10 research outputs found

    Edips: An easy to deploy indoor positioning system to support loosely coupled mobile work

    Get PDF
    Loosely coupled mobile work is characterized by nomadic workers collaborating in sporadically and ondemand ways. Supporting nomadic workers' interactions requires knowing the location of the potential collaborator; therefore, indoor/outdoor positioning systems play a key role. Locating persons in outdoor environments is well addressed by Global Positioning Systems (GPS); however, for the indoor scenario, the solution is not so clear. Although several proposals for indoor positioning have been reported in the literature, most of them demand important setup efforts. This article presents the Easy to Deploy Indoor Positioning System (EDIPS), a WiFi-based system able to support the typical location requirements involved in loosely coupled mobile work. EDIPS is aimed for fast deployment and real-time operations rather than for location accuracy. The system was preliminary evaluated as a support for locating medical interns' in a simulated hospital. The results obtained indicate the solution is able to locate nomadic workers in an indoor scenario, with enough accuracy to support loosely coupled mobile work, while requiring minimal setup effort. © Springer-Verlag London Limited 2011

    Remote lab experiments: Opening possibilities for distance learning in engineering fields

    Get PDF
    Remote experimentation laboratories are systems based on real equipment, allowing students to perform practical work through a computer connected to the internet. In engineering fields lab activities play a fundamental role. Distance learning has not demonstrated good results in engineering fields because traditional lab activities cannot be covered by this paradigm. These activities can be set for one or for a group of students who work from different locations. All these configurations lead to considering a flexible model that covers all possibilities (for an individual or a group). An inter-continental network of remote laboratories supported by both European and Latin American institutions of higher education has been formed. In this network context, a learning collaborative model for students working from different locations has been defined. The first considerations are presented

    A Mobile Portfolio to Support Communities of Practice in Science Education

    Get PDF
    Online Communities and Social Computing Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007. ProceedingsPractice activities are a key issue for science education students. Typically, these activities are carried out by a community of practice (practicing students and professors) using physical or centralized electronic portfolios. However, these alternatives are limited when the community members need to share the portfolio resources, any time and anywhere. This limitation is also present when support for high interactivity among these persons is required. This paper presents a new kind of portfolio which is able to work in autonomous, client-server, and peer-to-peer manners. This mobile portfolio is fully distributed; therefore, it improves the flexibility to conduct interactions or share portfolio resources among the members of a community of practice. The functionality and stability of the tool have been tested by the developers and the results obtained are encouraging. The use of this distributed portfolio is expected to help science students and professors to enhance practice activities, interactions and interchange of experiences and resources

    Teacher adoption of technology

    No full text
    Technology adoption is usually modeled as a process with dynamic transitions between costs and benefits. Nevertheless, school teachers do not generally make effective use of technology in their teaching. This article describes a study designed to exhibit the interplay between two variables: the type of technology, in terms of its complexity of use, and the type of teacher, in terms of attitude towards innovation. The results from this study include: (a) elaboration of a characteristic teacher technology adoption process, based on an existing learning curve for new technology proposed for software development; and (b) presentation of exit points during the technology adoption process. This paper concludes that teachers who are early technology adopters and commit a significant portion of their time to incorporating educational technology into their teaching are more likely to adopt new technology, regardless of its complexity. However, teachers who are not early technology adopters and commit a small portion of their time to integrating educational technology are less likely to adopt new technology and are prone to abandoning the adoption at identified points in the process. (c) 2012 Elsevier Ltd. All rights reserved

    EDIPS: an Easy to Deploy Indoor Positioning System to support loosely coupled mobile work

    No full text
    Loosely coupled mobile work is characterized by nomadic workers collaborating in sporadically and on-demand ways. Supporting nomadic workers' interactions requires knowing the location of the potential collaborator; therefore, indoor/outdoor positioning systems play a key role. Locating persons in outdoor environments is well addressed by Global Positioning Systems (GPS); however, for the indoor scenario, the solution is not so clear. Although several proposals for indoor positioning have been reported in the literature, most of them demand important setup efforts. This article presents the Easy to Deploy Indoor Positioning System (EDIPS), a WiFi-based system able to support the typical location requirements involved in loosely coupled mobile work. EDIPS is aimed for fast deployment and real-time operations rather than for location accuracy. The system was preliminary evaluated as a support for locating medical interns' in a simulated hospital. The results obtained indicate the solution is able to locate nomadic workers in an indoor scenario, with enough accuracy to support loosely coupled mobile work, while requiring minimal setup effort

