3 research outputs found

    QUALINET white paper on definitions of Immersive Media Experience (IMEx)

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    With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments

    Method for Subjective Assessment of Immersion in Audiovisual Experiences

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    Studying immersion in audiovisual experiences can help technologists deliver engaging and enhanced experiences. As a first step toward this goal this paper details an investigation conducted to establish an experimental paradigm for quantifying immersion and determining the influence of immersive tendency (susceptibility to become immersed) on immersion. A balanced incomplete block design was employed where 21 assessors rated 15 commercially available stimuli (representative of the highest quality encountered in domestic AV applications) without repetitions and simultaneous comparisons. The assessors were instructed to rate immersion on a graphic line scale and document their familiarity with the content. A questionnaire was administered to measure the immersive tendency after the rating experiment. The results show that the assessors can comprehend the description of immersion and follow the experimental protocol. It is found that immersion is a graded experience and the correlation between immersive tendencies and immersion ratings is predominantly statistically insignificant. The experimental paradigm presented in this paper can form the framework for assessing immersion and developing novel methods to thoroughly explore the concept of immersion in audiovisual experiences

    Probing the role of interfacial waters in protein-DNA recognition using a hybrid implicit/explicit solvation model

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    With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments
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