4 research outputs found

    From boundaries to entangled story lines: untangling young people’s material and immaterial storied practices

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    In this article, we consider the notion of entangled stories to account for ways that young people assemble stories in generative ways. We draw on Tim Ingold’s theorising of lines, movement, and storied knowledge to account for the visible/material and invisible/immaterial entanglements that happen when young people design multimodal storied worlds and illustrate these entanglements through three school projects in Canada, Norway, and Chile. Literacy studies and the learning sciences have made important contributions to understanding the complexities of meaning-making practices with digital technologies across formal and informal contexts. Yet, there is still work to be done to describe, extrapolate, and theorise digital-material practices and trajectories that young people engage in when they design and craft multimodal compositions

    Gender and computer-supported collaborative learning

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    Relationships Between Game Attributes and Learning Outcomes: Review and Research Proposals

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    Games are an effective and cost-saving method in education and training. Although much is known about games and learning in general, little is known about what components of these games (i.e., game attributes) influence learning outcomes. The purpose of this article is threefold. First, we review the literature to understand the “state of play” in the literature in regards to learning outcomes and game attributes—what is being studied. Second, we seek out what specific game attributes have an impact on learning outcomes. Finally, where gaps in the research exist, we develop a number of theoretically based proposals to guide further research in this area
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