11 research outputs found
Hybridization of signaling principle and Nielsen's design guideline in a mobile application
Many educational mobile applications available in the market use multimedia principles in several aspects. However, the user interface design component is often disregarded. Therefore, such applications are less effective in engaging users in learning content with excitement and motivation. Therefore, this project is being worked on to meet those needs. A study on mobile applications hybridized with the Signaling principle and Nielsen guidelines through the construction of the NSPIxD model was carried out. Two mobile applications were designed, developed, and evaluated, and the Alessi and Trollip Instructional Design Models were adapted in both applications. The first mobile application, AHMA-0, serves as the base model. Instead, the AHMA-NSPIxD is integrated with the NSPIxD model, accompanied by a hybridization of the Signal principles and Nielsen design guidelines. Three parameters were measured, evaluated, and compared between AHMA-0 and AHMA-NSPIxD. The relevant parameters are; students’ knowledge and awareness of the topic and student motivation to use learning materials on the subject. It was found that AHMA-NSPIxD outperformed AHMA-0. Accordingly, it proves that practical applications can be produced at all levels by considering users' needs. Further, these findings emphasize the importance of critically considering user interfaces' technical and aesthetic aspects, contributing to advancing interaction design knowledge
CAPD eBook: A multimedia approach for renal patients with adaptation of persuasive technology / Arifah Fasha Rosmani...[et al.]
CAPD eBook is a multimedia application that has been developed as a
guide for renal patients on how to perform Continuous Ambulatory
Peritoneal Dialysis (CAPD) in their daily life. The application has
embraced multimedia elements such as text, animation, audio and graphic
to ease renal patients in the learning process. This multimedia application
is specifically designed to assist renal patients to learn and perform CAPD
procedures as a way to remove toxin from their body. Additionally, the
principle of Persuasive Technology has been adapted into CAPD eBook to
increase effectiveness; this is to engage patients in using the application.
Persuasive Technology is one of the techniques to persuade and encourage
people in many aspects especially in the learning process. In order to
evaluate the application, Usability and Heuristic Test have been conducted
to assess the convenience and significance of Persuasive Technology
Principles in CAPD eBook. The results have shown a significant impact and
important benefits provided to renal patients
Asmaul Husna Web-Based System: Acquainting the 99 Names of Allah
Web-based systems have had a significant impact on computer and communication technology advancement. Websites are still prevalent in a variety of practices after a long time. As a result, an Islamic learning-oriented website concentrating on Asmaul Husna was formed. This project was created as the topic still requires an engaging and comprehensive informal learning method to fill the need. The website was designed using a Waterfall model-based system development life-cycle methodology. According to the testing results, this website has aided users in learning their topic more openly and at their leisure. By using this website, more people would be able to profit from learning about the subject in their daily lives
The impact of pair programming on students logical thinking : a case study on higher academic institution / Mahfudzah Othman … [et al.]
Pair Programming (PP) is a well-known agile software development technique that has been widely implemented in programming classes. Through PP, students are able to share knowledge and expertise that will contribute to better programming solutions. Nevertheless, how PP can help to improve students’ cognitive abilities has yet to be explored. Therefore, this study’s aim was to investigate the impacts of implementing Pair Programming (PP) on students’ logical thinking. Logical thinking is part of the cognitive ability claimed to be one of the crucial factors that determine the success or failure of novice programmers. To achieve this, 60 students who enrolled in Diploma in Computer Science programme in Universiti Teknologi MARA Perlis Branch, Malaysia, were asked to take the pre-test and post-test of Group Assessment Logical Thinking (GALT) Test in the beginning and at the end of the semester. These students were divided into two main groups; Control and Test in the Test Group, students with low logical ability will be paired with their high logical thinking friends. Meanwhile, in the Control Group, no pair programming or collaborative technique took place. Five programming tasks were assigned to both groups to solve either collaboratively or individually. The results obtained via paired sample t-tests statistical analysis shows significant improvements in students’ logical thinking with p-value <0.05 in the Test Grou
Interactive mathematical learning courseware 2.0 using mental arithmetic for preschool children / Siti Zulaiha Ahmad ... [et al.]
