9 research outputs found

    Local History in a Digital Environment: Creating an Online Course for Young Children

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    Twenty-first century demands students with critical thinking, digital and other soft skills, and capable of self-directed and self-determined learning. This chapter presents an educational design project, which focused on the development of a history online course for children of pre-primary level and the first grades of primary school, based on the constructivist paradigm of learning. Educational design research was carried out to explore how young children can respond to the demands of a contemporary online course, pursue the online course with growing confidence and independence, and earn history in a meaningful way, while developing twenty-first century skills at the same time. Data were collected by quantitative and qualitative methods and analysis showed that both pre-primary and primary school children responded remarkably well and managed to complete the online course with minimum parental support. They improved their knowledge and displayed critical thinking skills. Children showed no major difficulties in using the digital environment and expressed positive attitudes toward e-learning. The role of parents was also monitored and analyzed since it emerged as a critical factor in the successful completion of the course

    Digital Student Conference Platform Implementation: The case study of the “Research Project” course

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    Today, during the ‘fourth industrial revolution’ which is led by the Internet and the digital ecosystem it creates, schools are expected to achieve the development of not only the functional skills of literacy and numeracy but also of general knowledge. The apparent inadequacy of the standardized education system to respond to the needs and interests of 21st-century students urges researchers to adopt new forms of teaching as meaningful and high-quality teaching requires a more active use of innovative educational methods and tools. With the rapid development of IT globally, there is a tendency to utilize the capabilities of e-learning as a mode of distance learning since itcan function both independently of and in conjunction with conventional teaching. The varied applications of Web 2.0 tools create new possibilities in the educational sector. It provides the ability to develop innovative educational methods that transform students from passive recipients of information to knowledge creators through an active involvement in the learning process often within a modern interactive environment. This study presents the results of the implementation of a teaching intervention, with the use of a flexible and student-centered web system developed and used as complementary to the ‘Research Project’ course during the first term of the 2015-2016 school year. The ultimate goal of this effort was to highlight and consequently incorporate the use of a digital platform for student conferences which we implemented in schools as a means to research, learning, and skill development. The students had the opportunity to participate in a digital community which employed distance learning tools for communication, cooperation, and learning during a digital conference in which they had leading roles as writers and reviewers. The initial results of the pilot study indicated that the use of the digital platform increased the interest of students, supported the development of various skills and contributed to the overall improvement of the teaching and learning process.Today, during the ‘fourth industrial revolution’ which is led by the Internet and the digital ecosystem it creates, schools are expected to achieve the development of not only the functional skills of literacy and numeracy but also of general knowledge. The apparent inadequacy of the standardized education system to respond to the needs and interests of 21st-century students urges researchers to adopt new forms of teaching as meaningful and high-quality teaching requires a more active use of innovative educational methods and tools. With the rapid development of IT globally, there is a tendency to utilize the capabilities of e-learning as a mode of distance learning since it can function both independently of and in conjunction with conventional teaching. The varied applications of Web 2.0 tools create new possibilities in the educational sector. It provides the ability to develop innovative educational methods that transform students from passive recipients of information to knowledge creators through an active involvement in the learning process often within a modern interactive environment. This study presents the results of the implementation of a teaching intervention, with the use of a flexible and student-centered web system developed and used as complementary to the ‘Research Project’ course during the first term of the 2015-2016 school year. The ultimate goal of this effort was to highlight and consequently incorporate the use of a digital platform for student conferences which we implemented in schools as a means to research, learning, and skill development. The students had the opportunity to participate in a digital community which employed distance learning tools for communication, cooperation, and learning during a digital conference in which they had leading roles as writers and reviewers. The initial results of the pilot study indicated that the use of the digital platform increased the interest of students, supported the development of various skills and contributed to the overall improvement of the teaching and learning process

    STEAM Implementation in Preschool and Primary School Education: Experiences from Six Countries

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    This chapter presents a survey focusing on pre-primary and primary STEAM education in six countries. The survey sought to identify: a] the perceptions of teachers, parents, and professionals from STEM and the Arts (hereafter STEAM professionals) about the STEAM approach; b] teachers’ training needs; c] teachers’, parents’, STEAM professionals’ perceptions of the value of the STEAM’s role in increasing the participation of young girls and disadvantaged students in STEM. Data was collected through focus-group interviews and were qualitatively analyzed. Results showed that teachers, STEAM professionals, and most of the parents had positive perceptions of the STEAM approach; they believed that it increases children’s motivation and engagement in learning, regardless of the child’s gender; it increases creativity, self-confidence and offers good learning opportunities for both boys and girls, taking into consideration their emotional and social abilities. The main difficulties identified were related to curriculum limitations, school infrastructure, and lack of resources, experience, and training in the STEAM approach. Teachers highlighted the need of training on the STEAM philosophy, essential concepts, and specific methods; access to STEAM-specific digital resources/software; practical training/seminars or blended learning training. Student teachers emphasized the need for more STEAM lessons in their initial training

