1,187 research outputs found
A Cross-Cultural Study of Consumer Perceptions of Clothing Fit
Many studies and industry initiatives endeavor to provide well-fitted ready-to-wear products (RTW) to consumers. However, consumer perception of clothing fit has not been fully studied. We conducted a simulated fitting room study and a 3D virtual fitting study to investigate consumers\u27 understanding of fit through their fitting practices and their organic language. It was found that both Chinese and American women experienced difficulties in fit evaluation. They lacked knowledge and methods of fit evaluation as well as vocabulary to describe clothing misfit. Therefore, more research is needed in clothing fit evaluation by consumers
Sugar Coated
The design challenge addressed in this outfit was to: “express how you recognize and define truth.” This challenge was made in the context of the recent epidemic of fake news. I researched confirmation bias, selective exposure, and desirability bias, which are all concepts that explain how people only see the truth they want to see, and reject anything that does not conform to what they want to believe.
The body is truth. The tightly laced corset that manipulates the body shape and the hoop skirt that creates an exaggerated shape both represent the manipulation of truth. The dress that sits on top of the corset and hoop skirt represents the desire to accept this version of the truth. The purchased fabric has beautiful floral embroidery and sits over the shape of the manipulated truth, creating a simplified, attractive form. The dress is sheer to show that if we choose, we can see into the manipulation and therefore understand its relationship to real truth
Exploring consumption intentions of customized apparel
The online shopping experience promises to become more interactive, creative, and social. Emerging digital technologies in the fashion industry could change the dynamics of online garment purchase and garment consumption by enabling consumers to acquire visual information, interact, co-design, and make more educated purchase decisions (Ashdown & Loker, 2010)
Fit Analyses of Bicycle Clothing in Active Body Poses
We present a project experimenting with new approaches for fit analyses in active body poses, using half scale fit models made from 3D body scans, and compression sensors. Participants chosen as fit models for size categories of bicycle apparel were body scanned in active and standing positions. Half scale dress forms were 3D printed of one of the participant\u27s scans, and both half scale and full scale bicycle shorts were made in two styles. Fit tests were conducted using compression sensors on the fit model with the full scale shorts and on the dress forms with the half scale shorts. Results are promising, with some correlations in the results from the two tests. Testing fit on half scale forms in active positions could contribute to the design process for activewear. Further research is needed to test results in each size in the range
Half-Scale Dress Form as a Design and Fit Tool for Young Designers
For a young designer creating a look for a runway show can be an exciting and challenging process. Working with a model and achieving good fit and balance is often a time consuming and frustrating endeavor for a student with limited experience. Working with seven freshman enrolled in a draping class who had only one previous studio design class, we offered them the opportunity to have a custom half-scale dress form made of their model, allowing them to drape on the actual body they would be fitting
Exploring the relationship between Lead Users and collaborative orientation in the design of a functional running garment
While some users have great potential to increase product novelty and customer benefit, some do not, making user collaborations risky as they can lead to loss of time and money for the apparel company. If apparel professionals can find the right users to involve in the design process, they can reduce the risks while obtaining the benefits of collaborating with users. Past research has shown that Lead Users (LUs) develop product ideas that represent the needs of traditional consumers and can generate commercially successful products. The study design used an entrance survey, design session, exit survey, and online evaluation where users (runners) developed and evaluated concepts for a base layer garment. Sixty-five runners were sorted into seven LU groups and ten NLU groups. The design sessions resulted in 17 base layer design concepts. In the online survey,183 evaluated each of the 17 design concepts between 108-114 times. The highest scoring base layer concept was produced by the highest scoring LU group. Three of the five top-rated concepts developed by LU groups. Garment scores were moderately positively correlated to the group\u27s usership score, further supporting previous research that LUs develop commercially attractive products and, therefore, should be considered as collaborators when designing new apparel concepts. From the literature, we expected there to be a significant relationship between higher levels of usership and CO, but no such relationship was found collaborative orientation was not correlated with any of the three LU traits, but rather, it was negatively correlated to technical expertise. Groups who ran more per week were more likely to develop a highly-rated garment. Industry professionals should seek people who score high on LU traits, especially TE, over people who are collaboratively oriented. People who are willing to collaborate and work well in a team may be less likely to produce a commercially attractive garment. This finding is critical to understand how to optimize user collaborations. Apparel professionals may accommodate LUs by working with LUs individually or allowing LUs to have time to work alone to find a solution to their needs. The next steps of this research are to test the output of LU in nominal groups of one
