14 research outputs found

    Fashion Products Through Digital Manufacturing - A Case Study With FDM Technology

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    We live in a digital world comprising the use of computer systems applicable to every process of manufacturing. Digital manufacturing is present in almost all areas of production by linking systems and process required from conceptualization to the final product. Through the use of digital manufacturing fashion products are designed and manufactured. Case studies of using the tools of 3D CAD software modeling to create novel products as textile structures, accessories and shoes parts as heels are presented. Taking inspiration from several sources, customized models are designed and with the great power of additive manufacturing as FDM technology, a non-expensive compared to the other types of additive manufacturing technologies, is implemented in the manufacturing of 3D CAD models. Without restriction on design, 3D models generated form CAD software are print directly by avoiding other process related to traditional manufacturing. The rise of new technologies in digital manufacturing releases new opportunities for companies to foster productivity, customization and sustainability.info:eu-repo/semantics/publishedVersio

    Computational product design methodologies based on visual branding identities

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    On the way to designing customized products as one of the core activities of Industry 4.0, the strategy of computational design emerges as a unique design process, due to its flexibility and simplicity. More specifically, the aforementioned strategy concerns the study of brand identity and its description in development of commercial industrial products. This thesis presents an overview of in-depth research studies, which deal with the systematic way of creation, evolution, and transformation of industrial products with modern digital tools. The background of this research includes definitions from the specific four pillars of the modern theory of the industrial design, e.g., product design, digital design, visual representation, and product identity. The proposed design framework is focused on the study of the branded product forms following the computational design methodologies, i.e., employing textual or/and visual programming languages. After that, the proposed research work presents three specific illustrative case studies of unique branded strategies from computational product design point of view. All the new products were developed under the proposed design framework principles. Finally, the impact of this thesis is to unite the computational design techniques, the product design and the theoretical background of brand identity principles (i.e., shapes, geometries, styles, textures, colors, and materials) for inspiring novel ideas among engineers, designers, and marketers.Μια από τις βασικότερες σχεδιαστικές στρατηγικές που προτείνεται στα πλαίσια της τέταρτης βιομηχανικής επανάστασης (Industry 4.0) είναι ο μαζικός σχεδιασμός προσαρμοσμένων προϊόντων με τη χρήση υπολογιστικών εργαλείων σχεδιασμού. Η τάση αυτή υπογραμμίζεται ακόμη περισσότερο μέσα στο πολυσύνθετο και εξελιγμένο εμπορικό περιβάλλον που διανύομε τα τελευταία χρόνια. Ο ανταγωνισμός μεταξύ των επώνυμων εμπορικών προϊόντων ολοένα και αυξάνει με αποτέλεσμα το καταναλωτικό κοινό να ψάχνει νέες, μοναδικές και καινοτόμες σχεδιαστικές λύσεις, που να ταιριάζουν απόλυτα στις ανάγκες του. Αρχικά, η συγκεκριμένη διατριβή παρουσιάζει μια εις-βάθος έρευνα που καταγράφει έννοιες και πρακτικές από σύγχρονες διαδικασίες σχεδιασμού προϊόντων, που κάνουν χρήση εξελιγμένων ψηφιακών εργαλείων. Το υπόβαθρο της έρευνας περιλαμβάνει ορισμούς και διατυπώσεις από τους τέσσερεις βασικούς πυλώνες της διατριβής που είναι, ο σχεδιασμός προϊόντων, ο ψηφιακός σχεδιασμός, η εμπορική επωνυμία και τέλος, η οπτική αναπαράσταση. Έπειτα, μέσω της διατριβής προτείνεται ένα μεθοδολογικό πλαίσιο, που εστιάζει στην ανάπτυξη νέων επώνυμων προϊόντων με τη χρήση υπολογιστικών εργαλείων και αναπτύσσεται με βάση συγκεκριμένων εφαρμογών μαζικής προσαρμογής από τους τελικούς χρήστες. Οι προτεινόμενες εφαρμογές αναπτύσσονται με τη χρήση γλωσσών προγραμματισμού που αναφέρονται είτε με λεκτικά στοιχεία, είτε με οπτικά σύμβολα. Τελικά, η εν λόγω διατριβή παρουσιάζει τρεις μελέτες περίπτωσης για επώνυμα προϊόντα κάνοντας χρήση του προτεινόμενου μεθοδολογικού πλαισίου. Η επίδραση του συγκεκριμένου ερευνητικού έργου είναι η ενοποίηση των τριών κατευθύνσεων του σύγχρονου σχεδιασμού (υπολογιστικός σχεδιασμός, σχεδιασμός προϊόντων και επωνυμία προϊόντων) με σκοπό να εμπνεύσει νέες και καινοτόμες ιδέες σε μηχανικούς, σχεδιαστές προϊόντων, αρχιτέκτονες και υπευθύνους του μάρκετινγκ

