39 research outputs found
Global Cardinality Constraints Make Approximating Some Max-2-CSPs Harder
Assuming the Unique Games Conjecture, we show that existing approximation algorithms for some Boolean Max-2-CSPs with cardinality constraints are optimal. In particular, we prove that Max-Cut with cardinality constraints is UG-hard to approximate within ~~0.858, and that Max-2-Sat with cardinality constraints is UG-hard to approximate within ~~0.929. In both cases, the previous best hardness results were the same as the hardness of the corresponding unconstrained Max-2-CSP (~~0.878 for Max-Cut, and ~~0.940 for Max-2-Sat).
The hardness for Max-2-Sat applies to monotone Max-2-Sat instances, meaning that we also obtain tight inapproximability for the Max-k-Vertex-Cover problem
A Characterization of Approximation Resistance for Even -Partite CSPs
A constraint satisfaction problem (CSP) is said to be \emph{approximation
resistant} if it is hard to approximate better than the trivial algorithm which
picks a uniformly random assignment. Assuming the Unique Games Conjecture, we
give a characterization of approximation resistance for -partite CSPs
defined by an even predicate
Approximation Resistant Predicates From Pairwise Independence
We study the approximability of predicates on variables from a domain
, and give a new sufficient condition for such predicates to be
approximation resistant under the Unique Games Conjecture. Specifically, we
show that a predicate is approximation resistant if there exists a balanced
pairwise independent distribution over whose support is contained in
the set of satisfying assignments to
On the Usefulness of Predicates
Motivated by the pervasiveness of strong inapproximability results for
Max-CSPs, we introduce a relaxed notion of an approximate solution of a
Max-CSP. In this relaxed version, loosely speaking, the algorithm is allowed to
replace the constraints of an instance by some other (possibly real-valued)
constraints, and then only needs to satisfy as many of the new constraints as
possible.
To be more precise, we introduce the following notion of a predicate
being \emph{useful} for a (real-valued) objective : given an almost
satisfiable Max- instance, there is an algorithm that beats a random
assignment on the corresponding Max- instance applied to the same sets of
literals. The standard notion of a nontrivial approximation algorithm for a
Max-CSP with predicate is exactly the same as saying that is useful for
itself.
We say that is useless if it is not useful for any . This turns out to
be equivalent to the following pseudo-randomness property: given an almost
satisfiable instance of Max- it is hard to find an assignment such that the
induced distribution on -bit strings defined by the instance is not
essentially uniform.
Under the Unique Games Conjecture, we give a complete and simple
characterization of useful Max-CSPs defined by a predicate: such a Max-CSP is
useless if and only if there is a pairwise independent distribution supported
on the satisfying assignments of the predicate. It is natural to also consider
the case when no negations are allowed in the CSP instance, and we derive a
similar complete characterization (under the UGC) there as well.
Finally, we also include some results and examples shedding additional light
on the approximability of certain Max-CSPs
On the Power of Many One-Bit Provers
We study the class of languages, denoted by \MIP[k, 1-\epsilon, s], which
have -prover games where each prover just sends a \emph{single} bit, with
completeness and soundness error . For the case that
(i.e., for the case of interactive proofs), Goldreich, Vadhan and Wigderson
({\em Computational Complexity'02}) demonstrate that \SZK exactly
characterizes languages having 1-bit proof systems with"non-trivial" soundness
(i.e., ). We demonstrate that for the case that
, 1-bit -prover games exhibit a significantly richer structure:
+ (Folklore) When , \MIP[k, 1-\epsilon, s]
= \BPP;
+ When , \MIP[k,
1-\epsilon, s] = \SZK;
+ When , \AM \subseteq \MIP[k, 1-\epsilon,
s];
+ For and sufficiently large , \MIP[k, 1-\epsilon, s]
\subseteq \EXP;
+ For , \MIP[k, 1, 1-\epsilon, s] = \NEXP.
As such, 1-bit -prover games yield a natural "quantitative" approach to
relating complexity classes such as \BPP,\SZK,\AM, \EXP, and \NEXP.
We leave open the question of whether a more fine-grained hierarchy (between
\AM and \NEXP) can be established for the case when
Noise Correlation Bounds for Uniform Low Degree Functions
We study correlation bounds under pairwise independent distributions for functions with no large Fourier coefficients. Functions in which all Fourier coefficients are bounded by δ are called δ-uniform. The search for such bounds is motivated by their potential applicability to hardness of approximation, derandomization, and additive combinatorics.
In our main result we show that E[f1(X11,…,X1n)…fk(Xk1,…,Xkn)] is close to 0 under the following assumptions:
the vectors{(X1j,…,Xkj) : 1 ≤ j ≤ n} are independent identically distributed, and for each j the vector (X1j,…,Xkj) has a pairwise independent distribution.
the functions fi are uniform;
the functions fi are of low degree.
We compare our result with recent results by the second author for low influence functions and to recent results in additive combinatorics using the Gowers norm. Our proofs extend some techniques from the theory of hypercontractivity to a multilinear setup