934 research outputs found
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Survey of partitioning techniques in silicon compilation
In the silicon compilation design process, partitioning is usually the first problem to be investigated because partitioning algorithms form the backbone of many algorithms including: system synthesis, processor synthesis, floorplanning, and placement. In this survey, several partitioning techniques will be examined. In addition, this paper will review the partitioning algorithms used by synthesis systems at different design levels
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A new partitioning approach for layout synthesis from register-transfer netlists
Most of the IC today are described and documented using heiarchical netlists. In addition to gates, latches, and flip-flops, these netlists include sliceable register-transfer components such as registers, counters, adders, ALUs, shifters, register files, and multiplexers. Usually, these components are decomposed into basic gates, latches, and flip-flops, and are laid out using standard cells. The standard cell architecture requires excessive routing area, and does not exploit the bit-sliced nature of register-transfer components. In this paper, we present a new sliced-layout architecture to alleviate the preceding problems. We also describe partitioning algorithms that are used to generate the floorplan for this layout architecture. The partitioning algorithms not only select the best suited layout style for each component, but also consider critical paths, I/O pin locations, and connections between blocks. This approach improves the overall area utilization and minimizes the total wire length
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SLAM : an automated structure to layout synthesis system
SLAM is a structure to layout synthesis system. It incorporates parameterisable bit-sliced and glue-logic generators to produce high density layout. In this paper, we describe a sliced layout architecture and SLAM system. In addition, we present partitioning algorithms for generating the floorplan for such an architecture. The algorithms partition the netlist into component sets best suited for different layout styles such as bit-sliced or strip-oriented logic. Each group is partitioned further into clusters to achieve better area utilization. Several experiments demonstrate that highly dense layouts can be achieved by using these algorithms with the sliced layout architecture
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Layout-driven allocation for high level synthesis
We propose a hypergraph model and a new algorithm for hardware allocation. The use of a hypergraph model facilitates the identification of sharable resources and the calculation of interconnect costs. Using the hyper graph model, the algorithm performs interconnect optimization by taking into account interdependent relationships between three allocation subtasks: register, operation, and interconnect allocations simultaneously. Previous algorithms considered these three tasks serially. Another novel contribution of our algorithm is the exploration of design space by trading off storage units and interconnects. We also demonstrate that traditional cost functions using the number of registers and the number of mux-inputs can not guarantee the minimal area. To rectify the problem, we introduce a new layout area cost function and compare it to the traditional cost functions. Our experiments show that our algorithm is superior to previously published algorithms under traditional cost functions
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Layout area models for high-level synthesis
Traditionally, the common cost functions, the number of functional units, registers and selector inputs, are used in high level synthesis as quality measures. However, these traditional design quality measures may not reflect the real physical design. To establish quality measures based on the physical designs, we propose layout estimation models for two commonly used data path and control layout architectures. The results show that quality measures deriving from our models give an accurate prediction of the final layout. The results also show that traditional cost functions are not good indicators for optimization in high level synthesis
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An efficient multi-view design model for real-time interactive synthesis
This report describes an efficient multi-view design model for real-time interactive synthesis of behavioral descriptions in.to layout data. We present a hybrid data structure which combines all of the design data needed throughout multiple levels of abstraction, including behavior, structure, and floorplan, into a single unified view. We also give a detailed time and space complexity analysis of the proposed design model, showing that it provides fast updating capabilities for incremental design changes but does not require an exorbitant amount of memory space. These features make this design model ideal for user-controlled synthesis systems that support incremental design and redesign tasks. Furthermore, the simplicity of the data structure allows easy implementation, maintenance, and extendibility
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Back-annotation for interactive data path synthesis
In order to take into account physical design effects, a designer needs a feedback mechanism during interactive data path synthesis. In this paper, we propose a hypergraph model and a back-annotation algorithm which provide a feedback mechanism for back-annotation from physical designs to behavioral descriptions. Given a control data flow graph and its structural design, this back-annotation technique cannot only evaluate the design quality but can also feedback the delay to each edge and node in the graph. Therefore, a designer can identify the critical paths and improve the design. The hypergraph model and the back-annotation algorithm allow us to bridge the gap between the behavioral description and the physical design
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An algorithm for transistor sizing in CMOS circuits
This paper describes a novel algorithm for automatic transistor sizing which is one technique for improving timing performance in CMOS circuits. The sizing algorithm is used to minimize area and power subject to timing constraints. We define the transistor sizing problem as a graph problem and use a non-linear optimization technique. The algorithm consists of three separate tasks: critical path analysis, transistor sizing and transistor desizing. The main contribution of the presented algorithm is that the delays of all paths in a given design can be tuned simultaneously to satisfy timing constraints. Furthermore, the minimal transistor area and minimal power dissipation under giving timing constraints can be achieved. Experimental results show that this approach has greater control over area/time tradeoffs than traditional sizing algorithms
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Timing models for high-level synthesis
In this paper, we describe a timing model for clock estimation during high-level synthesis. In order to obtain realistic timing estimates, the proposed model considers all delay elements, including datapath, control and wire delays, and several technology factors, such as layout architecture, technology mapping, buffers insertion and loading effects. The experimental results show that this model can provide much better estimates than previous models. This model is well suited for automatic and interactive synthesis as well as feedback-driven synthesis where performance matrices must be rapidly and incrementally calculated
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Partitioning-based algorithm for pipelined scheduling and module assignment
We propose partitioning-based algorithms for pipeline scheduling, module assignment, and interconnect sharing. A novel hypergraph model is used to perform module assignment which facilitates the identification of sharable resources and the calculation of interconnect costs. The algorithms use clustering and interchange improvement techniques to maximize interconnect sharing. The results show significant improvement over other published results
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