    EDIPS: an Easy to Deploy Indoor Positioning System to support loosely coupled mobile work

    No full text
    Artículo de publicación ISILoosely coupled mobile work is characterized by nomadic workers collaborating in sporadically and ondemand ways. Supporting nomadic workers’ interactions requires knowing the location of the potential collaborator; therefore, indoor/outdoor positioning systems play a key role. Locating persons in outdoor environments is well addressed by Global Positioning Systems (GPS); however, for the indoor scenario, the solution is not so clear. Although several proposals for indoor positioning have been reported in the literature, most of them demand important setup efforts. This article presents the Easy to Deploy Indoor Positioning System (EDIPS), a WiFi-based system able to support the typical location requirements involved in loosely coupled mobile work. EDIPS is aimed for fast deployment and real-time operations rather than for location accuracy. The system was preliminary evaluated as a support for locating medical interns’ in a simulated hospital. The results obtained indicate the solution is able to locate nomadic workers in an indoor scenario, with enough accuracy to support loosely coupled mobile work, while requiring minimal setup effort.This work was partially supported by Fondecyt (Chile), grant No 1110241, LACCIR grant R1210LAC002, and Proyecto Enlace VID 2010 (University of Chile), Grant ENL 10/10

    Factors affecting the adoption of information and communication technologies in teaching

    No full text
    This study describes the level of adoption of information and communication technologies in teaching in three Latin American countries. It also analyzes factors that affect the process by which teachers incorporate these technologies into their classrooms. In order to do so, an online survey was conducted with 89 teachers. The results show that most of the teachers rated themselves at the highest levels of technology adoption. However, the analysis reveals differences between countries associated with individual-type factors, such as the perception of ICT's contribution to teaching and learning, and the training and knowledge teachers have in this realm. By contrast, the professional culture was not correlated to these differences, and the various actors with which teachers interact, such as the education ministry and school administration, displayed a non-linear relationship with technology adoption. This suggests the need for a better understanding of the complex relationship between the culture, the various actors involved, and the degree to which teachers adopt technology in education

    Comparison between Different Prescription Methods for Aerobic Training in Young Adults

    No full text
    Remote experimentation laboratories are systems based on real equipment, allowing students to perform practical work through a computer connected to the internet. In engineering fields lab activities play a fundamental role. Distance learning has not demonstrated good results in engineering fields because traditional lab activities cannot be covered by this paradigm. These activities can be set for one or for a group of students who work from different locations. All these configurations lead to considering a flexible model that covers all possibilities (for an individual or a group). An inter-continental network of remote laboratories supported by both European and Latin American institutions of higher education has been formed. In this network context, a learning collaborative model for students working from different locations has been defined. The first considerations are presented

    Video Game Script Design for Stability Assessment of Critical Physical Infrastructure Affected by Disasters

    No full text
    Effective and efficient assessment of structural stability of critical physical infrastructure affected by a disaster is a key task during disaster response. However, real world training of staff performing this task is an operationally complex and expensive activity. This work presents a framework for the development of video games to improve the training of structural engineers on this assessment task. Preliminary results suggest that the approach taken by this initiative is valid and promising

    A mobile portfolio to support communities of practice in science education

    No full text
    Practice activities are a key issue for science education students. Typically, these activities are carried out by a community of practice (practicing students and professors) using physical or centralized electronic portfolios. However, these alternatives are limited when the community members need to share the portfolio resources, any time and anywhere. This limitation is also present when support for high interactivity among these persons is required. This paper presents a new kind of portfolio which is able to work in autonomous, client-server, and peer-to-peer manners. This mobile portfolio is fully distributed; therefore, it improves the flexibility to conduct interactions or share portfolio resources among the members of a community of practice. The functionality and stability of the tool have been tested by the developers and the results obtained are encouraging. The use of this distributed portfolio is expected to help science students and professors to enhance practice activities, interactions and interchange of experiences and resources
    corecore