    A Brief Review of Computational Product Design: A Brand Identity Approach

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    On the way to designing customized products as one of the core activities of Industry 4.0, the strategy of computational design emerges as a unique design process due to its flexibility and simplicity. More specifically, the aforementioned strategy is concerned with the study of brand identity and its description in the development of commercial industrial products. The proposed design approach is focused on the study of branded product forms following computational design methodologies, i.e., employing textual or/and visual programming languages. The paper presents an overview of in-depth research studies which deal with the systematic way of creation, evolution, and transformation of industrial products with modern digital tools. Through the review, 100 studies have been analyzed over the last 15 years. The background of this research includes definitions from the specific four pillars of the modern theory of industrial design, e.g., product design, digital design, visual representation, and product identity. Furthermore, the current paper combines the use of computational design with specific parameters of visual brand elements in order to develop a methodological tool for the mass customization of industrial products. Moreover, the proposed framework offers a great deal of flexibility in both design and manufacturing, while many design alternatives could become available in a very short time. Finally, the impact of this paper is the correlation between computational design techniques and the theoretical background of brand identity principles (i.e., shapes, geometries, styles, textures, colors, and materials) for inspiring novel ideas among engineers, designers, and marketers

    A Brief Review of Computational Product Design: A Brand Identity Approach

    No full text
    On the way to designing customized products as one of the core activities of Industry 4.0, the strategy of computational design emerges as a unique design process due to its flexibility and simplicity. More specifically, the aforementioned strategy is concerned with the study of brand identity and its description in the development of commercial industrial products. The proposed design approach is focused on the study of branded product forms following computational design methodologies, i.e., employing textual or/and visual programming languages. The paper presents an overview of in-depth research studies which deal with the systematic way of creation, evolution, and transformation of industrial products with modern digital tools. Through the review, 100 studies have been analyzed over the last 15 years. The background of this research includes definitions from the specific four pillars of the modern theory of industrial design, e.g., product design, digital design, visual representation, and product identity. Furthermore, the current paper combines the use of computational design with specific parameters of visual brand elements in order to develop a methodological tool for the mass customization of industrial products. Moreover, the proposed framework offers a great deal of flexibility in both design and manufacturing, while many design alternatives could become available in a very short time. Finally, the impact of this paper is the correlation between computational design techniques and the theoretical background of brand identity principles (i.e., shapes, geometries, styles, textures, colors, and materials) for inspiring novel ideas among engineers, designers, and marketers

    A new role of unruly product design based on “Transformed Objects” design approach

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    Nowadays, the movement of Post-Modernism, which appeared in 20th century, influences the art and the design of products. It is considered that the investigation and the undermining, which construct the modern society, compel a traditional prioritization based on cultural values. Furthermore, today the main effect is the image as the users opt to purchase their products by the appearance that is more substantial than the usage. For that reason, the alteration of daily products is the cause of this paper so that the consumers feel confused by them. Namely the basic image of a product may be the same as or similar to an original object, but it may alter the use of it. The viewer should interpret the image differently such as his experience and his belief. In addition, the change of visual messages can be achieved by the complexity of geometry, the combination of objects and the modification of materials. This is defined by the movement of Unruly design that aims for offering a new aesthetic of products. Finally, the goal of this paper is to present a number of illustrative case studies, which ensure an appropriate interface relationship between the art and product design

    A Pedagogical Methodology for Introducing CAD Modeling Tools and 3D Printing Technologies to Adult Trainees