Half Scale, Full Engagement: Uniting Art, History and Technology to Teach Patternmaking
We present a project designed to engage freshman students in a beginning patternmaking class using art deco and pochoir fashion art of the late teens and early 1920s, from Gazette du Bon Ton and Vogue. Students used half scale forms to drape silhouettes depicted in these graphic images. Dress forms were custom-made for the project from a 3D body scan. Students learned about the period and patternmaking techniques by examining garments from the period, looking at patternmaking books and Sears catalogs from the period, and lecture/discussion about world history and fashion history. Students created patterns and display models, pinning to the form. Results were positive, with student improvement in judging proportions, understanding body/garment interactions, and learning alternate patternmaking techniques. Students also gained confidence in patternmaking. Use of the half scale forms was successful overall, though students generally found the increased precision needed when working in half scale more difficult
Estado actual de la técnica y cuestiones perdurables en la recogida de datos antropométricos
The study of human body size and shape has been a topic of research for a very long time. In the past, anthropometry used traditional measuring techniques to record the dimensions of the human body and reported variance in body dimensions as a function of mean and standard deviation. Nowadays, the study of human body dimensions can be carried out more efficiently using three-dimensional body scanners, which can provide large amounts of anthropometric data more quickly than traditional techniques can. This paper presents a description of the broad range of issues related to the collection of anthropometric data using three-dimensional body scanners, including the different types of technologies available and their implications, the standard scanning process needed for effective data collection, and the possible sources of measurement errors that might affect the reliability and validity of the data collected.El estudio del tamaño y la forma del cuerpo humano ha sido un tema de investigación durante un tiempo muy largo. En el pasado, la antropometría utilizó técnicas de medición tradicionales para registrar las dimensiones del cuerpo humano y reportó la variación en las dimensiones del cuerpo en función de la media y la desviación estándar. Hoy en día, el estudio de las dimensiones del cuerpo humano se puede llevar a cabo utilizando maneras más eficientes, como los escáneres tridimensionales del cuerpo, que pueden proporcionar grandes cantidades de datos antropométricos más rápidamente que las técnicas tradicionales. En este trabajo se presenta una descripción de la amplia gama de temas relacionados con la recogida de datos antropométricos utilizando escáneres tridimensionales del cuerpo, incluyendo los diferentes tipos de tecnologías disponibles y sus implicaciones, el proceso de digitalización estándar necesario para la captura efectiva de datos, y las posibles fuentes de los errores de medición que podrán afectar la fiabilidad y validez de los datos recogidos.This work is financed by FEDER funds through the Competitive Factors Operational Program (COMPETE) POCI-01-0145-FEDER-007043 and POCI-01-0145FEDER-007136 and by national funds through FCT – the Portuguese Foundation for Science and Technology, under the projects UID/CEC/00319/2013 and UID/CTM/00264 respectively
Assessment of the intraday variability of anthropometric measurements in the work environment: a pilot study
Central Institute for Labour Protection & National Research Institute (CIOP-PIB) Sitting for long periods of time, both during work and leisure times, is the typical behavior of the modern society. Especially at work, where there is not much flexibility, adopting the sitting posture for the entire day can cause some short-term and long-term effects. As workers’ productivity and well-being relies on working conditions, evaluating the effects caused by work postures assumes a very important role. The purpose of this article was to evaluate the variation of some anthropometric measurements during one typical workday to understand whether the known long-term effects can also be seen and quantified in an 8-h period. Twenty participants were measured before and after work, using traditional anthropometry equipment. The data from the two repetitions were compared using statistical tests. The results showed a slight variation in the anthropometric measurements, some with a tendency to increase over time and others with a tendency to decrease.(undefined
A validation study of a Kinect based Body Imaging (KBI) device system based on ISO 20685:2010
To replace the traditional anthropometric data collection processes with the 3D acquiring system it is
important that the validity of the data is not compromised. To do this, a validation study, based on the
guideline of ISO 20685, can be performed. This paper presents the results of a comparison between
traditional measurements and measurements taken with a 3D acquiring system using only four Kinect
sensors. The results obtained were then compared with the maximum allowable error indicated in ISO
20685, concluding that this system cannot give sufficiently reliable data that can substitute the manual
procedures.FEDER funds through the Competitive Factors Operational Program (COMPETE) and by national funds through FCT (Portuguese Foundation for Science and Technology) with the projects PEst- C/CTM/U10264 and ID/CEC/00319/201
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