9,435 research outputs found
Neural Audio: Music Information Retrieval Using Deep Neural Networks
The use of deep neural networks has exploded in popularity recently. Thinking that music information retrieval should not be left out of this trend in machine learning, we explore two different applications of this technology in the field.
The first we looked at was genre identificaton, using the initial categories of \u27popular music,\u27 \u27art music,\u27 and \u27traditional music.\u27 This was found to be a difficult problem - classifying music into these categories can be challenging even for experts, and assembling a large dataset for use in training represents a significant problem.
The second approach we took to using these techniques was looking at instrument identification, specifically for the purpose of identifying the time and category (from guitar, vocal, or drum ) of solos in popular music
The physical basis for Parrondo's games
Several authors have implied that the original inspiration for Parrondo's
games was a physical system called a ``flashing Brownian ratchet''. The
relationship seems to be intuitively clear but, surprisingly, has not yet been
established with rigor. In this paper, we apply standard finite-difference
methods of numerical analysis to the Fokker-Planck equation. We derive a set of
finite difference equations and show that they have the same form as Parrondo's
games. Parrondo's games, are in effect, a particular way of sampling a
Fokker-Planck equation. Physical Brownian ratchets have been constructed and
have worked. It is hoped that the finite element method presented here will be
useful in the simulation and design of flashing Brownian ratchets.Comment: 10 pages and 2 figure
Optimizing genetic algorithm strategies for evolving networks
This paper explores the use of genetic algorithms for the design of networks,
where the demands on the network fluctuate in time. For varying network
constraints, we find the best network using the standard genetic algorithm
operators such as inversion, mutation and crossover. We also examine how the
choice of genetic algorithm operators affects the quality of the best network
found. Such networks typically contain redundancy in servers, where several
servers perform the same task and pleiotropy, where servers perform multiple
tasks. We explore this trade-off between pleiotropy versus redundancy on the
cost versus reliability as a measure of the quality of the network.Comment: 9 pages, 5 figure
Exploring tradeoffs in pleiotropy and redundancy using evolutionary computing
Evolutionary computation algorithms are increasingly being used to solve
optimization problems as they have many advantages over traditional
optimization algorithms. In this paper we use evolutionary computation to study
the trade-off between pleiotropy and redundancy in a client-server based
network. Pleiotropy is a term used to describe components that perform multiple
tasks, while redundancy refers to multiple components performing one same task.
Pleiotropy reduces cost but lacks robustness, while redundancy increases
network reliability but is more costly, as together, pleiotropy and redundancy
build flexibility and robustness into systems. Therefore it is desirable to
have a network that contains a balance between pleiotropy and redundancy. We
explore how factors such as link failure probability, repair rates, and the
size of the network influence the design choices that we explore using genetic
algorithms.Comment: 10 pages, 6 figure
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