligopoly TU-games with differentiated products

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    In this article we consider Bertrand oligopoly TU-games with differentiated products. We assume that the demand system is Shubik's (1980) and that firms operate at a constant and identical marginal and average cost. First, we show that the alpha and beta- characteristic functions (Aumann 1959) lead to the same class of Bertrand oligopoly TU-games and we prove that the convexity property holds for this class of games. Then, following Chander and Tulkens (1997) we consider the gamma-characteristic function where firms react to a deviating coalition by choosing individual best reply strategies. For this class of games, we show that the Equal Division Solution belongs to the core and we provide a sufficient condition under which such games are convex.Bertrand oligopoly TU-games; Core; Convexity; Equal Division Solution

    Statistical performance analysis of a fast super-resolution technique using noisy translations

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    It is well known that the registration process is a key step for super-resolution reconstruction. In this work, we propose to use a piezoelectric system that is easily adaptable on all microscopes and telescopes for controlling accurately their motion (down to nanometers) and therefore acquiring multiple images of the same scene at different controlled positions. Then a fast super-resolution algorithm \cite{eh01} can be used for efficient super-resolution reconstruction. In this case, the optimal use of r2r^2 images for a resolution enhancement factor rr is generally not enough to obtain satisfying results due to the random inaccuracy of the positioning system. Thus we propose to take several images around each reference position. We study the error produced by the super-resolution algorithm due to spatial uncertainty as a function of the number of images per position. We obtain a lower bound on the number of images that is necessary to ensure a given error upper bound with probability higher than some desired confidence level.Comment: 15 pages, submitte

    Cournot oligopoly interval games

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    In this paper we consider cooperative Cournot oligopoly games. Following Chander and Tulkens (1997) we assume that firms react to a deviating coalition by choosing individual best reply strategies. Lardon (2009) shows that if the inverse demand function is not differentiable, it is not always possible to define a Cournot oligopoly TU(Transferable Utility)-game. In this paper, we prove that we can always specify a Cournot oligopoly interval game. Furthermore, we deal with the problem of the non-emptiness of two induced cores: the interval gamma-core and the standard gamma-core. To this end, we use a decision theory criterion, the Hurwicz criterion (Hurwicz 1951), that consists in combining, for any coalition, the worst and the better worths that it can obtain in its worth interval. The first result states that the interval gamma-core is non-empty if and only if the oligopoly TU-game associated with the better worth of every coalition in its worth interval admits a non-empty gamma-core. However, we show that even for a very simple oligopoly situation, this condition fails to be satisfied. The second result states that the standard gamma-core is non-empty if and only if the oligopoly TU- game associated with the worst worth of every coalition in its worth interval admits a nonempty gamma-core. Moreover, we give some properties on every individual profit function and every cost function under which this condition always holds, what substantially extends the gamma-core existence results in Lardon (2009).Cournot oligopoly interval game; Interval gamma-core; Standard gamma-core; Hurwicz criterion;

    The gamma-core in Cournot oligopoly TU-games with capacity constraints

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    In cooperative Cournot oligopoly games, it is known that the alpha-core is equal to the beta-core, and both are non-empty if every individual profit function is continuous and concave (Zhao 1999b). Following Chander and Tulkens (1997), we assume that firms react to a deviating coalition by choosing individual best reply strategies. We deal with the problem of the non-emptiness of the induced core, the gamma-core, by two different approaches. The first establishes that the associated Cournot oligopoly TU(Transferable Utility)-games are balanced if the inverse demand function is differentiable and every individual profit function is continuous and concave on the set of strategy profiles, which is a step forward beyond Zhao's core existence result for this class of games. The second approach, restricted to the class of Cournot oligopoly TU-games with linear cost functions, provides a single-valued allocation rule in the gamma-core called NP(Nash Pro rata)-value. This result generalizes Funaki and Yamato's core existence result (1999) from no capacity constraint to asymmetric capacity constraints. Moreover, we provide an axiomatic characterization of this solution by means of four properties: efficiency, null firm, monotonicity and non-cooperative fairness.Cournot oligopoly TU-games; gamma-core; Balanced game; NP-value; Noncooperative fairness

    The core of voting games with externalities

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    The purpose of this article is to analyze a class of voting games in which externalities are present. We consider a society in which coalitions can be formed and where a finite number of voters have to choose among a set of alternatives. A coalition is winning if it can veto any proposed alternative. In our model, the veto power of a coalition is dependent on the coalition formation of the outsiders. We show that whether or not the core is non-empty depends crucially on the expectations of each coalition regarding outsiders' behavior when it wishes to veto an alternative. On the one hand, if each coalition has pessimistic expectations, then the core is non-empty if and only if the dimension of the set of alternatives is equal to one. On the other hand, if each coalition has optimistic expectations, the non-emptiness of the core is not ensured.voting games; externalities; core
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