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    This paper presents a four-step training model based on pedagogical methodologies for introducing CAD (Computer-Aided Design) modelling tools and 3D printing technologies to adult trainees. Nowadays, 3D modeling techniques and 3D printing technologies are emerging core competencies due to the increasing popularity of STEAM education frameworks. The proposed training model has these four stages for trainees’ team: a) theoretical background of program based on traditional educational techniques, b) e-learning tools and parallel interaction with the trainer, c) micro-teaching frameworks and case studies and d) brief questionnaires with motivation and satisfaction criteria completed by the trainees. The present paper attempts to identify the pleasure and satisfaction of participating in New Technologies Education through CAD (Computer-Aided Design) modelling tools and 3D printing technologies program

    A Pedagogical Methodology for Introducing CAD Modeling Tools and 3D Printing Technologies to Adult Trainees

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    This paper presents a four-step training model based on pedagogical methodologies for introducing CAD (Computer-Aided Design) modelling tools and 3D printing technologies to adult trainees. Nowadays, 3D modeling techniques and 3D printing technologies are emerging core competencies due to the increasing popularity of STEAM education frameworks. The proposed training model has these four stages for trainees’ team: a) theoretical background of program based on traditional educational techniques, b) e-learning tools and parallel interaction with the trainer, c) micro-teaching frameworks and case studies and d) brief questionnaires with motivation and satisfaction criteria completed by the trainees. The present paper attempts to identify the pleasure and satisfaction of participating in New Technologies Education through CAD (Computer-Aided Design) modelling tools and 3D printing technologies program

    A Novel Computational-Based Visual Brand Identity (CbVBI) Product Design Methodology

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    Product design is a promising field for the application of new technologies and methodologies emerging from the digital evolution of Industry 4.0. A great number of tools have been developed in order to accentuate the use of modern Computer-Aided Design (CAD) systems and computational design techniques for design customization in product applications. The present paper deals with the development of two different applications for designing furniture based on the Computational-based Visual Brand Identity (CbVBI) design methodology. For the first case study, the Application Programming Interface (API) SolidworksTM (VBA event-driven programming language) is used. The second case study focuses on the visual programming language of GrasshopperTM, which is incorporated within Rhinoceros3DTM. The proposed case studies offer a great deal of flexibility in both design and manufacturing, while many design alternatives could become available in a very short period

    Product Design Trends within the Footwear Industry: A Review

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    Computer technology influences the capability to enhance the functionality of manufacturing and product design technologies. Innovations in computational design and digital manufacturing empower designers and manufacturers to create novel representations and algorithms for designing, analyzing, and planning the production of highly complicated products achievable through state-of-the-art technology. Various principles, including computational physics, geometric reasoning, and automated spatial planning, enable engineers to generate entirely new categories of products in the footwear industry. This study aims to review the methods and tools that have been published in the literature for the last twenty years, and provide a better understanding of the parameters, tools, and controls that contribute to the design and manufacturing processes of shoes. The main focus is on highlighting the product design-related trends within the footwear industry. A structured framework becomes apparent in the literature through the grouping and presentation of information. This framework facilitates drawing conclusions about the trends and existing needs derived from in-depth research in the field of footwear. Additionally, it reveals the upcoming methods and tools that will contribute to the enhancement and development of this emerging and promising industry sector. In conclusion, the categorization limitation within the footwear industry could serve as the foundation for exploring key areas to be analyzed further in other industries, for instance, in furniture, clothing, and packaging

    Transformed objects: the influence of unruly product design

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    Nowadays, the image of a product becomes more important than the product itself. Unruly design is defined as the methodology of all objects that are designed with the intention to undermine the existing design-paradigm of the functionalists. At the same time, the term surreal object is based on the magical, transformative concept of the juxtaposition of diverse elements usually found in everyday objects. The present paper outlines the general principles of the unruly design and surrealism art movement, together with their influence on styles of the conceptual product design. A number of illustrative case studies are depicted, through an ergonomic approach, in order to ensure an appropriate interface relationship between art and product design. The products’ transformations have been selected in order to stress the idea that using unruly design offers additional advantages in creating concepts from a different point of view. Innovation and unusual product design can create the basis for a complete product design transformation culture
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