    Utilizing Creative and Critical Thinking to Build Knowledge and Comprehension through Inquiry-Based and Art-Based Learning: A Practical Tool for Teaching Local History in Pre-Primary and Primary Education

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    Studying local history can be approached in a modern way that encourages young students to utilize the methods and skills of a historian. This includes collecting, recording, comparing, and interpreting data from primary and secondary resources. Inquiry-based and art-based learning are effective frameworks for exploring local history. Students can gain a deeper understanding of the subject by focusing on inquiry, fieldwork, thorough recording, and constructing historical narratives based on critical interpretation of all information, including opposing and alternative views. Art-based learning allows students to analyze the forms and social aspects of artifacts, constructions, events, and phenomena and then express their knowledge and understanding in various multimodal and symbolic ways. It’s essential for children to take the initiative, and be involved in the learning process, and work in collaborative environments that support their free thinking and exploration. This approach is conducive to critical thinking and encourages creativity in learning history. This chapter outlines the conditions that define inquiry and art-based learning environments and offers a tool with practical suggestions for pre-primary and primary teachers to develop their local history lessons. The tool covers four major dimensions: learning interactions, understanding historical times, art-based learning, and practical strategies specific to local history

    Deepening Our Knowledge about Sustainability Education in the Early Years: Lessons from a Water Project

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    The transformative agenda of sustainability education constitutes the focus of early-years education. In quality sustainability educational projects, children are supported to draw links between nature and society and relate to the studied phenomena. Is this methodological approach realized in educational programs for the early years? The present work presents some of the significant findings of a case study on implementing a water project in early-year settings around Europe. It explores the characteristics and the methodological approaches the project implementation developed. Three types of implementation are derived from the qualitative analysis of data and reveal that there are still cases in which sustainability projects are focused on a descriptive approach rather than critical inquiry and analysis. In this sense, the need for educational designs that help children deepen their understanding of sustainability issues and become empowered citizens who will work for a sustainable future is highlighted

    University Teaching as a Site for Professional Learning of Teacher Educators: The Role of Collaborative Inquiry and Reflection within a Professional Learning Community

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    While initial teacher education (ITE) has been acknowledged as an important process for improving the quality of education by preparing future teachers, less attention has been paid to the support of the continuous professional learning of teacher educators (TEs). This study reports on the supporting processes and tools for a collaborative inquiry-based systematic reflection of five TEs and the effects of their use in constructing professional knowledge about ITE. The reflective written reports and reflective discussions of the TEs are thematically analysed to show the focus of inquiry, the links among inquiry, reflection, and action, as well as the contributing role of collaboration within a professional learning community (PLC). The results show that the TE inquiry was a continuous process of exploring the beliefs, understandings, and participation of pre-service teachers (PSTs) during teaching; the impact of the teaching context on TE actions and decisions; and the ways in which their collaboration enhanced professional learning. The inquiry results informed the reflections and practice design of TEs. Guiding questions, sustained interactions among the PLC members, and support from a facilitator created opportunities for the collaborative construction of the professional learning of TEs. This article provides TEs or/and facilitators of PLCs in teacher education with a methodology for supporting professional knowledge through collaborative inquiry and reflection

    Octopus: a collaborative environment supporting the development of effective instructional design

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    Summarization: Current technology does not meet the needs andexpectations of instructional designers and teachers to collabo-rate on creating and using effective instructional designs tokeep learners motivated and maximize the learning outcome.On the one hand, the IMS Learning Design standard is verycomplex for instructional designers and teachers to understandand use as a common language. On the other hand currenttools, especially those close to the standard are not highly usa-ble. This paper presents Octopus, an environment supportingcollaboration between instructional designers and educatorsfor the development of educational templates and scenariosthat can be used and reused in different educational contexts.Octopus pays special attention in the users' needs while it stayscompatible with standards. Thus, usability studies have beenperformed from the earliest development steps, while a num-ber of workshops have been organized with the participation ofpedagogy experts and teachers. A significant number of educa-tional templates and scenarios have been developed with Octo-pus as well, within ongoing EU projects.Presented on
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