Interactive Mathematical Learning Courseware 2.0 (iMLc 2.0) is an enhanced version of multimedia application which the aim is to expose the pre-school children in mental arithmetic technique. Unlike other form of conventional application which are using traditional methods, iMLc 2.0 display highly efficient technique to users who are at early stage of learning mathematics. The application integrates multimedia elements and mental arithmetic technique in an interactive and supportive way that is
suitable for pre-school children level. Six multimedia principles have been adapted into the application in order to enhance the interface design. The application is divided into three modules, addition, subtraction, and quizzes. The addition operation has been designed to apply the finger-brain approach which is part of mental arithmetic technique while, mental-imagery approach is adapted for subtraction operation. In order to evaluate the application, it goes through a series of testing which are experimental test and user acceptance test. Mathematical courseware application can be used as additional learning and teaching tools since it is interesting, user friendly, enjoyable, valuable, and
supportive. The implementation of iMLc 2.0 using interactive multimedia environment can motivate the preschooler to be prepared for future mathematical learning
The Effect of Signaling Principle in Asmaul Husna Mobile App on Knowledge, Perceived Awareness and Perceived Motivation Among Muslim
Signaling principle makes people learn better when cues that highlight important materials are added. Therefore, this study is carried out to determine the effect of the principle in asmaul husna mobile application among Muslim on knowledge and perceived awareness on the context and perceived motivation of the learning material. As a contribution to the body of knowledge, this study hybridizes Cognitive Theory of Multimedia Learning (CTML) with signaling principle. It will disclose the benefits of learning though mobile towards bridging theory to practice particularly in Islamic mobile application. The proposed design and development of Signaling Principle Mobile Application (SPMA) will assist multimedia practitioners or developers in designing and developing Islamic multimedia learning application particularly in educating Muslim in asmaul husna with the assimilation of Signaling Principle and Nielsen’s Design Guidelines. This study is classified into quantitative category and utilizes quasiexperimental approach using pre-test and post-test factorial design, and the design and development phase in this study will be governed by Alessi and Trollip Instructional Design Model
The evolution of information dissemination, communication media and technology in Malaysia
Information plays an integral part of human life. With the availability of data and information, people could learn and comprehend about beneficial substances in life. Knowledge and dissemination of information have flourished today as the development of technology has intensified how dissemination of information from traditional to modern means. With this increasingly evolving mass media, it has also inadvertently affected the distribution of information, expansively and flexible. From this study, we can observe the evolution of the dissemination of information that began with printed materials to digital materials. Massive user growth has been evident from the method of reading printed materials, to the use of radio, television, Internet and mobile phone. The degree of tendency of using these methods is also comparable in terms of reliability of the information gained and accessibility of the audience through the media. The interdependent use of the Internet and mobile phones has outperformed other media, especially in terms of information search, knowledge trustworthiness and audience accessibility
Solat bio theraphy module / Noor Azura Zainuddin ... [et al.]
This module is developed to give an explanation to Muslims about effective techniques as a complementary treatment and prevention for physical, mental and spiritual illness. The
module also focuses on the quality of worship to Allah by adapting integrated techniques in religion and science to improve the level of humility in prayer. The methodology of this module is based on library researc
Asmaul Husna Web-Based System: Acquainting the 99 Names of Allah
Web-based systems have had a significant impact on computer and communication technology advancement. Websites are still prevalent in a variety of practices after a long time. As a result, an Islamic learning-oriented website concentrating on Asmaul Husna was formed. This project was created as the topic still requires an engaging and comprehensive informal learning method to fill the need. The website was designed using a Waterfall model-based system development life-cycle methodology. According to the testing results, this website has aided users in learning their topic more openly and at their leisure. By using this website, more people would be able to profit from learning about the subject in their daily lives
Hybridising signaling principle and nielsen’s design guidelines in a mobile application
Learning via mobile phone is very common nowadays, whether at the primary or tertiary stage. The use of mobile phones is causing growing concern among the general public. Improving online education, primarily via this device, is also one of the government’s most pressing needs. Most current research on mobile learning applications pays little attention to multimedia principles, especially the Signalling principle, to improve user interaction. As a result, this project is undertaken to suggest better and more efficient mobile learning applications. The model is developed in collaboration with various stakeholders, including content experts, HCI experts, actual users, and a thorough literature review. Creating these mobile learning design guidelines is anticipated to lead to a more efficient and successful mobile learning style. According to the results of the experiments, implementing the hybridised guidelines resulted in a significant increase in Asmaul Husna Islamic knowledge among university students